Re-add zombies, ghosts and sheep

master
BlockMen 2015-10-08 17:02:53 +02:00
parent 87ab8787a6
commit 106ef18be6
41 changed files with 7358 additions and 121 deletions

View File

@ -1,5 +1,5 @@
Creatures MOB-Engine
====================
Mod/Modpack Creatures
=====================
Copyright (c) 2015 BlockMen <blockmen2015@gmail.com>
Version: 2.0 Beta
@ -23,7 +23,7 @@ see each MOB-Module for detailed informations.
Github:
~~~~~~~
https://github.com/BlockMen/creatures_mob_engine
https://github.com/BlockMen/cme
Forum:

View File

@ -1,21 +1,25 @@
{
"name": "creatures",
"description": "This mod adds several creatures to Minetest, including zombies, ghosts, and sheep.\n",
"name": "Creatures MOB-Engine",
"description": "A Mod(pack) for Minetest that provides a MOB-Engine and adds several creatures to the game.\n",
"keywords": [
"creatures",
"mobs",
"MOB",
"MOB-Engine",
"Creatures MOB-Engine",
"cme",
"zombies",
"sheep",
"ghost",
"monsters",
"hostile"
],
"homepage": "https://github.com/BlockMen/creatures",
"homepage": "https://github.com/BlockMen/cme",
"forum": "http://forum.minetest.net/viewtopic.php?f=11&t=8638",
"screenshots": [
"https://raw.githubusercontent.com/BlockMen/creatures/master/screenshot.png"
"https://raw.githubusercontent.com/BlockMen/cme/master/screenshot.png"
],
"authors": [
"BlockMen"
]
}
}

View File

@ -1,121 +1,26 @@
Minetest mod "Creatures"
=======================
by BlockMen (c) 2014 - 2015
Creatures MOB-Engine
====================
Copyright (c) 2015 BlockMen <blockmen2015@gmail.com>
Version: 1.1.5 Beta
About
~~~~~
This mod adds 2 hostile and 1 friendly mob to Minetest, so far zombies, ghosts and sheeps.
Zombies can spawn to every day-time in the world as long there is not to much light.
So you will find some in caves, dark forests and ofc a lot at night. If they notice you they will attack.
Zombies have 20 HP (like players) and drop rotten flesh randomly.
Ghosts only spawn at night-time. Also they don't spawn underground and are a bit more rare than zombies.
They are flying in the world and attack you aswell if they notice you.
Ghosts have 12 HP and don't drop any items atm (might be changed if i have an idea what they could drop).
Sheeps spawn only at day-time and are friendly mobs. They remain around 5 minutes in the world unless there
are other sheeps around, then there is no fixed limit. If there is grass (dirt with grass) they eat the grass
and get new wool that way. They will follow you if you have Wheat in your hand.
Sheeps have 8 HP and drop 1-2 wool when punched or 2 wool when using shears. They need to eat grass until they can produce new wool.
They can't harm you in your house (in case there is no door open). If it becomes day both mobs will take damage
by the sunlight, so they will die after a while.
Version: 2.0 Beta
Notice: Weapons and tools get damaged when hitting a zombie or ghost. The wearout is calculated on the damage amout
of the tools/weapons. The more damage they can do that longer they can be used.
Example:
- Diamond Sword: 1500 uses
- Wooden Sword: 30 uses
Crafting Shears:
----------- steel ingot
steel ingot stick
This mod provides an engine, that handles the base function for MOB in Minetest.
It offers an easy way to register MOB and allows to custom handling for the needs
of each mob. This engine aims to be a solid base, that has a good balance between
performance and functionality.
See API.txt for more informations on how to use this engine for mobs.
License of source code:
-----------------------
(c) Copyright BlockMen (2014-2015), modified zlib-License
License:
~~~~~~~~
Code:
(c) Copyright 2015 BlockMen; modified zlib-License
see "LICENSE.txt" for details.
Media(textures and other media):
(c) Copyright (2014-2015) BlockMen; CC-BY-SA 3.0
Licenses of sounds
------------------
following sounds are created by Under7dude (freesound.org)
- creatures_zombie.1.ogg, CC0
- creatures_zombie.2.ogg, CC0
- creatures_zombie.3.ogg, CC0
- creatures_zombie_death.ogg, CC0
following sounds are created by confusion_music (freesound.org)
- creatures_sheep.1.ogg, CC-BY 3.0
- creatures_sheep.2.ogg, CC-BY 3.0
following sound is created by Yuval (freesound.org)
- creatures_sheep.3.ogg, CC-BY 3.0
following sound is created by SmartWentCody (freesound.org)
- creatures_shears.ogg, CC-BY 3.0
License of all other Media (textures, meshes/models, sounds):
-------------------------------------------------------------
(c) Copyright BlockMen (2014-2015), CC BY-SA 3.0
Changelog:
----------
# 1.0.1
- fixed incompatibility with pyramids mod
# 1.1
- new mob: sheep
- fixed crash caused by unknown node
- fixed spawning, added spawn limit
- fixed weapon & tool damage
- tweaked and restructured code
- ghosts only spawn on grass and desert-sand blocks
- ghosts have now 12 HP (instead 15 HP)
- zombies don't jump over fences anymore
# 1.1.1
- Zombies have also a maximum lifetime now
- Use line_of_sight() befor attacking
- Fix different crashes
- Experimental spawning control
# 1.1.2
- Sheeps follow you when holding wheat
- Added Shears (rightclick)
- Items are only droped (without player action) with builtin_mod
# 1.1.3
- Fixed crash caused by spawning control
- Prevent the mobs flood once and for all
- Drop items aswell when settings define max lifetime
# 1.1.4
- Fixed mobs flood (yes, really!)
- Sheep drop raw flesh on death
- Sheep are not stuck that often in valleys; spawning less
- Improved jumping of zombies and sheep
# 1.1.5
- Fixed global variable (by vitaminx)
- Added description.txt and screenshot (by ExcaliburZero)
- Fixed sounds (zombie and sheep)
- Using [colorize modifier instead of texture overlays
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.
Github:
~~~~~~~
https://github.com/BlockMen/cme/creatures

