|
@ -0,0 +1,35 @@
|
||||||
|
Minetest mod "Beds"
|
||||||
|
===================
|
||||||
|
by BlockMen (c) 2014
|
||||||
|
|
||||||
|
Version: 1.0 Beta
|
||||||
|
|
||||||
|
About
|
||||||
|
~~~~~
|
||||||
|
This mod a bed to Minetest which helps to skip the night. To sleep rightclick the bed, if playing
|
||||||
|
in singleplayer mode the night gets skipped imideatly. If playing on server you get shown how many other
|
||||||
|
players are in bed too. If all players are sleeping the night gets skipped aswell.
|
||||||
|
|
||||||
|
Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point
|
||||||
|
is set to the beds location. If dying you will respawn there.
|
||||||
|
|
||||||
|
|
||||||
|
To craft a bed you need 3 wood and 3 wool and place it in following shape:
|
||||||
|
|
||||||
|
wool wool wool
|
||||||
|
wood wood wood
|
||||||
|
|
||||||
|
Notice: You can use any color of wood or wool, mixing different is also possible.
|
||||||
|
|
||||||
|
|
||||||
|
License of source code, textures: WTFPL
|
||||||
|
---------------------------------------
|
||||||
|
(c) Copyright BlockMen (2014)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
This program is free software. It comes without any warranty, to
|
||||||
|
the extent permitted by applicable law. You can redistribute it
|
||||||
|
and/or modify it under the terms of the Do What The Fuck You Want
|
||||||
|
To Public License, Version 2, as published by Sam Hocevar. See
|
||||||
|
http://sam.zoy.org/wtfpl/COPYING for more details.
|
|
@ -0,0 +1,2 @@
|
||||||
|
default
|
||||||
|
wool
|
|
@ -0,0 +1,198 @@
|
||||||
|
beds = {}
|
||||||
|
beds.player = {}
|
||||||
|
beds.pos = {}
|
||||||
|
beds.spawn = {}
|
||||||
|
|
||||||
|
local form = "size[8,15;true]"..
|
||||||
|
"bgcolor[#080808BB; true]"..
|
||||||
|
"button_exit[2,12;4,0.75;leave;Leave Bed]"
|
||||||
|
local player_in_bed = 0
|
||||||
|
|
||||||
|
|
||||||
|
-- help functions
|
||||||
|
|
||||||
|
local function get_look_yaw(pos)
|
||||||
|
local n = minetest.get_node(pos)
|
||||||
|
if n.param2 == 1 then
|
||||||
|
return 7.9, n.param2
|
||||||
|
elseif n.param2 == 3 then
|
||||||
|
return 4.75, n.param2
|
||||||
|
elseif n.param2 == 0 then
|
||||||
|
return 3.15, n.param2
|
||||||
|
else
|
||||||
|
return 6.28, n.param2
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function check_in_beds(players)
|
||||||
|
local in_bed = beds.player
|
||||||
|
if not players then
|
||||||
|
players = minetest.get_connected_players()
|
||||||
|
end
|
||||||
|
|
||||||
|
for n, player in ipairs(players) do
|
||||||
|
local name = player:get_player_name()
|
||||||
|
if not in_bed[name] then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
local function lay_down(player, pos, bed_pos, state)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local hud_flags = player:hud_get_flags()
|
||||||
|
|
||||||
|
if not player or not name then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- stand up
|
||||||
|
if state ~= nil and not state then
|
||||||
|
local p = beds.pos[name] or nil
|
||||||
|
if beds.player[name] ~= nil then
|
||||||
|
beds.player[name] = nil
|
||||||
|
player_in_bed = player_in_bed - 1
|
||||||
|
end
|
||||||
|
if p then
|
||||||
|
player:setpos(p)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- physics, eye_offset, etc
|
||||||
|
player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
|
||||||
|
player:set_look_yaw(math.random(1, 180)/100)
|
||||||
|
default.player_attached[name] = false
|
||||||
|
player:set_physics_override(1, 1, 1)
|
||||||
|
hud_flags.wielditem = true
|
||||||
|
default.player_set_animation(player, "stand" , 30)
|
||||||
|
|
||||||
|
-- lay down
|
||||||
|
else
|
||||||
|
beds.player[name] = 1
|
||||||
|
beds.pos[name] = pos
|
||||||
|
player_in_bed = player_in_bed + 1
|
||||||
|
|
||||||
|
-- physics, eye_offset, etc
|
||||||
|
player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0})--8
|
||||||
|
local yaw, param2 = get_look_yaw(bed_pos)
|
||||||
|
player:set_look_yaw(yaw)
|
||||||
|
local dir = minetest.facedir_to_dir(param2)
|
||||||
|
local p = {x=bed_pos.x+dir.x/2,y=bed_pos.y,z=bed_pos.z+dir.z/2}
|
||||||
|
--p.y = p.y + 0.2
|
||||||
|
player:setpos(p)
|
||||||
|
player:setpos(p)
|
||||||
|
default.player_attached[name] = true
|
||||||
|
player:set_physics_override(0, 0, 0)
|
||||||
|
hud_flags.wielditem = false
|
||||||
|
default.player_set_animation(player, "lay" , 0)
|
||||||
|
end
|
||||||
|
|
||||||
|
player:hud_set_flags(hud_flags)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function update_formspecs(finished)
|
||||||
|
local ges = #minetest.get_connected_players()
|
||||||
|
local form_n = ""
|
||||||
|
|
||||||
|
if finished then
|
||||||
|
form_n = form ..
