Increase dead tree amount slightly
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@ -272,27 +272,27 @@ local air = minetest.get_content_id("air")
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local SNOW_START = 24
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local function make_snow(min,max,data,va,rnd)
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local cnt = max.x-min.x
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for yi=0, cnt do
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if max.y-yi>=SNOW_START+rnd then
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for xi=0, cnt do
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for zi=0, cnt do
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local p = {x=min.x+xi,y=max.y-yi,z=min.z+zi}
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local pi = va:indexp(p)
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if data[pi] == dirt_dry then
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data[pi] = dirt_snow
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local function make_snow(min, max, data, va, rnd)
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local cnt = max.x - min.x
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for yi = 0, cnt do
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if max.y - yi >= SNOW_START + rnd then
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for xi = 0, cnt do
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for zi = 0, cnt do
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local p = {x = min.x + xi, y = max.y - yi, z = min.z + zi}
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local pi = va:indexp(p)
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if data[pi] == dirt_dry then
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data[pi] = dirt_snow
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end
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if data[pi] == dirt_snow then
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p.y = p.y + 1
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local opi = va:indexp(p)
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if data[opi] == air then
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data[pi] = snow
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end
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end
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end
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end
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end
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if data[pi] == dirt_snow then-- and p.y > SNOW_START+3+rnd then
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p.y = p.y+1
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local opi = va:indexp(p)
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if data[opi] == air then-- and data[pi] ~= air then
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data[pi] = snow
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end
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end
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end
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end
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end
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end
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return data
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end
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@ -300,36 +300,36 @@ end
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minetest.register_on_generated(function(minp, maxp, seed)
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local pr = PseudoRandom(seed+1)
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if maxp.y >= 2 and minp.y <= 0 then
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-- old trees
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-- dead trees
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local perlin1 = minetest.get_perlin(230, 3, 0.6, 100)
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-- Assume X and Z lengths are equal
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local divlen = 16
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local divs = (maxp.x-minp.x)/divlen+1;
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for divx=0,divs-1 do
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for divz=0,divs-1 do
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local divs = (maxp.x - minp.x)/divlen + 1;
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for divx = 0, divs - 1 do
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for divz = 0, divs - 1 do
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local x0 = minp.x + math.floor((divx+0)*divlen)
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local z0 = minp.z + math.floor((divz+0)*divlen)
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local x1 = minp.x + math.floor((divx+1)*divlen)
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local z1 = minp.z + math.floor((divz+1)*divlen)
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-- Determine dead tree amount from perlin noise
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local amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 2 - 3)
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local amount = math.floor(perlin1:get2d({x = x0, y = z0}) * 2.8 - 3)
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-- Find random positions for dead trees
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for i=0,amount do
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for i = 0,amount do
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local x = pr:next(x0, x1)
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local z = pr:next(z0, z1)
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-- Find ground level (0...15)
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local ground_y = nil
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local ground_n = nil
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for y=20,0,-1 do
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ground_n = minetest.get_node_or_nil({x=x,y=y,z=z})
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if ground_n and ground_n.name ~= "air" then
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for y = 20, 0, -1 do
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ground_n = minetest.get_node_or_nil({x = x, y = y, z = z})
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if ground_n and ground_n.name== "default:dry_dirt" then
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ground_y = y
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break
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end
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end
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-- If dry dirt make dead tree
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if ground_y and ground_n and ground_n.name == "default:dry_dirt" then
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make_dead_tree({x=x,y=ground_y+1,z=z})
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if ground_y and ground_n then
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make_dead_tree({x = x, y = ground_y + 1, z = z})
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end
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end
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end
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@ -26,7 +26,7 @@ local function get_groupcaps(uses, group, table)
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[default.dig.workbench] = 3.75,
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[default.dig.pressure_plate_wood] = 0.75,
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[default.dig.deadtree] = 1.5,
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[default.dig.old_chest] = 1.5,
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[default.dig.old_chest] = 2,
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}, uses=uses},
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snappy = {times={
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[default.dig.leaves] = 0.3,
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