Binary file not shown.

Before

Width:  |  Height:  |  Size: 246 KiB

20
ghost/LICENSE.txt Normal file
View File

@ -0,0 +1,20 @@
Copyright (c) 2015 BlockMen <blockmen2015@gmail.com>
This software is provided 'as-is', without any express or implied warranty. In no
event will the authors be held liable for any damages arising from the use of
this software.
Permission is granted to anyone to use this software for any purpose, including
commercial applications, and to alter it and redistribute it freely, subject to the
following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software in a
product, an acknowledgment in the product documentation is required.
2. Altered source versions must be plainly marked as such, and must not
be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

26
ghost/README.txt Normal file
View File

@ -0,0 +1,26 @@
Ghost for Creatures MOB-Engine
==============================
Copyright (c) 2015 BlockMen <blockmen2015@gmail.com>
Version: 2.0 Beta
Adds ghosts to Minetest (requires Creatures MOB-Engine).
Ghosts only spawn at night-time and not underground.
They are flying in the world and attack you players if they notice them.
Ghosts have 12 HP and don't drop any items atm.
License:
~~~~~~~~
Code:
(c) Copyright 2015 BlockMen; modified zlib-License
see "LICENSE.txt" for details.
Media(sounds, textures and meshes/models):
(c) Copyright (2014-2015) BlockMen; CC-BY-SA 3.0
Github:
~~~~~~~
https://github.com/BlockMen/cme/ghost