|
||||||
|
"label[2.7,11; Good morning.]"
|
||||||
|
else
|
||||||
|
form_n = form ..
|
||||||
|
"label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]"
|
||||||
|
end
|
||||||
|
|
||||||
|
for name,_ in pairs(beds.player) do
|
||||||
|
minetest.show_formspec(name, "beds_form", form_n)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- public functions
|
||||||
|
|
||||||
|
function beds.kick_players()
|
||||||
|
for name,_ in pairs(beds.player) do
|
||||||
|
local player = minetest.get_player_by_name(name)
|
||||||
|
lay_down(player, nil, nil, false)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function beds.skip_night()
|
||||||
|
minetest.set_timeofday(0.23)
|
||||||
|
beds.set_spawns()
|
||||||
|
end
|
||||||
|
|
||||||
|
function beds.on_rightclick(pos, player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local ppos = player:getpos()
|
||||||
|
local tod = minetest.get_timeofday()
|
||||||
|
|
||||||
|
if tod > 0.2 and tod < 0.805 then
|
||||||
|
minetest.chat_send_player(name, "You can only sleep at night.")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- move to bed
|
||||||
|
if not beds.player[name] then
|
||||||
|
lay_down(player, ppos, pos)
|
||||||
|
else
|
||||||
|
lay_down(player, nil, nil, false)
|
||||||
|
end
|
||||||
|
|
||||||
|
update_formspecs(false)
|
||||||
|
|
||||||
|
-- skip the night and let all stand up
|
||||||
|
if check_in_beds() then
|
||||||
|
minetest.after(2, function()
|
||||||
|
beds.skip_night()
|
||||||
|
update_formspecs(true)
|
||||||
|
beds.kick_players()
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- callbacks
|
||||||
|
|
||||||
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
beds.read_spawns()
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_respawnplayer(function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local pos = beds.spawn[name] or nil
|
||||||
|
if pos then
|
||||||
|
player:setpos(pos)
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_leaveplayer(function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
lay_down(player, nil, nil, false)
|
||||||
|
beds.player[name] = nil
|
||||||
|
if check_in_beds() then
|
||||||
|
minetest.after(2, function()
|
||||||
|
beds.skip_night()
|
||||||
|
update_formspecs(true)
|
||||||
|
beds.kick_players()
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
|
if formname ~= "beds_form" then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if fields.quit or fields.leave then
|
||||||
|
lay_down(player, nil, nil, false)
|
||||||
|
update_formspecs(false)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
-- nodes and respawn function
|
||||||
|
dofile(minetest.get_modpath("beds").."/nodes.lua")
|
||||||
|
dofile(minetest.get_modpath("beds").."/spawns.lua")
|
|
@ -0,0 +1,92 @@
|
||||||
|
-- help functions
|
||||||
|
|
||||||
|
local function remove_top(pos)
|
||||||
|
local n = minetest.get_node_or_nil(pos)
|
||||||
|
local dir = minetest.facedir_to_dir(n.param2)
|
||||||
|
local p = {x=pos.x+dir.x,y=pos.y,z=pos.z+dir.z}
|
||||||
|
if minetest.get_item_group(minetest.get_node(p).name, "bed") == 2 then
|
||||||
|
minetest.remove_node(p)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function add_top(pos)
|
||||||
|
local n = minetest.get_node_or_nil(pos)
|
||||||
|
if not n or not n.param2 then
|
||||||
|
minetest.remove_node(pos)
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
local dir = minetest.facedir_to_dir(n.param2)
|
||||||
|
local p = {x=pos.x+dir.x,y=pos.y,z=pos.z+dir.z}
|
||||||
|
local n2 = minetest.get_node_or_nil(p)
|
||||||
|
local def = minetest.registered_items[n2.name] or nil
|
||||||
|
if not n2 or not def or not def.buildable_to then
|
||||||
|
minetest.remove_node(pos)
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
minetest.set_node(p, {name="beds:bed_top", param2 = n.param2})
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- register nodes
