3.7 KiB
BabelFish... but done in another way
This mod allows Luanti players to communicate across language barriers.
... but why not the original BabalFish mod?
BabelFish was (and if you aren't a developer, still is) a great mod for breaking langauge barrier between players speaking different languages. However, it was unmaintained for 7 years, and many code became messy and inefficient. This rewrite is a drop-in replacement for most end users, and provides more method for developers to interact with BabelFish. Notable changes include:
- Guessing preferred language from the player's client language code
- Allow specifying source language in translations
- Translate into multiple languages at once
- Handles Beerchat properly
- Shipped with Lingva Translate support (Yandex Translate port will be avaliable soon)
- Register new translation engine with new mods instead of adding files into the core mod
How to use? (as an end-user)
Avaliable in babelfish_core
mod:
- Use
/bbcodes
to list all avaliable languages and their alias.
Avaliable in babelfish_chat
mod:
- Write
%<language code>:[<source language>]
in a message to boardcast translation to other players- e.g. "Hello %fr" would yield "Bonjour"
- Specifying source language may be userful in translating shorter phrases, e.g. "Ja %en" would yield "And" (Estonian), but "Ja %en:de" would yield "Yes" (German).
- You can translate into multiple languages at once by seperating targets with comma without spaces, e.g. "Hello %zh,fr" would yield both "Bonjour" and "你好"
- Unlike the original BabelFish, you must leave spaces between the tag and other texts.
- Use
/bb <language code>[:<source language>] <sentence>
to send a message in another language.- (Beerchat only) Use
/bb #<channel> (other arguments...)
to send to a channel.
- (Beerchat only) Use
Avaliable in babelfish_preferred_langauge
mod:
- Your preferred language is guessed when you first join the server.
- Fallbacks to English if your language is not supported.
- Use
/bblang <language code>
to set your preferred language. - Use
/bbget
to check your preferred language. - Use
/bbget <player name>
to check other's preferred language - (Moderators only) Use
/bbset <player name> <language code>
to set other's preferred language
Avaliable in babelfish_chat_history
mod:
- Use
/babel <username>
to translate the last message sent by a user - (Beerchat only) Use
/babel <username> <channel>
to translate the last message sent by a user on a channel- If channel is unspecified, defaults to the executer's channel.
Avaliable in babelfish_private_chat
- User
/bmsg <username> <message>
to send private messages to a player in their preferred language.
How to set up? (as a server maintainer)
To start, you must enable the following mods:
babelfish_core
- Any BabelFish Redo translation engines (e.g.
babelfish_engine_lingva
)- Check their
README.md
for installation instructions. Most backends requires adding them tosecure.http_mods
.
- Check their
To enable all features the original BabelFish have, enable the following mods:
babelfish_chat
: Translate using%<code>
shortcutsbabelfish_preferred_langauge
: Detect and set preferred languagesbabelfish_chat_history
: Use/babel
to translate chat historybabelfish_private_chat
: Use/bmsg
to send private messages in the receiver's preferred language
You may want to run /bbmigrate
to import old preferred languages. Use /bbmigrate override
to override data collected under this new mod.
How to develop my mods? (as a developer)
Check out API.md for how to use BabelFish Redo in your mod.