2
ghost/depends.txt Normal file
View File

@ -0,0 +1,2 @@
creatures
default

110
ghost/init.lua Normal file
View File

@ -0,0 +1,110 @@
--= Ghost for Creatures MOB-Engine (cme) =--
-- Copyright (c) 2015 BlockMen <blockmen2015@gmail.com>
--
-- init.lua
--
-- This software is provided 'as-is', without any express or implied warranty. In no
-- event will the authors be held liable for any damages arising from the use of
-- this software.
--
-- Permission is granted to anyone to use this software for any purpose, including
-- commercial applications, and to alter it and redistribute it freely, subject to the
-- following restrictions:
--
-- 1. The origin of this software must not be misrepresented; you must not
-- claim that you wrote the original software. If you use this software in a
-- product, an acknowledgment in the product documentation is required.
-- 2. Altered source versions must be plainly marked as such, and must not
-- be misrepresented as being the original software.
-- 3. This notice may not be removed or altered from any source distribution.
--
local def = {
-- general
name = "creatures:ghost",
stats = {
hp = 20,
lifetime = 300, -- 5 Minutes
can_burn = true,
can_fly = true,
has_falldamage = false,
has_kockback = true,
light = {min = 0, max = 8},
hostile = true,
},
modes = {
idle = {chance = 0.65, duration = 3, update_yaw = 6},--dur = 8 is gut
fly = {chance = 0.25, duration = 2.5, moving_speed = 2, max_height = 25, target_offset = 2.1},
fly_2 = {chance = 0.1, duration = 4, moving_speed = 1.6, update_yaw = 3, max_height = 25, target_offset = 2.5},
-- special modes
attack = {chance = 0, moving_speed = 2.6},
},
model = {
mesh = "ghost.b3d",
textures = {"creatures_ghost.png"},
collisionbox = {-0.25, 0.2, -0.3, 0.25, 1.4, 0.3},
rotation = -90.0,
animations = {
idle = {start = 0, stop = 80, speed = 15},
fly = {start = 168, stop = 188, speed = 12},
fly_2 = {start = 168, stop = 188, speed = 10},
attack = {start = 168, stop = 188, speed = 25},
-- death
},
},
sounds = {
on_damage = {name = "creatures_ghost_hit", gain = 0.4, distance = 10},
on_death = {name = "creatures_ghost_death", gain = 0.7, distance = 10},
random = {
idle = {name = "creatures_ghost", gain = 0.5, distance = 10, time_min = 23},
},
},
combat = {
attack_damage = 2, -- in hp
attack_speed = 1.1, -- time in seconds between hits
attack_radius = 0.9, -- radius of hit range
search_enemy = true,
search_timer = 2,
search_radius = 12, --in nodes
search_type = "player", --types = {all, hostile, nonhostile, player, mates}
--search_xray = false, -- can see through walls?
},
spawning = {
abm_nodes = {
spawn_on = {"default:gravel", "default:dirt_with_grass", "default:dirt",
"group:leaves", "group:sand"},
},
abm_interval = 40,
abm_chance = 7300,
max_number = 1, -- per mapblock
number = 1,
time_range = {min = 18500, max = 4000}, -- 0-24000
light = {min = 0, max = 8},
height_limit = {min = 0, max = 80},
spawn_egg = {
description = "Ghost Spawn-Egg",
texture = "creatures_spawn_egg.png^[colorize:#27ca",
},
spawner = {
range = 8, -- defines area withing mobs are spawned
number = 6, -- maxmimum number of mobs spawned in area defined via range
light = {min = 0, max = 8}, -- additional light check
}
},
--drops = {
-- {"creatures:rotten_flesh", {min = 1, max = 2}, chance = 0.7},
--},
}
creatures.register_mob(def)

BIN
ghost/models/ghost.b3d Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.9 KiB

BIN
screenshot.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 562 KiB

20
sheep/LICENSE.txt Normal file
View File

@ -0,0 +1,20 @@
Copyright (c) 2015 BlockMen <blockmen2015@gmail.com>
This software is provided 'as-is', without any express or implied warranty. In no
event will the authors be held liable for any damages arising from the use of
this software.
Permission is granted to anyone to use this software for any purpose, including
commercial applications, and to alter it and redistribute it freely, subject to the
following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software in a
product, an acknowledgment in the product documentation is required.
2. Altered source versions must be plainly marked as such, and must not
be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

