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facade = {}
--Register bannerstones.
--Node will be called facade:bannerstone_<subname>
function facade.register_bannerstone(subname, recipeitem, groups, images, description, sounds)
groups.bannerstone = 1
minetest.register_node("facade:bannerstone" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5, 0.25, -0.5625, 0.5, 0.375, -0.5},
{-0.5, -0.375, -0.5625, 0.5, -0.25, -0.5},
}
},
})
end
--Register bannerstones.
--Node will be called facade:bannerstone_corner_<subname>
function facade.register_bannerstone_corner(subname, recipeitem, groups, images, description, sounds)
groups.bannerstone_corner = 1
minetest.register_node("facade:bannerstone_corner" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
is_ground_content = false,
groups = groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5625, 0.25, -0.5625, 0.5625, 0.375, 0.5625},
{-0.5625, -0.375, -0.5625, 0.5625, -0.25, 0.5625},
}
},
})
end
-- Bannerstones registration function.
-- Nodes will be called facade:{bannerstone,bannerstone_corner}_<subname>
function facade.register_bannerstone_and_bannerstone_corner(subname, recipeitem, groups, images, desc_bannerstone, desc_bannerstone_corner, sounds)
facade.register_bannerstone(subname, recipeitem, groups, images, desc_bannerstone, sounds)
facade.register_bannerstone_corner(subname, recipeitem, groups, images, desc_bannerstone_corner, sounds)
end
-- Register bannerstones
facade.register_bannerstone("_clay_bannerstone", "default:clay",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_clay.png", "default_clay.png",
"default_clay.png", "default_clay.png",
"default_clay.png", "clay_bannerstone.png"},
"Clay Bannerstone",
default.node_sound_stone_defaults())
facade.register_bannerstone_corner("_clay_bannerstone_corner", "default:clay",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_clay.png", "default_clay.png",
"clay_bannerstone.png", "clay_bannerstone.png",
"clay_bannerstone.png", "clay_bannerstone.png"},
"Clay Bannerstone Corner",
default.node_sound_stone_defaults())
facade.register_bannerstone("_desert_sandstone_bannerstone", "default:desert_sandstone",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_desert_sandstone.png", "default_desert_sandstone.png",
"default_desert_sandstone.png", "default_desert_sandstone.png",
"default_desert_sandstone.png", "desert_sandstone_bannerstone.png"},
"Desert Sandstone Bannerstone",
default.node_sound_stone_defaults())
facade.register_bannerstone_corner("_desert_sandstone_bannerstone_corner", "default:desert_sandstone",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_desert_sandstone.png", "default_desert_sandstone.png",
"desert_sandstone_bannerstone.png", "desert_sandstone_bannerstone.png",
"desert_sandstone_bannerstone.png", "desert_sandstone_bannerstone.png"},
"Desert Sandstone Bannerstone Corner",
default.node_sound_stone_defaults())
facade.register_bannerstone("_desert_stone_bannerstone", "default:desert_stone",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_desert_stone.png", "default_desert_stone.png",
"default_desert_stone.png", "default_desert_stone.png",
"default_desert_stone.png", "desert_stone_bannerstone.png"},
"Desert Stone Bannerstone",
default.node_sound_stone_defaults())
facade.register_bannerstone_corner("_desert_stone_bannerstone_corner", "default:desert_stone",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_desert_stone.png", "default_desert_stone.png",
"desert_stone_bannerstone.png", "desert_stone_bannerstone.png",
"desert_stone_bannerstone.png", "desert_stone_bannerstone.png"},
