39 lines
1.3 KiB
Lua
39 lines
1.3 KiB
Lua
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function building_lib.can_remove(mapblock_pos)
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local mapblock_data = mapblock_lib.resolve_data_link(building_lib.store, mapblock_pos)
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if not mapblock_data or not mapblock_data.building then
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return false, "no building found"
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end
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local building_def = building_lib.get_building(mapblock_data.building.name)
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if not building_def then
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return false, "unknown building"
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end
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return true
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end
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function building_lib.remove(mapblock_pos, playername)
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local success, err = building_lib.can_remove(mapblock_pos)
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if not success then
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return success ,err
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end
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local building_info, origin = building_lib.get_placed_building_info(mapblock_pos)
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local size = building_info.size or {x=1, y=1, z=1}
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for x=origin.x,origin.x+size.x-1 do
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for y=origin.y,origin.y+size.y-1 do
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for z=origin.z,origin.z+size.z-1 do
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local offset_mapblock_pos = {x=x, y=y, z=z}
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-- clear building data
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building_lib.store:set(offset_mapblock_pos, nil)
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-- remove mapblock
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mapblock_lib.clear_mapblock(offset_mapblock_pos)
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end
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end
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end
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building_lib.fire_event("removed", mapblock_pos, playername, building_info)
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return true
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end |