38
sheep/README.txt Normal file
View File

@ -0,0 +1,38 @@
Sheep for Creatures MOB-Engine
==============================
Copyright (c) 2015 BlockMen <blockmen2015@gmail.com>
Version: 2.0 Beta
Adds sheep to Minetest (requires Creatures MOB-Engine).
Sheep spawn only at day-time and are friendly and remain around 5 minutes in the world.
You can tame them by feading them with wheat. If there is grass they eat the grass
and regrow wool that way. They will follow you if you have Wheat in your hand.
Sheep have 8 HP and drop 1-2 wool when punched or 1-3 wool when using shears.
Sheers are crafted by using 2 steel ingots and one stick in following shape:
- ingot
ingot stick
License:
~~~~~~~~
Code:
(c) Copyright 2015 BlockMen; modified zlib-License
see "LICENSE.txt" for details.
Media(textures and meshes/models):
(c) Copyright (2014-2015) BlockMen; CC-BY-SA 3.0
Sounds:
- creatures_sheep.1.ogg, confusion_music(https://freesound.org/people/confusion_music) CC-BY 3.0
- creatures_sheep.2.ogg, confusion_music(https://freesound.org/people/confusion_music) CC-BY 3.0
- creatures_sheep.3.ogg, Yuval(https://freesound.org/people/Yuval) CC-BY 3.0
- creatures_shears.ogg, SmartWentCody(https://freesound.org/people/SmartWentCody) CC-BY 3.0
Github:
~~~~~~~
https://github.com/BlockMen/cme/sheep

4
sheep/depends.txt Normal file
View File

@ -0,0 +1,4 @@
creatures
default
farming?
wool?

188
sheep/init.lua Normal file
View File

@ -0,0 +1,188 @@
--= Sheep for Creatures MOB-Engine (cme) =--
-- Copyright (c) 2015 BlockMen <blockmen2015@gmail.com>
--
-- init.lua
--
-- This software is provided 'as-is', without any express or implied warranty. In no
-- event will the authors be held liable for any damages arising from the use of
-- this software.
--
-- Permission is granted to anyone to use this software for any purpose, including
-- commercial applications, and to alter it and redistribute it freely, subject to the
-- following restrictions:
--
-- 1. The origin of this software must not be misrepresented; you must not
-- claim that you wrote the original software. If you use this software in a
-- product, an acknowledgment in the product documentation is required.
-- 2. Altered source versions must be plainly marked as such, and must not
-- be misrepresented as being the original software.
-- 3. This notice may not be removed or altered from any source distribution.
--
-- shears
core.register_tool(":creatures:shears", {
description = "Shears",
inventory_image = "creatures_shears.png",
})
core.register_craft({
output = 'creatures:shears',
recipe = {
{'', 'default:steel_ingot'},
{'default:steel_ingot', 'default:stick'},
}
})
local function shear(self, drop_count, sound)
if self.has_wool == true then
self.has_wool = false
local pos = self.object:getpos()
if sound then
core.sound_play("creatures_shears", {pos = pos, gain = 1, max_hear_distance = 10})
end
self.object:set_properties({textures = {"creatures_sheep_shaved.png"}})
creatures.dropItems(pos, {{"wool:white", drop_count}})
end
end
local def = {
name = "creatures:sheep",
stats = {
hp = 8,
lifetime = 450, -- 7,5 Minutes
can_jump = 1,
can_swim = true,
can_burn = true,
can_panic = true,
has_falldamage = true,
has_kockback = true,
},
model = {
mesh = "creatures_sheep.x",
textures = {"creatures_sheep.png"},
collisionbox = {-0.5, -0.01, -0.55, 0.5, 1.1, 0.55},
rotation = -90.0,
animations = {
idle = {start = 0, stop = 80, speed = 15},
walk = {start = 81, stop = 100, speed = 18},
walk_long = {start = 81, stop = 100, speed = 18},
eat = {start = 107, stop = 185, speed = 12, loop = false},
follow = {start = 81, stop = 100, speed = 15},
--death = {start = 0, stop = 80, speed = 15, loop = false, duration = 1},
},
},
sounds = {
on_damage = {name = "creatures_sheep", gain = 1.0, distance = 10},
on_death = {},
swim = {name = "creatures_splash", gain = 1.0, distance = 10,}, -- played whenever moving in(to) water
random = {
idle = {name = "creatures_sheep", gain = 0.6, distance = 10, time_min = 23},
},
},
modes = {
idle = {chance = 0.5, duration = 10, update_yaw = 8},
walk = {chance = 0.14, duration = 4.5, moving_speed = 1.3},
walk_long = {chance = 0.11, duration = 8, moving_speed = 1.3, update_yaw = 5},
-- special modes
follow = {chance = 0, duration = 20, radius = 4, timer = 5, moving_speed = 1, items = {"farming:wheat"}},
eat = {chance = 0.25,
duration = 4,
nodes = {
"default:grass_1", "default:grass_2", "default:grass_3",
"default:grass_4", "default:grass_5", "default:dirt_with_grass"
}
},
},
drops = function(self)
local items = {{"creatures:flesh"}}
if self.has_wool then
table.insert(items, {"wool:white", {min = 1, max = 2}})
end
creatures.dropItems(self.object:getpos(), items)
end,
spawning = {
abm_nodes = {
spawn_on = {"default:dirt_with_grass"},
},
abm_interval = 55,
abm_chance = 7800,
max_number = 1, -- per mapblock(16x16x16)
number = {min = 1, max = 3},
time_range = {min = 5100, max = 18300}, -- 0-24000
light = {min = 10, max = 15},
height_limit = {min = 0, max = 25},
spawn_egg = {
description = "Sheep Spawn-Egg",
texture = "creatures_egg_sheep.png",
},
spawner = {
range = 8, -- defines area withing mobs are spawned
player_range = 20, -- defines at what distance spawner gets activated
number = 6, -- maxmimum number of mobs spawned in area defined via range
light = {min = 2, max = 15}, -- additional light check
}
},
on_punch = function(self, puncher)
shear(self)
end,
get_staticdata = function(self)
return {
has_wool = self.has_wool
}
end,
on_activate = function(self, staticdata)
if self.has_wool == false then
self.object:set_properties({textures = {"creatures_sheep_shaved.png"}})
end
end,
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item then
local name = item:get_name()
if name == "farming:wheat" then
self.target = clicker
self.mode = "follow"
self.modetimer = 0
-- play eat sound?
item:take_item()
elseif name == "creatures:shears" and self.has_wool then
shear(self, math.random(2, 3), true)
item:add_wear(65535/100)
end
if not core.setting_getbool("creative_mode") then
clicker:set_wielded_item(item)
end
end
return true
end,
on_step = function(self, dtime)
if self.has_wool == nil then
self.has_wool = true
end
if self.mode == "eat" and self.eat_node then
self.regrow_wool = true
end
if self.last_mode == "eat" and self.modetimer == 0 and self.regrow_wool then
self.has_wool = true
self.regrow_wool = nil
self.object:set_properties({textures = {"creatures_sheep.png"}})
end
end
}
creatures.register_mob(def)

