cme/zombie/init.lua

135 lines
3.7 KiB
Lua

--= Zombie for Creatures MOB-Engine (cme) =--
-- Copyright (c) 2015-2016 BlockMen <blockmen2015@gmail.com>
--
-- init.lua
--
-- This software is provided 'as-is', without any express or implied warranty. In no
-- event will the authors be held liable for any damages arising from the use of
-- this software.
--
-- Permission is granted to anyone to use this software for any purpose, including
-- commercial applications, and to alter it and redistribute it freely, subject to the
-- following restrictions:
--
-- 1. The origin of this software must not be misrepresented; you must not
-- claim that you wrote the original software. If you use this software in a
-- product, an acknowledgment in the product documentation is required.
-- 2. Altered source versions must be plainly marked as such, and must not
-- be misrepresented as being the original software.
-- 3. This notice may not be removed or altered from any source distribution.
--
core.register_craftitem(":creatures:rotten_flesh", {
description = "Rotten Flesh",
inventory_image = "creatures_rotten_flesh.png",
on_use = core.item_eat(1),
})
local def = {
-- general
name = "creatures:zombie",
stats = {
hp = 20,
lifetime = 300, -- 5 Minutes
can_jump = 1,
can_swim = true,
can_burn = true,
has_falldamage = true,
has_kockback = true,
light = {min = 0, max = 8},
hostile = true,
},
modes = {
idle = {chance = 0.7, duration = 3, update_yaw = 6},
walk = {chance = 0.3, duration = 5.5, moving_speed = 1.5},
-- special modes
attack = {chance = 0, moving_speed = 2.5},
},
model = {
mesh = "creatures_zombie.b3d",
textures = {"creatures_zombie.png"},
collisionbox = {-0.25, -0.01, -0.25, 0.25, 1.65, 0.25},
rotation = -90.0,
animations = {
idle = {start = 0, stop = 80, speed = 15},
walk = {start = 102, stop = 122, speed = 15.5},
attack = {start = 102, stop = 122, speed = 25},
death = {start = 81, stop = 101, speed = 28, loop = false, duration = 2.12},
},
},
sounds = {
on_damage = {name = "creatures_zombie_hit", gain = 0.4, distance = 10},
on_death = {name = "creatures_zombie_death", gain = 0.7, distance = 10},
swim = {name = "creatures_splash", gain = 1.0, distance = 10},
random = {
idle = {name = "creatures_zombie", gain = 0.7, distance = 12},
},
},
combat = {
attack_damage = 1,
attack_speed = 0.6,
attack_radius = 1.1,
search_enemy = true,
search_timer = 2,
search_radius = 12,
search_type = "player",
},
spawning = {
abm_nodes = {
spawn_on = {"default:stone", "default:dirt_with_grass", "default:dirt",
"default:cobblestone", "default:mossycobble", "group:sand"},
},
abm_interval = 36,
abm_chance = 7600,
max_number = 1,
number = 2,
light = {min = 0, max = 8},
height_limit = {min = -200, max = 50},
spawn_egg = {
description = "Zombie Spawn-Egg",
texture = "creatures_egg_zombie.png",
},
spawner = {
description = "Zombie Spawner",
range = 8,
number = 6,
light = {min = 0, max = 8},
}
},
drops = {
{"creatures:rotten_flesh", {min = 1, max = 2}, chance = 0.7},
}
}
creatures.register_mob(def)
-- Place spawners in dungeons
local function place_spawner(tab)
local pos = tab[math.random(1, (#tab or 4))]
pos.y = pos.y - 1
local n = core.get_node_or_nil(pos)
if n and n.name ~= "air" then
pos.y = pos.y + 1
core.set_node(pos, {name = "creatures:zombie_spawner"})
end
end
core.set_gen_notify("dungeon")
core.register_on_generated(function(minp, maxp, blockseed)
local ntf = core.get_mapgen_object("gennotify")
if ntf and ntf.dungeon and #ntf.dungeon > 3 then
core.after(3, place_spawner, table.copy(ntf.dungeon))
end
end)