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@ -0,0 +1,35 @@
|
|||
Minetest mod "Beds"
|
||||
===================
|
||||
by BlockMen (c) 2014
|
||||
|
||||
Version: 1.0 Beta
|
||||
|
||||
About
|
||||
~~~~~
|
||||
This mod a bed to Minetest which helps to skip the night. To sleep rightclick the bed, if playing
|
||||
in singleplayer mode the night gets skipped imideatly. If playing on server you get shown how many other
|
||||
players are in bed too. If all players are sleeping the night gets skipped aswell.
|
||||
|
||||
Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point
|
||||
is set to the beds location. If dying you will respawn there.
|
||||
|
||||
|
||||
To craft a bed you need 3 wood and 3 wool and place it in following shape:
|
||||
|
||||
wool wool wool
|
||||
wood wood wood
|
||||
|
||||
Notice: You can use any color of wood or wool, mixing different is also possible.
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||||
|
||||
|
||||
License of source code, textures: WTFPL
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||||
---------------------------------------
|
||||
(c) Copyright BlockMen (2014)
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||||
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||||
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
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and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
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|
@ -0,0 +1,2 @@
|
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default
|
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wool
|
|
@ -0,0 +1,198 @@
|
|||
beds = {}
|
||||
beds.player = {}
|
||||
beds.pos = {}
|
||||
beds.spawn = {}
|
||||
|
||||
local form = "size[8,15;true]"..
|
||||
"bgcolor[#080808BB; true]"..
|
||||
"button_exit[2,12;4,0.75;leave;Leave Bed]"
|
||||
local player_in_bed = 0
|
||||
|
||||
|
||||
-- help functions
|
||||
|
||||
local function get_look_yaw(pos)
|
||||
local n = minetest.get_node(pos)
|
||||
if n.param2 == 1 then
|
||||
return 7.9, n.param2
|
||||
elseif n.param2 == 3 then
|
||||
return 4.75, n.param2
|
||||
elseif n.param2 == 0 then
|
||||
return 3.15, n.param2
|
||||
else
|
||||
return 6.28, n.param2
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function check_in_beds(players)
|
||||
local in_bed = beds.player
|
||||
if not players then
|
||||
players = minetest.get_connected_players()
|
||||
end
|
||||
|
||||
for n, player in ipairs(players) do
|
||||
local name = player:get_player_name()
|
||||
if not in_bed[name] then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
local function lay_down(player, pos, bed_pos, state)
|
||||
local name = player:get_player_name()
|
||||
local hud_flags = player:hud_get_flags()
|
||||
|
||||
if not player or not name then
|
||||
return
|
||||
end
|
||||
|
||||
-- stand up
|
||||
if state ~= nil and not state then
|
||||
local p = beds.pos[name] or nil
|
||||
if beds.player[name] ~= nil then
|
||||
beds.player[name] = nil
|
||||
player_in_bed = player_in_bed - 1
|
||||
end
|
||||
if p then
|
||||
player:setpos(p)
|
||||
end
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
|
||||
player:set_look_yaw(math.random(1, 180)/100)
|
||||
default.player_attached[name] = false
|
||||
player:set_physics_override(1, 1, 1)
|
||||
hud_flags.wielditem = true
|
||||
default.player_set_animation(player, "stand" , 30)
|
||||
|
||||
-- lay down
|
||||
else
|
||||
beds.player[name] = 1
|
||||
beds.pos[name] = pos
|
||||
player_in_bed = player_in_bed + 1
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0})--8
|
||||
local yaw, param2 = get_look_yaw(bed_pos)
|
||||
player:set_look_yaw(yaw)
|
||||
local dir = minetest.facedir_to_dir(param2)
|
||||
local p = {x=bed_pos.x+dir.x/2,y=bed_pos.y,z=bed_pos.z+dir.z/2}
|
||||
--p.y = p.y + 0.2
|
||||
player:setpos(p)
|
||||
player:setpos(p)
|
||||
default.player_attached[name] = true
|
||||
player:set_physics_override(0, 0, 0)
|
||||
hud_flags.wielditem = false
|
||||
default.player_set_animation(player, "lay" , 0)
|
||||
end
|
||||
|
||||
player:hud_set_flags(hud_flags)
|
||||
end
|
||||
|
||||
local function update_formspecs(finished)
|
||||
local ges = #minetest.get_connected_players()
|
||||
local form_n = ""
|
||||
|
||||
if finished then
|
||||
form_n = form ..
|
||||
"label[2.7,11; Good morning.]"
|
||||
else
|
||||
form_n = form ..
|
||||
"label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]"
|
||||
end
|
||||
|
||||
for name,_ in pairs(beds.player) do
|
||||
minetest.show_formspec(name, "beds_form", form_n)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- public functions
|
||||
|
||||
function beds.kick_players()
|
||||
for name,_ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
end
|
||||
|
||||
function beds.skip_night()
|
||||
minetest.set_timeofday(0.23)
|
||||
beds.set_spawns()
|
||||
end
|
||||
|
||||
function beds.on_rightclick(pos, player)
|
||||
local name = player:get_player_name()
|
||||
local ppos = player:getpos()
|
||||
local tod = minetest.get_timeofday()
|
||||
|
||||
if tod > 0.2 and tod < 0.805 then
|
||||
minetest.chat_send_player(name, "You can only sleep at night.")
|
||||
return
|
||||
end
|
||||
|
||||
-- move to bed
|
||||
if not beds.player[name] then
|
||||
lay_down(player, ppos, pos)
|
||||
else
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
|
||||
update_formspecs(false)
|
||||
|
||||
-- skip the night and let all stand up
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
beds.skip_night()
|
||||
update_formspecs(true)
|
||||
beds.kick_players()
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- callbacks
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
beds.read_spawns()
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local pos = beds.spawn[name] or nil
|
||||
if pos then
|
||||
player:setpos(pos)
|
||||
return true
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
lay_down(player, nil, nil, false)
|
||||
beds.player[name] = nil
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
beds.skip_night()
|
||||
update_formspecs(true)
|
||||
beds.kick_players()
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "beds_form" then
|
||||
return
|
||||
end
|
||||
if fields.quit or fields.leave then
|
||||
lay_down(player, nil, nil, false)
|
||||
update_formspecs(false)
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
-- nodes and respawn function
|
||||
dofile(minetest.get_modpath("beds").."/nodes.lua")
|
||||
dofile(minetest.get_modpath("beds").."/spawns.lua")
|
|
@ -0,0 +1,92 @@
|
|||
-- help functions
|
||||
|
||||
local function remove_top(pos)
|
||||
local n = minetest.get_node_or_nil(pos)
|
||||
local dir = minetest.facedir_to_dir(n.param2)
|
||||
local p = {x=pos.x+dir.x,y=pos.y,z=pos.z+dir.z}
|
||||
if minetest.get_item_group(minetest.get_node(p).name, "bed") == 2 then
|
||||
minetest.remove_node(p)
|
||||
end
|
||||
end
|
||||
|
||||
local function add_top(pos)
|
||||
local n = minetest.get_node_or_nil(pos)
|
||||
if not n or not n.param2 then
|
||||
minetest.remove_node(pos)
|
||||
return true
|
||||
end
|
||||
local dir = minetest.facedir_to_dir(n.param2)
|
||||
local p = {x=pos.x+dir.x,y=pos.y,z=pos.z+dir.z}
|
||||
local n2 = minetest.get_node_or_nil(p)
|
||||
local def = minetest.registered_items[n2.name] or nil
|
||||
if not n2 or not def or not def.buildable_to then
|
||||
minetest.remove_node(pos)
|
||||
return true
|
||||
end
|
||||
minetest.set_node(p, {name="beds:bed_top", param2 = n.param2})
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
-- register nodes
|
||||
|
||||
minetest.register_node("beds:bed_bottom", {
|
||||
description = "Bed",
|
||||
inventory_image = "beds_bed.png",
|
||||
wield_image = "beds_bed.png",
|
||||
drawtype = "nodebox",
|
||||
tiles = {"beds_bed_top_bottom.png^[transformR90", "default_wood.png", "beds_bed_side_bottom_r.png", "beds_bed_side_bottom_r.png^[transformfx", "beds_transparent.png", "beds_bed_side_bottom.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
stack_max = 1,
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,bed=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
|
||||
},
|
||||
after_place_node = function(pos, placer, itemstack)
|
||||
return add_top(pos)
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
remove_top(pos)
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
beds.on_rightclick(pos, clicker)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("beds:bed_top", {
|
||||
drawtype = "nodebox",
|
||||
tiles = {"beds_bed_top_top.png^[transformR90", "default_wood.png", "beds_bed_side_top_r.png", "beds_bed_side_top_r.png^[transformfx", "beds_bed_side_top.png", "beds_transparent.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,bed=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {0, 0, 0, 0, 0, 0},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_alias("beds:bed", "beds:bed_bottom")
|
||||
|
||||
|
||||
-- register recipe
|
||||
|
||||
minetest.register_craft({
|
||||
output = "beds:bed",
|
||||
recipe = {
|
||||
{"group:wool", "group:wool", "group:wool"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
}
|
||||
})
|
|
@ -0,0 +1,46 @@
|
|||
local file = minetest.get_worldpath() .. "/beds_spawns"
|
||||
local writing = false
|
||||
|
||||
function beds.read_spawns()
|
||||
while writing do
|
||||
-- wait until spawns are safed
|
||||
end
|
||||
local spawns = beds.spawn
|
||||
local input = io.open(file, "r")
|
||||
if input then
|
||||
repeat
|
||||
local x = input:read("*n")
|
||||
if x == nil then
|
||||
break
|
||||
end
|
||||
local y = input:read("*n")
|
||||
local z = input:read("*n")
|
||||
local name = input:read("*l")
|
||||
spawns[name:sub(2)] = {x = x, y = y, z = z}
|
||||
until input:read(0) == nil
|
||||
io.close(input)
|
||||
else
|
||||
spawns = {}
|
||||
end
|
||||
end
|
||||
|
||||
--beds.read_spawns()
|
||||
|
||||
function beds.save_spawns()
|
||||
writing = true
|
||||
local output = io.open(file, "w")
|
||||
for i, v in pairs(beds.spawn) do
|
||||
output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
|
||||
end
|
||||
io.close(output)
|
||||
writing = false
|
||||
end
|
||||
|
||||
function beds.set_spawns()
|
||||
for name,_ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local p = player:getpos()
|
||||
beds.spawn[name] = p
|
||||
end
|
||||
beds.save_spawns()
|
||||
end
|
After Width: | Height: | Size: 540 B |
After Width: | Height: | Size: 561 B |
After Width: | Height: | Size: 537 B |
After Width: | Height: | Size: 611 B |
After Width: | Height: | Size: 596 B |
After Width: | Height: | Size: 495 B |
After Width: | Height: | Size: 556 B |
After Width: | Height: | Size: 143 B |