Update API.md
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doc/API.md
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doc/API.md
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@ -63,7 +63,7 @@ hardtorch.fire_sources["fire:permanent_flame"] = true
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{
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{
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light_source = 13, -- Torch illumination intensity (maximum is 14)
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light_source = 13, -- Torch illumination intensity (maximum is 14)
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fuel = {"itemfuel1", "itemfuel_2"}, -- List of fuels
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fuel = {"itemfuel1", "itemfuel_2"}, -- List of fuels
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works_in_water = false, -- Torch works in water (if `true` ignores `drop_in_water` param) <optional>
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works_in_water = false, -- Torch works in water (if `true` ignores `drop_in_water` param) <optional>
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@ -72,14 +72,14 @@ hardtorch.fire_sources["fire:permanent_flame"] = true
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nodes = { -- Nodes for lit torch
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nodes = { -- Nodes for lit torch
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node = "default_node", -- Lit torch node
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node = "default_node", -- Lit torch node
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node_ceiling = "node_ceiling", -- Node ceiling <optional>
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node_ceiling = "node_ceiling", -- Node ceiling <optional>
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node_wall = "node_wall", -- Node on wall <optional>
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node_wall = "node_wall", -- Node on wall <optional>
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fire_source = true, -- Register nodes like a fire source (default is `true`) <optional>
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fire_source = true, -- Register nodes like a fire source (default is `true`) <optional>
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}
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}
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nodes_off = { -- Nodes for unlit torch
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nodes_off = { -- Nodes for unlit torch
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node = "unlit_torch_node", -- Unlit torch node
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node = "unlit_torch_node", -- Unlit torch node
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node_ceiling = "node_ceiling", -- Node ceiling <optional>
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node_ceiling = "node_ceiling", -- Node ceiling <optional>
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node_wall = "node_wall", -- Node on wall <optional>
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node_wall = "node_wall", -- Node on wall <optional>
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},
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},
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sounds = { -- Sounds
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sounds = { -- Sounds
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