Push to 0.3

master
BlockMen 2014-08-09 08:51:18 +02:00
parent 9ed5cb3ba4
commit 711c34eadc
2 changed files with 18 additions and 3 deletions

12
Changelog.txt Normal file
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Version 0.3:
------------
- Fix dead tree generation
- Digged nodes are dropped and need to be collected by pressing "USE"-Key (default E)
- Fix some mapgen bugs and crashes
- Fix wheat bug (digging)
- Added zombies
- Reduce stack sizes (depending on context between 20 and 60)
- Added beds (currently no way to get wool for crafting)
- Chests in ruins (and coffins) cant be opened anymore (items are dropped when cracked)
- New formspec background
- Many, many smaller fixes and tweaks

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WASTELAND - a game for the Minetest game engine
===============================================
Version 0.2.2
Version 0.3
A long time ago there where trees, grass and the ocean. But that is all gone, everything that is left is a WASTELAND and
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------------
Your only chance to survive are the ruined houses you can find in the world. There you can find
usefull stuff to survive: Food, water, seeds and even saplings. But you wont find that in every ruin.
Some contain just food and just rarely you can find water or sapling.
Some contain just food and just rarely you can find water or a sapling.
Seeds can rarely be dropped when digging the dry shrub, wood can be get from the dead trees or from ruins.
Sand with minerals can be found in the dry out oceans which can be used to grow wheat, grass or trees faster.
((Currently removed: Sand with minerals can be found in the dry out oceans which can be used to grow wheat, grass or trees faster.))
If you die there will be a grave with your stuff, also there are very (!) rarely spawning graves with stuff.
Keep in mind, you must eat or you will starve. And hunger comes faster than you think.
@ -26,3 +26,6 @@ See README.txt in each mod directory for information about other authors.
everything else:
Copyright (C) 2013-2014 by BlockMen (WTFPL)
See "Changelog.txt" for version history