|
||||||
|
|
||||||
|
minetest.register_node("beds:bed_bottom", {
|
||||||
|
description = "Bed",
|
||||||
|
inventory_image = "beds_bed.png",
|
||||||
|
wield_image = "beds_bed.png",
|
||||||
|
drawtype = "nodebox",
|
||||||
|
tiles = {"beds_bed_top_bottom.png^[transformR90", "default_wood.png", "beds_bed_side_bottom_r.png", "beds_bed_side_bottom_r.png^[transformfx", "beds_transparent.png", "beds_bed_side_bottom.png"},
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "facedir",
|
||||||
|
stack_max = 1,
|
||||||
|
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,bed=1},
|
||||||
|
sounds = default.node_sound_wood_defaults(),
|
||||||
|
node_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||||
|
},
|
||||||
|
selection_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||||
|
|
||||||
|
},
|
||||||
|
after_place_node = function(pos, placer, itemstack)
|
||||||
|
return add_top(pos)
|
||||||
|
end,
|
||||||
|
on_destruct = function(pos)
|
||||||
|
remove_top(pos)
|
||||||
|
end,
|
||||||
|
on_rightclick = function(pos, node, clicker)
|
||||||
|
beds.on_rightclick(pos, clicker)
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node("beds:bed_top", {
|
||||||
|
drawtype = "nodebox",
|
||||||
|
tiles = {"beds_bed_top_top.png^[transformR90", "default_wood.png", "beds_bed_side_top_r.png", "beds_bed_side_top_r.png^[transformfx", "beds_bed_side_top.png", "beds_transparent.png"},
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "facedir",
|
||||||
|
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,bed=2},
|
||||||
|
sounds = default.node_sound_wood_defaults(),
|
||||||
|
node_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||||
|
},
|
||||||
|
selection_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {0, 0, 0, 0, 0, 0},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_alias("beds:bed", "beds:bed_bottom")
|
||||||
|
|
||||||
|
|
||||||
|
-- register recipe
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "beds:bed",
|
||||||
|
recipe = {
|
||||||
|
{"group:wool", "group:wool", "group:wool"},
|
||||||
|
{"group:wood", "group:wood", "group:wood"}
|
||||||
|
}
|
||||||
|
})
|
|
@ -0,0 +1,46 @@
|
||||||
|
local file = minetest.get_worldpath() .. "/beds_spawns"
|
||||||
|
local writing = false
|
||||||
|
|
||||||
|
function beds.read_spawns()
|
||||||
|
while writing do
|
||||||
|
-- wait until spawns are safed
|
||||||
|
end
|
||||||
|
local spawns = beds.spawn
|
||||||
|
local input = io.open(file, "r")
|
||||||
|
if input then
|
||||||
|
repeat
|
||||||
|
local x = input:read("*n")
|
||||||
|
if x == nil then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
local y = input:read("*n")
|
||||||
|
local z = input:read("*n")
|
||||||
|
local name = input:read("*l")
|
||||||
|
spawns[name:sub(2)] = {x = x, y = y, z = z}
|
||||||
|
until input:read(0) == nil
|
||||||
|
io.close(input)
|
||||||
|
else
|
||||||
|
spawns = {}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--beds.read_spawns()
|
||||||
|
|
||||||
|
function beds.save_spawns()
|
||||||
|
writing = true
|
||||||
|
local output = io.open(file, "w")
|
||||||
|
for i, v in pairs(beds.spawn) do
|
||||||
|
output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
|
||||||
|
end
|
||||||
|
io.close(output)
|
||||||
|
writing = false
|
||||||
|
end
|
||||||
|
|
||||||
|
function beds.set_spawns()
|
||||||
|
for name,_ in pairs(beds.player) do
|
||||||
|
local player = minetest.get_player_by_name(name)
|
||||||
|
local p = player:getpos()
|
||||||
|
beds.spawn[name] = p
|
||||||
|
end
|
||||||
|
beds.save_spawns()
|
||||||
|
end
|
After Width: | Height: | Size: 540 B |
After Width: | Height: | Size: 561 B |
After Width: | Height: | Size: 537 B |
After Width: | Height: | Size: 611 B |
After Width: | Height: | Size: 596 B |
After Width: | Height: | Size: 495 B |
After Width: | Height: | Size: 556 B |
After Width: | Height: | Size: 143 B |