"Desert Stone Bannerstone Corner",
default.node_sound_stone_defaults())
facade.register_bannerstone("_sandstone_bannerstone", "default:sandstone",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_sandstone.png", "default_sandstone.png",
"default_sandstone.png", "default_sandstone.png",
"default_sandstone.png", "sandstone_bannerstone.png"},
"Sandstone Bannerstone",
default.node_sound_stone_defaults())
facade.register_bannerstone_corner("_sandstone_bannerstone_corner", "default:sandstone",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_sandstone.png", "default_sandstone.png",
"sandstone_bannerstone.png", "sandstone_bannerstone.png",
"sandstone_bannerstone.png", "sandstone_bannerstone.png"},
"Sandstone Bannerstone Corner",
default.node_sound_stone_defaults())
facade.register_bannerstone("_silver_sandstone_bannerstone", "default:silver_sandstone",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_silver_sandstone.png", "default_silver_sandstone.png",
"default_silver_sandstone.png", "default_silver_sandstone.png",
"default_silver_sandstone.png", "silver_sandstone_bannerstone.png"},
"Silver Sandstone Bannerstone",
default.node_sound_stone_defaults())
facade.register_bannerstone_corner("_silver_sandstone_bannerstone_corner", "default:silver_sandstone",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_silver_sandstone.png", "default_silver_sandstone.png",
"silver_sandstone_bannerstone.png", "silver_sandstone_bannerstone.png",
"silver_sandstone_bannerstone.png", "silver_sandstone_bannerstone.png"},
"Silver Sandstone Bannerstone Corner",
default.node_sound_stone_defaults())
facade.register_bannerstone("_stone_bannerstone", "default:stone",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_stone.png", "default_stone.png",
"default_stone.png", "default_stone.png",
"default_stone.png", "stone_bannerstone.png"},
"Stone Bannerstone",
default.node_sound_stone_defaults())
facade.register_bannerstone_corner("_stone_bannerstone_corner", "default:stone",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_stone.png", "default_stone.png",
"stone_bannerstone.png", "stone_bannerstone.png",
"stone_bannerstone.png", "stone_bannerstone.png"},
"Stone Bannerstone Corner",
default.node_sound_stone_defaults())

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facade = {}
--Register columns.
--Node will be called facade:column_<subname>
function facade.register_column(subname, recipeitem, groups, images, description, sounds)
groups.column = 1
minetest.register_node("facade:column" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.4375, 0.5, 0.5, 0.4375},
{-0.5, -0.5, -0.5, -0.3125, 0.5, 0.5},
{0.3125, -0.5, -0.5, 0.5, 0.5, 0.5},
{0.0625, -0.5, -0.5, 0.1875, 0.5, 0.5},
{-0.1875, -0.5, -0.5, -0.0625, 0.5, 0.5},
}
},
})
end
--Register column corners.
--Node will be called facade:column_corner_<subname>
function facade.register_column_corner(subname, recipeitem, groups, images, description, sounds)
groups.column_corner = 1
minetest.register_node("facade:column_corner" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
is_ground_content = false,
groups = groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.5, -0.4375, 0.4375, 0.5, 0.4375},
{-0.5, -0.5, 0.3125, -0.3125, 0.5, 0.5},
{0.3125, -0.5, -0.5, 0.5, 0.5, -0.3125},
{0.0625, -0.5, -0.5, 0.1875, 0.5, 0.5},
{-0.1875, -0.5, -0.5, -0.0625, 0.5, 0.5},
{0.3125, -0.5, 0.3125, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, -0.3125, 0.5, -0.3125},
{-0.5, -0.5, 0.0625, 0.5, 0.5, 0.1875},
{-0.5, -0.5, -0.1875, 0.5, 0.5, -0.0625},
}
},
})
end
-- Columns registration function.
