Fix hostile mobs attack when hit

master
BlockMen 2015-10-15 21:29:25 +02:00
parent 7803efb0b1
commit 5793aee240
1 changed files with 3 additions and 2 deletions

View File

@ -167,7 +167,7 @@ local function calcPunchDamage(obj, actual_interval, tool_caps)
for group,_ in pairs(tool_caps.damage_groups) do
damage = damage + (tool_caps.damage_groups[group] or 0) * limit(actual_interval / tool_caps.full_punch_interval, 0.0, 1.0) * ((my_armor[group] or 0) / 100.0)
end
return (damage * -1)
return damage or 0
end
local function onDamage(self, hp)
@ -259,9 +259,10 @@ creatures.on_punch = function(self, puncher, time_from_last_punch, tool_capabili
local me = self.object
local mypos = me:getpos()
changeHP(self, calcPunchDamage(me, time_from_last_punch, tool_capabilities))
changeHP(self, calcPunchDamage(me, time_from_last_punch, tool_capabilities) * -1)
if puncher then
if self.hostile then
self.mode = "attack"
self.target = puncher
end
if time_from_last_punch >= 0.45 and self.stunned == false then