Update Player Physics

master
ElCeejo 2020-04-10 20:07:19 -07:00 committed by GitHub
parent 561c727974
commit 731ddbdb95
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 46 additions and 3 deletions

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@ -5,6 +5,9 @@
force_ability = {}
ability_cooldown = {}
stunned = {}
floating = {}
player_physics = {}
minetest.register_privilege("force_abilities", {
description = "Allows player touse Force Abilities",
@ -14,11 +17,16 @@ minetest.register_privilege("force_abilities", {
minetest.register_on_joinplayer(function(player)
ability_cooldown[player:get_player_name()] = 0.0
force_ability[player:get_player_name()] = {}
stunned[player:get_player_name()] = false
floating[player:get_player_name()] = false
player_physics[player:get_player_name()] = player:get_physics_override()
end)
minetest.register_on_leaveplayer(function(player)
ability_cooldown[player:get_player_name()] = nil
force_ability[player:get_player_name()] = nil
floating[player:get_player_name()] = nil
stunned[player:get_player_name()] = nil
end)
function cooldown(player,duration)
@ -26,6 +34,7 @@ function cooldown(player,duration)
ability_cooldown[playername] = duration
minetest.after(duration,function()
ability_cooldown[playername] = 0.0
minetest.chat_send_player(playername, "Force Cooldown is up")
end)
return ability_cooldown[playername]
end
@ -103,7 +112,7 @@ function force_choke(player) -- Lift a Player off the ground and slowly choke th
if player:get_player_control().sneak == true and player:get_player_control().LMB == true then
if pointedobject and pointedobject:is_player() then
pointedobject:add_player_velocity({x=0,y=5,z=0})
pointedobject:set_physics_override(0.1,0.1,0.1,false,false,false)
floating[pointedobject:get_player_name()] = true
pointedobject:punch(player,1.0,{full_punch_interval = 0.1,damage_groups = {fleshy = 1}},nil)
minetest.after(1,function()
pointedobject:punch(player,1.0,{full_punch_interval = 0.1,damage_groups = {fleshy = 1}},nil)
@ -145,15 +154,47 @@ function force_stun(player) -- Freeze Players in place for 5 seconds
local pointedobject = ray_pointed_thing(player)
if player:get_player_control().sneak == true and player:get_player_control().LMB == true then
if pointedobject and pointedobject:is_player() then
pointedobject:set_physics_override(-0.01,-0.01,-0.01,false,false,false)
stunned[pointedobject:get_player_name()] = true
minetest.after(5,function()
pointedobject:set_physics_override(1.0,1.0,1.0,true,true,false)
stunned[pointedobject:get_player_name()] = false
end)
cooldown(player,20)
end
end
end
---------------
-- Overrides --
---------------
function adv_lightsabers.stun()
for _,player in ipairs(minetest.get_connected_players()) do
local playername = player:get_player_name()
if stunned[playername] == true then
player:set_physics_override({speed = 0})
minetest.after(10,function()
stunned[player:get_player_name()] = false
player:set_physics_override({speed = player_physics[player].speed})
end)
end
end
end
function adv_lightsabers.levitate()
for _,player in ipairs(minetest.get_connected_players()) do
local playername = player:get_player_name()
if floating[playername] == true then
player:set_physics_override({speed = 0, gravity = 0})
minetest.after(4,function()
floating[player:get_player_name()] = false
player:set_physics_override({speed = player_physics[player:get_player_name()].speed,
gravity = player_physics[player:get_player_name()].gravity
})
end)
end
end
end
----------
-- Menu --
----------
@ -246,4 +287,6 @@ end)
minetest.register_globalstep(function(dtime)
adv_lightsabers.force_menu()
adv_lightsabers.stun()
adv_lightsabers.levitate()
end)