function building_lib.can_remove(mapblock_pos) local mapblock_data = mapblock_lib.resolve_data_link(building_lib.store, mapblock_pos) if not mapblock_data or not mapblock_data.building then return false, "no building found" end local building_def = building_lib.get_building(mapblock_data.building.name) if not building_def then return false, "unknown building" end return true end function building_lib.remove(mapblock_pos, playername) local success, err = building_lib.can_remove(mapblock_pos) if not success then return success ,err end local building_info, origin = building_lib.get_placed_building_info(mapblock_pos) local size = building_info.size or {x=1, y=1, z=1} for x=origin.x,origin.x+size.x-1 do for y=origin.y,origin.y+size.y-1 do for z=origin.z,origin.z+size.z-1 do local offset_mapblock_pos = {x=x, y=y, z=z} -- clear building data building_lib.store:set(offset_mapblock_pos, nil) -- remove mapblock mapblock_lib.clear_mapblock(offset_mapblock_pos) end end end building_lib.fire_event("removed", mapblock_pos, playername, building_info) return true end