-- Nodes will be called facade:{column,column_corner}_<subname>
function facade.register_column_and_column_corner(subname, recipeitem, groups, images, desc_column, desc_column_corner, sounds)
facade.register_column(subname, recipeitem, groups, images, desc_column, sounds)
facade.register_column_corner(subname, recipeitem, groups, images, desc_column_corner, sounds)
end
-- Register columns
facade.register_column("_clay_column", "default:clay",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_clay.png", "default_clay.png",
"default_clay.png", "default_clay.png",
"default_clay.png", "clay_column.png"},
"Clay Column",
default.node_sound_stone_defaults())
facade.register_column_corner("_clay_column_corner", "default:clay",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_clay.png", "default_clay.png",
"clay_column.png", "clay_column.png",
"clay_column.png", "clay_column.png"},
"Clay Column Corner",
default.node_sound_stone_defaults())
facade.register_column("_desert_sandstone_column", "default:desert_sandstone",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_desert_sandstone.png", "default_desert_sandstone.png",
"default_desert_sandstone.png", "default_desert_sandstone.png",
"default_desert_sandstone.png", "desert_sandstone_column.png"},
"Desert Sandstone Column",
default.node_sound_stone_defaults())
facade.register_column_corner("_desert_sandstone_column_corner", "default:desert_sandstone",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_desert_sandstone.png", "default_desert_sandstone.png",
"desert_sandstone_column.png", "desert_sandstone_column.png",
"desert_sandstone_column.png", "desert_sandstone_column.png"},
"Desert Sandstone Column Corner",
default.node_sound_stone_defaults())
facade.register_column("_desert_stone_column", "default:desert_stone",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_desert_stone.png", "default_desert_stone.png",
"default_desert_stone.png", "default_desert_stone.png",
"default_desert_stone.png", "desert_stone_column.png"},
"Desert Stone Column",
default.node_sound_stone_defaults())
facade.register_column_corner("_desert_stone_column_corner", "default:desert_stone",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_desert_stone.png", "default_desert_stone.png",
"desert_stone_column.png", "desert_stone_column.png",
"desert_stone_column.png", "desert_stone_column.png"},
"Desert Stone Column Corner",
default.node_sound_stone_defaults())
facade.register_column("_sandstone_column", "default:sandstone",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_sandstone.png", "default_sandstone.png",
"default_sandstone.png", "default_sandstone.png",
"default_sandstone.png", "sandstone_column.png"},
"Sandstone Column",
default.node_sound_stone_defaults())
facade.register_column_corner("_sandstone_column_corner", "default:sandstone",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_sandstone.png", "default_sandstone.png",
"sandstone_column.png", "sandstone_column.png",
"sandstone_column.png", "sandstone_column.png"},
"Sandstone Column Corner",
default.node_sound_stone_defaults())
facade.register_column("_silver_sandstone_column", "default:silver_sandstone",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_silver_sandstone.png", "default_silver_sandstone.png",
"default_silver_sandstone.png", "default_silver_sandstone.png",
"default_silver_sandstone.png", "silver_sandstone_column.png"},
"Silver Sandstone Column",
default.node_sound_stone_defaults())
facade.register_column_corner("_silver_sandstone_column_corner", "default:silver_sandstone",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_silver_sandstone.png", "default_silver_sandstone.png",
"silver_sandstone_column.png", "silver_sandstone_column.png",
"silver_sandstone_column.png", "silver_sandstone_column.png"},
"Silver Sandstone Column Corner",
default.node_sound_stone_defaults())
facade.register_column("_stone_column", "default:stone",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_stone.png", "default_stone.png",
"default_stone.png", "default_stone.png",
"default_stone.png", "stone_column.png"},
"Stone Column",
default.node_sound_stone_defaults())
facade.register_column_corner("_stone_column_corner", "default:stone",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_stone.png", "default_stone.png",
"stone_column.png", "stone_column.png",
"stone_column.png", "stone_column.png"},
"Stone Column Corner",
default.node_sound_stone_defaults())

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facade = {}
--Register corbels.
--Node will be called facade:corbel_<subname>
function facade.register_corbel(subname, recipeitem, groups, images, description, sounds)
groups.corbel = 1
minetest.register_node("facade:corbel" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {
{-0.5, 0, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, 0, 0.5, 0.5, 0.5},
{-0.1875, -0.3125, -0.3125, 0.1875, 0.5, 0},
}
},
})
end
--Register corbel corners.
--Node will be called facade:corbel_corner_<subname>
function facade.register_corbel_corner(subname, recipeitem, groups, images, description, sounds)
groups.corbel_corner = 1
minetest.register_node("facade:corbel_corner" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {
{-0.5, 0, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, 0, 0, 0.5, 0.5},
{0, -0.3125, -0.3125, 0.3125, 0.5, 0},
}
},
})
end
-- Corbels registration function.