File diff suppressed because it is too large Load Diff

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 675 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 282 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 KiB

20
zombie/LICENSE.txt Normal file
View File

@ -0,0 +1,20 @@
Copyright (c) 2015 BlockMen <blockmen2015@gmail.com>
This software is provided 'as-is', without any express or implied warranty. In no
event will the authors be held liable for any damages arising from the use of
this software.
Permission is granted to anyone to use this software for any purpose, including
commercial applications, and to alter it and redistribute it freely, subject to the
following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software in a
product, an acknowledgment in the product documentation is required.
2. Altered source versions must be plainly marked as such, and must not
be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

32
zombie/README.txt Normal file
View File

@ -0,0 +1,32 @@
Zombie for Creatures MOB-Engine
===============================
Copyright (c) 2015 BlockMen <blockmen2015@gmail.com>
Version: 2.0 Beta
Adds zombies to Minetest (requires Creatures MOB-Engine).
Zombies can spawn to every day-time in the world as long there it is dark enough.
You will find some in caves, dark forests and ofc a lot at night.
If they notice any player near they will attack.
Zombies have 20 HP (like players) and drop rotten flesh randomly.
License:
~~~~~~~~
Code:
(c) Copyright 2015 BlockMen; modified zlib-License
see "LICENSE.txt" for details.
Media(textures and meshes/models):
(c) Copyright (2014-2015) BlockMen; CC-BY-SA 3.0
Sounds:
- creatures_zombie.1.ogg, Under7dude(https://freesound.org/people/Under7dude) CC0
- creatures_zombie.2.ogg, Under7dude(https://freesound.org/people/Under7dude) CC0
- creatures_zombie.3.ogg, Under7dude(https://freesound.org/people/Under7dude) CC0
- creatures_zombie_death.ogg, Under7dude(https://freesound.org/people/Under7dude) CC0
Github:
~~~~~~~
https://github.com/BlockMen/cme/zombie

