78 lines
1.9 KiB
Markdown
78 lines
1.9 KiB
Markdown
Mail mod for Minetest (webmail component)
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======
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![](https://github.com/minetest-mail/mail/workflows/jshint_backend/badge.svg)
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![](https://github.com/minetest-mail/mail/workflows/jshint_frontend/badge.svg)
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![](https://github.com/minetest-mail/mail/workflows/integration-test/badge.svg)
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![](https://github.com/minetest-mail/mail/workflows/docker/badge.svg)
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This is the webmail component for the minetest mail mod
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The ingame mod lives here: https://github.com/minetest-mail/mail_mod
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# Screenshots
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Ingame mail
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![](pics/ingame.png?raw=true)
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Webmail
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![](pics/webmail.png?raw=true)
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# Installation
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The webmail component runs as webservice and provides the api for the minetest server
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and the website for the webmail component
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## Bare metal
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Prerequisites:
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* node and npm (on ubuntu: apt install nodejs npm)
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To install and run the webmail server:
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* run "npm install" to install the node dependencies
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* generate a secret key for yourself, can be anything string-like, i suggest one from https://www.random.org/passwords/?num=5&len=16&format=html&rnd=new
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* Edit the "start.sh" file and insert the secret key in place of "myserverkey"
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* run "./start.sh"
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## Docker
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```bash
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sudo docker run --rm -it -p 8080:8080 -e WEBMAILKEY=myserverkey minetestmail/mail
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```
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# Mod configuration
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To set up your minetest installation to communicate with the webmail server, edit your "minetest.conf":
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```
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# enable curl/http on that mod
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secure.http_mods = mail
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# the url to the webmail server
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webmail.url = http://127.0.0.1:8080
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# the secret key previously generated (same as in "webmail/start.sh")
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webmail.key = myserverkey
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# optionally, if you have xban2 and don't want banned users to login:
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webmail.disallow_banned_players = true
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```
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# Roadmap
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The current roadmap:
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* Enhance ingame UI
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* Better ingame notification
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* Enhance webmail component
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* Allow sending attachments
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# Bugs
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Let me know if there are any (there are for sure:)
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# License
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See the "LICENSE" file
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