-- Nodes will be called facade:{corbel,corbel_corner}_<subname>
function facade.register_corbel_and_corbel_corner(subname, recipeitem, groups, images, desc_corbel, desc_corbel_corner, sounds)
facade.register_corbel(subname, recipeitem, groups, images, desc_corbel, sounds)
facade.register_corbel_corner(subname, recipeitem, groups, images, desc_corbel_corner, sounds)
end
-- Register corbels
facade.register_corbel_and_corbel_corner("_clay_corbel", "default:clay",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_clay.png"},
"Clay Corbel",
"Clay Corbel Corner",
default.node_sound_stone_defaults())
facade.register_corbel_and_corbel_corner("_desert_sandstone_corbel", "default:desert_sandstone",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_desert_sandstone.png"},
"Desert Sandstone Corbel",
"Desert Sandstone Corbel Corner",
default.node_sound_stone_defaults())
facade.register_corbel_and_corbel_corner("_desert_stone_corbel", "default:desert_stone",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_desert_stone.png"},
"Desert Stone Corbel",
"Desert Stone Corbel Corner",
default.node_sound_stone_defaults())
facade.register_corbel_and_corbel_corner("_sandstone_corbel", "default:sandstone",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_sandstone.png"},
"Sandstone Corbel",
"Sandstone Corbel Corner",
default.node_sound_stone_defaults())
facade.register_corbel_and_corbel_corner("_silver_sandstone_corbel", "default:silver_sandstone",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_silver_sandstone.png"},
"Silver Sandstone Corbel",
"Silver Sandstone Corbel Corner",
default.node_sound_stone_defaults())
facade.register_corbel_and_corbel_corner("_stone_corbel", "default:stone",
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
{"default_stone.png"},
"Stone Corbel",
"Stone Corbel Corner",
default.node_sound_stone_defaults())

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depends.txt Normal file
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default

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description.txt Normal file
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Adds decorative clay and stone-type nodes to Minetest Game.

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-- [MOD] Facade [facade] [0.01] by TumeniNodes 7-2017
dofile(minetest.get_modpath("facade").."/bannerstones.lua")
dofile(minetest.get_modpath("facade").."/column.lua")
dofile(minetest.get_modpath("facade").."/corbel.lua")

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*Textures from Minetest Game mod: default
=========================================
License of source code:
-----------------------
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
http://www.gnu.org/licenses/lgpl-2.1.html
License of media (textures and sounds)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
Authors of media files
-----------------------
Everything not listed in here:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
Cisoun's WTFPL texture pack:
default_jungletree.png
default_lava.png
default_leaves.png
default_sapling.png
default_stone.png
default_tree.png
default_tree_top.png
default_water.png
Cisoun's conifers mod (WTFPL):
default_pine_needles.png
Originating from G4JC's Almost MC Texture Pack:
default_torch.png
default_torch_on_ceiling.png
default_torch_on_floor.png
VanessaE's animated torches (WTFPL):
default_torch_animated.png
default_torch_on_ceiling_animated.png
default_torch_on_floor_animated.png
default_torch_on_floor.png
RealBadAngel's animated water (WTFPL):
default_water_source_animated.png
default_water_flowing_animated.png
VanessaE (WTFPL):
default_nc_back.png
default_nc_front.png
default_nc_rb.png
default_nc_side.png
default_desert_sand.png
default_desert_stone.png
default_sand.png
Calinou (CC BY-SA):
default_brick.png
default_papyrus.png
default_mineral_copper.png
default_glass_detail.png
MirceaKitsune (WTFPL):