2
zombie/depends.txt Normal file
View File

@ -0,0 +1,2 @@
creatures
default

115
zombie/init.lua Normal file
View File

@ -0,0 +1,115 @@
--= Zombie for Creatures MOB-Engine (cme) =--
-- Copyright (c) 2015 BlockMen <blockmen2015@gmail.com>
--
-- init.lua
--
-- This software is provided 'as-is', without any express or implied warranty. In no
-- event will the authors be held liable for any damages arising from the use of
-- this software.
--
-- Permission is granted to anyone to use this software for any purpose, including
-- commercial applications, and to alter it and redistribute it freely, subject to the
-- following restrictions:
--
-- 1. The origin of this software must not be misrepresented; you must not
-- claim that you wrote the original software. If you use this software in a
-- product, an acknowledgment in the product documentation is required.
-- 2. Altered source versions must be plainly marked as such, and must not
-- be misrepresented as being the original software.
-- 3. This notice may not be removed or altered from any source distribution.
--
core.register_craftitem(":creatures:rotten_flesh", {
description = "Rotten Flesh",
inventory_image = "creatures_rotten_flesh.png",
on_use = core.item_eat(1),
})
local def = {
-- general
name = "creatures:zombie",
stats = {
hp = 20,
lifetime = 300, -- 5 Minutes
can_jump = 1,
can_swim = true,
can_burn = true,
has_falldamage = true,
has_kockback = true,
light = {min = 0, max = 8},
hostile = true,
},
modes = {
idle = {chance = 0.7, duration = 3, update_yaw = 6},--dur = 8 is gut
walk = {chance = 0.3, duration = 5.5, moving_speed = 1.5},
-- special modes
attack = {chance = 0, moving_speed = 2.5},
},
model = {
mesh = "zombie.b3d",
textures = {"creatures_zombie.png"},
collisionbox = {-0.25, -0.01, -0.3, 0.25, 1.75, 0.3},
rotation = -90.0,
animations = {
idle = {start = 0, stop = 80, speed = 15},
walk = {start = 168, stop = 188, speed = 15.5},
attack = {start = 168, stop = 188, speed = 25},
-- death
},
},
sounds = {
on_damage = {name = "creatures_zombie_hit", gain = 0.4, distance = 10},
on_death = {name = "creatures_zombie_death", gain = 0.7, distance = 10},
swim = {name = "creatures_splash", gain = 1.0, distance = 10},
random = {
idle = {name = "creatures_zombie", gain = 0.7, distance = 12},
},
},
combat = {
attack_damage = 1, -- in hp
attack_speed = 0.6, -- time in seconds between hits
attack_radius = 1.1, -- radius of hit range
search_enemy = true,
search_timer = 2,
search_radius = 12, --in nodes
search_type = "player", --types = {all, hostile, nonhostile, player, mates}
--search_xray = false, -- can see through walls?
},
spawning = {
abm_nodes = {
spawn_on = {"default:stone", "default:dirt_with_grass", "default:dirt",
"default:cobblestone", "default:mossycobble", "group:sand"},
},
abm_interval = 36,
abm_chance = 7600,
max_number = 1, -- per mapblock
number = 2,
--time_range = {min = 18500, max = 4000}, -- 0-24000
light = {min = 0, max = 8},
height_limit = {min = -200, max = 50},
spawn_egg = {
description = "Zombie Spawn-Egg",
texture = "creatures_spawn_egg.png^[colorize:#2c9a",
},
spawner = {
range = 8, -- defines area withing mobs are spawned
number = 6, -- maxmimum number of mobs spawned in area defined via range
light = {min = 0, max = 8}, -- additional light check
}
},
drops = {
{"creatures:rotten_flesh", {min = 1, max = 2}, chance = 0.7},
}
}
creatures.register_mob(def)

BIN
zombie/models/zombie.b3d Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 714 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 511 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB