Initial commit (1.0 beta)

Update textures
master
BlockMen 2014-08-07 01:01:07 +02:00
commit 29438c2924
13 changed files with 373 additions and 0 deletions

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README.txt Normal file
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Minetest mod "Beds"
===================
by BlockMen (c) 2014
Version: 1.0 Beta
About
~~~~~
This mod a bed to Minetest which helps to skip the night. To sleep rightclick the bed, if playing
in singleplayer mode the night gets skipped imideatly. If playing on server you get shown how many other
players are in bed too. If all players are sleeping the night gets skipped aswell.
Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point
is set to the beds location. If dying you will respawn there.
To craft a bed you need 3 wood and 3 wool and place it in following shape:
wool wool wool
wood wood wood
Notice: You can use any color of wood or wool, mixing different is also possible.
License of source code, textures: WTFPL
---------------------------------------
(c) Copyright BlockMen (2014)
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.

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depends.txt Normal file
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default
wool

198
init.lua Normal file
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beds = {}
beds.player = {}
beds.pos = {}
beds.spawn = {}
local form = "size[8,15;true]"..
"bgcolor[#080808BB; true]"..
"button_exit[2,12;4,0.75;leave;Leave Bed]"
local player_in_bed = 0
-- help functions
local function get_look_yaw(pos)
local n = minetest.get_node(pos)
if n.param2 == 1 then
return 7.9, n.param2
elseif n.param2 == 3 then
return 4.75, n.param2
elseif n.param2 == 0 then
return 3.15, n.param2
else
return 6.28, n.param2
end
end
local function check_in_beds(players)
local in_bed = beds.player
if not players then
players = minetest.get_connected_players()
end
for n, player in ipairs(players) do
local name = player:get_player_name()
if not in_bed[name] then
return false
end
end
return true
end
local function lay_down(player, pos, bed_pos, state)
local name = player:get_player_name()
local hud_flags = player:hud_get_flags()
if not player or not name then
return
end
-- stand up
if state ~= nil and not state then
local p = beds.pos[name] or nil
if beds.player[name] ~= nil then
beds.player[name] = nil
player_in_bed = player_in_bed - 1
end
if p then
player:setpos(p)
end
-- physics, eye_offset, etc
player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
player:set_look_yaw(math.random(1, 180)/100)
default.player_attached[name] = false
player:set_physics_override(1, 1, 1)
hud_flags.wielditem = true
default.player_set_animation(player, "stand" , 30)
-- lay down
else
beds.player[name] = 1
beds.pos[name] = pos
player_in_bed = player_in_bed + 1
-- physics, eye_offset, etc
player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0})--8
local yaw, param2 = get_look_yaw(bed_pos)
player:set_look_yaw(yaw)
local dir = minetest.facedir_to_dir(param2)
local p = {x=bed_pos.x+dir.x/2,y=bed_pos.y,z=bed_pos.z+dir.z/2}
--p.y = p.y + 0.2
player:setpos(p)
player:setpos(p)
default.player_attached[name] = true
player:set_physics_override(0, 0, 0)
hud_flags.wielditem = false
default.player_set_animation(player, "lay" , 0)
end
player:hud_set_flags(hud_flags)
end
local function update_formspecs(finished)
local ges = #minetest.get_connected_players()
local form_n = ""
if finished then
form_n = form ..
"label[2.7,11; Good morning.]"
else
form_n = form ..
"label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]"
end
for name,_ in pairs(beds.player) do
minetest.show_formspec(name, "beds_form", form_n)
end
end
-- public functions
function beds.kick_players()
for name,_ in pairs(beds.player) do
local player = minetest.get_player_by_name(name)
lay_down(player, nil, nil, false)
end
end
function beds.skip_night()
minetest.set_timeofday(0.23)
beds.set_spawns()
end
function beds.on_rightclick(pos, player)
local name = player:get_player_name()
local ppos = player:getpos()
local tod = minetest.get_timeofday()
if tod > 0.2 and tod < 0.805 then
minetest.chat_send_player(name, "You can only sleep at night.")
return
end
-- move to bed
if not beds.player[name] then
lay_down(player, ppos, pos)
else
lay_down(player, nil, nil, false)
end
update_formspecs(false)
-- skip the night and let all stand up
if check_in_beds() then
minetest.after(2, function()
beds.skip_night()
update_formspecs(true)
beds.kick_players()
end)
end
end
-- callbacks
minetest.register_on_joinplayer(function(player)
beds.read_spawns()
end)
minetest.register_on_respawnplayer(function(player)
local name = player:get_player_name()
local pos = beds.spawn[name] or nil
if pos then
player:setpos(pos)
return true
end
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
lay_down(player, nil, nil, false)
beds.player[name] = nil
if check_in_beds() then
minetest.after(2, function()
beds.skip_night()
update_formspecs(true)
beds.kick_players()
end)
end
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "beds_form" then
return
end
if fields.quit or fields.leave then
lay_down(player, nil, nil, false)
update_formspecs(false)
end
end)
-- nodes and respawn function
dofile(minetest.get_modpath("beds").."/nodes.lua")
dofile(minetest.get_modpath("beds").."/spawns.lua")

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nodes.lua Normal file
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-- help functions
local function remove_top(pos)
local n = minetest.get_node_or_nil(pos)
local dir = minetest.facedir_to_dir(n.param2)
local p = {x=pos.x+dir.x,y=pos.y,z=pos.z+dir.z}
if minetest.get_item_group(minetest.get_node(p).name, "bed") == 2 then
minetest.remove_node(p)
end
end
local function add_top(pos)
local n = minetest.get_node_or_nil(pos)
if not n or not n.param2 then
minetest.remove_node(pos)
return true
end
local dir = minetest.facedir_to_dir(n.param2)
local p = {x=pos.x+dir.x,y=pos.y,z=pos.z+dir.z}
local n2 = minetest.get_node_or_nil(p)
local def = minetest.registered_items[n2.name] or nil
if not n2 or not def or not def.buildable_to then
minetest.remove_node(pos)
return true
end
minetest.set_node(p, {name="beds:bed_top", param2 = n.param2})
return false
end
-- register nodes
minetest.register_node("beds:bed_bottom", {
description = "Bed",
inventory_image = "beds_bed.png",
wield_image = "beds_bed.png",
drawtype = "nodebox",
tiles = {"beds_bed_top_bottom.png^[transformR90", "default_wood.png", "beds_bed_side_bottom_r.png", "beds_bed_side_bottom_r.png^[transformfx", "beds_transparent.png", "beds_bed_side_bottom.png"},
paramtype = "light",
paramtype2 = "facedir",
stack_max = 1,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,bed=1},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
},
after_place_node = function(pos, placer, itemstack)
return add_top(pos)
end,
on_destruct = function(pos)
remove_top(pos)
end,
on_rightclick = function(pos, node, clicker)
beds.on_rightclick(pos, clicker)
end,
})
minetest.register_node("beds:bed_top", {
drawtype = "nodebox",
tiles = {"beds_bed_top_top.png^[transformR90", "default_wood.png", "beds_bed_side_top_r.png", "beds_bed_side_top_r.png^[transformfx", "beds_bed_side_top.png", "beds_transparent.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,bed=2},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
},
selection_box = {
type = "fixed",
fixed = {0, 0, 0, 0, 0, 0},
},
})
minetest.register_alias("beds:bed", "beds:bed_bottom")
-- register recipe
minetest.register_craft({
output = "beds:bed",
recipe = {
{"group:wool", "group:wool", "group:wool"},
{"group:wood", "group:wood", "group:wood"}
}
})

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spawns.lua Normal file
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local file = minetest.get_worldpath() .. "/beds_spawns"
local writing = false
function beds.read_spawns()
while writing do
-- wait until spawns are safed
end
local spawns = beds.spawn
local input = io.open(file, "r")
if input then
repeat
local x = input:read("*n")
if x == nil then
break
end
local y = input:read("*n")
local z = input:read("*n")
local name = input:read("*l")
spawns[name:sub(2)] = {x = x, y = y, z = z}
until input:read(0) == nil
io.close(input)
else
spawns = {}
end
end
--beds.read_spawns()
function beds.save_spawns()
writing = true
local output = io.open(file, "w")
for i, v in pairs(beds.spawn) do
output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
end
io.close(output)
writing = false
end
function beds.set_spawns()
for name,_ in pairs(beds.player) do
local player = minetest.get_player_by_name(name)
local p = player:getpos()
beds.spawn[name] = p
end
beds.save_spawns()
end

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