character.x
Jordach (CC BY-SA 3.0):
character.png
PilzAdam (WTFPL):
default_jungleleaves.png
default_junglesapling.png
default_obsidian_glass.png
default_obsidian_shard.png
default_mineral_gold.png
default_snowball.png
jojoa1997 (WTFPL):
default_obsidian.png
InfinityProject (WTFPL):
default_mineral_diamond.png
Splizard (CC BY-SA 3.0):
default_snow.png
default_pine_sapling.png
Zeg9 (CC BY-SA 3.0):
default_coal_block.png
default_steel_block.png
default_copper_block.png
default_bronze_block.png
default_gold_block.png
paramat (CC BY-SA 3.0):
wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0)
default_pinetree.png
default_pinetree_top.png
default_pinewood.png
default_acacia_leaves.png
default_acacia_sapling.png
default_acacia_tree.png
default_acacia_tree_top.png
default_acacia_wood.png
default_junglewood.png
default_jungletree_top.png
default_sandstone_brick.png
default_obsidian_brick.png
default_stone_brick.png
default_desert_stone_brick.png
default_river_water.png
default_river_water_source_animated.png
default_river_water_flowing_animated.png
default_dry_grass.png
default_dry_grass_side.png
default_dry_grass_*.png
default_grass.png
default_grass_side.png
default_snow_side.png
brunob.santos (CC BY-SA 4.0):
default_desert_cobble.png
BlockMen (CC BY-SA 3.0):
default_wood.png
default_clay_brick.png
default_iron_ingot.png
default_gold_ingot.png
default_tool_steelsword.png
default_diamond.png
default_book.png
default_tool_*.png
default_lava_source_animated.png
default_lava_flowing_animated.png
default_stick.png
default_chest_front.png
default_chest_lock.png
default_chest_side.png
default_chest_top.png
default_mineral_mese.png
default_meselamp.png
bubble.png
gui_*.png
sofar (CC BY-SA 3.0):
default_book_written.png, based on default_book.png
default_aspen_sapling
default_aspen_leaves
default_aspen_tree
default_aspen_tree_top, derived from default_pine_tree_top (by paramat)
default_aspen_wood, derived from default_pine_wood (by paramat)
sofar (WTFPL):
default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel
Neuromancer (CC BY-SA 2.0):
default_cobble.png, based on texture by Brane praefect
default_mossycobble.png, based on texture by Brane praefect
Neuromancer (CC BY-SA 3.0):
default_dirt.png
default_furnace_*.png
Gambit (WTFPL):
default_bronze_ingot.png
default_copper_ingot.png
default_copper_lump.png
default_iron_lump.png
default_gold_lump.png
default_clay_lump.png
default_coal.png
default_grass_*.png
default_paper.png
default_diamond_block.png
default_ladder_steel.png
default_sign_wall_wood.png
default_flint.png
asl97 (WTFPL):
default_ice.png
KevDoy (CC BY-SA 3.0)
heart.png
Glass breaking sounds (CC BY 3.0):
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
2: http://www.freesound.org/people/Tomlija/sounds/97669/
3: http://www.freesound.org/people/lsprice/sounds/88808/
Mito551 (sounds) (CC BY-SA):
default_dig_choppy.ogg
default_dig_cracky.ogg
default_dig_crumbly.1.ogg
default_dig_crumbly.2.ogg
default_dig_dig_immediate.ogg
default_dig_oddly_breakable_by_hand.ogg
default_dug_node.1.ogg
default_dug_node.2.ogg
default_grass_footstep.1.ogg
default_grass_footstep.2.ogg
default_grass_footstep.3.ogg
default_gravel_footstep.1.ogg
default_gravel_footstep.2.ogg
default_gravel_footstep.3.ogg
default_gravel_footstep.4.ogg
default_grass_footstep.1.ogg
default_place_node.1.ogg
default_place_node.2.ogg
default_place_node.3.ogg
default_place_node_hard.1.ogg
default_place_node_hard.2.ogg
default_snow_footstep.1.ogg
default_snow_footstep.2.ogg
default_hard_footstep.1.ogg
default_hard_footstep.2.ogg
default_hard_footstep.3.ogg
default_sand_footstep.1.ogg
default_sand_footstep.2.ogg
default_wood_footstep.1.ogg
default_wood_footstep.2.ogg
default_dirt_footstep.1.ogg
default_dirt_footstep.2.ogg
default_glass_footstep.ogg

1
mod.conf Normal file
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name = facade

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