[creatures] Make sure that 'self.last_node' not 'nil' (#22)

master
Jordan Irwin 2018-04-23 22:45:05 -07:00 committed by sofar
parent 2814ceb050
commit c2bedc3816
1 changed files with 1 additions and 1 deletions

View File

@ -480,7 +480,7 @@ creatures.on_step = function(self, dtime)
local sn = core.get_node_or_nil(p)
local eat_node
for _,name in pairs(nodes) do
if name == self.last_node.name then
if self.last_node ~= nil and name == self.last_node.name then
eat_node = current_pos
break
elseif sn and sn.name == name then