cme/zombie/init.lua

116 lines
3.5 KiB
Lua

--= Zombie for Creatures MOB-Engine (cme) =--
-- Copyright (c) 2015 BlockMen <blockmen2015@gmail.com>
--
-- init.lua
--
-- This software is provided 'as-is', without any express or implied warranty. In no
-- event will the authors be held liable for any damages arising from the use of
-- this software.
--
-- Permission is granted to anyone to use this software for any purpose, including
-- commercial applications, and to alter it and redistribute it freely, subject to the
-- following restrictions:
--
-- 1. The origin of this software must not be misrepresented; you must not
-- claim that you wrote the original software. If you use this software in a
-- product, an acknowledgment in the product documentation is required.
-- 2. Altered source versions must be plainly marked as such, and must not
-- be misrepresented as being the original software.
-- 3. This notice may not be removed or altered from any source distribution.
--
core.register_craftitem(":creatures:rotten_flesh", {
description = "Rotten Flesh",
inventory_image = "creatures_rotten_flesh.png",
on_use = core.item_eat(1),
})
local def = {
-- general
name = "creatures:zombie",
stats = {
hp = 20,
lifetime = 300, -- 5 Minutes
can_jump = 1,
can_swim = true,
can_burn = true,
has_falldamage = true,
has_kockback = true,
light = {min = 0, max = 8},
hostile = true,
},
modes = {
idle = {chance = 0.7, duration = 3, update_yaw = 6},--dur = 8 is gut
walk = {chance = 0.3, duration = 5.5, moving_speed = 1.5},
-- special modes
attack = {chance = 0, moving_speed = 2.5},
},
model = {
mesh = "zombie.b3d",
textures = {"creatures_zombie.png"},
collisionbox = {-0.25, -0.01, -0.3, 0.25, 1.75, 0.3},
rotation = -90.0,
animations = {
idle = {start = 0, stop = 80, speed = 15},
walk = {start = 168, stop = 188, speed = 15.5},
attack = {start = 168, stop = 188, speed = 25},
-- death
},
},
sounds = {
on_damage = {name = "creatures_zombie_hit", gain = 0.4, distance = 10},
on_death = {name = "creatures_zombie_death", gain = 0.7, distance = 10},
swim = {name = "creatures_splash", gain = 1.0, distance = 10},
random = {
idle = {name = "creatures_zombie", gain = 0.7, distance = 12},
},
},
combat = {
attack_damage = 1, -- in hp
attack_speed = 0.6, -- time in seconds between hits
attack_radius = 1.1, -- radius of hit range
search_enemy = true,
search_timer = 2,
search_radius = 12, --in nodes
search_type = "player", --types = {all, hostile, nonhostile, player, mates}
--search_xray = false, -- can see through walls?
},
spawning = {
abm_nodes = {
spawn_on = {"default:stone", "default:dirt_with_grass", "default:dirt",
"default:cobblestone", "default:mossycobble", "group:sand"},
},
abm_interval = 36,
abm_chance = 7600,
max_number = 1, -- per mapblock
number = 2,
--time_range = {min = 18500, max = 4000}, -- 0-24000
light = {min = 0, max = 8},
height_limit = {min = -200, max = 50},
spawn_egg = {
description = "Zombie Spawn-Egg",
texture = "creatures_spawn_egg.png^[colorize:#2c9a",
},
spawner = {
range = 8, -- defines area withing mobs are spawned
number = 6, -- maxmimum number of mobs spawned in area defined via range
light = {min = 0, max = 8}, -- additional light check
}
},
drops = {
{"creatures:rotten_flesh", {min = 1, max = 2}, chance = 0.7},
}
}
creatures.register_mob(def)