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GNU LESSER GENERAL PUBLIC LICENSE
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Version 2.1, February 1999
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||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
|
@ -0,0 +1,66 @@
|
|||
Minetest mod "Better HUD"
|
||||
=========================
|
||||
Version: 2.1.3
|
||||
|
||||
(c) Copyright BlockMen (2013-2015)
|
||||
|
||||
|
||||
About this mod:
|
||||
~~~~~~~~~~~~~~~
|
||||
This mod improves the HUD of Minetest and adds (hidden by default) statbars for Hunger and Armor.
|
||||
Also it provides an API to add new statbars easily, see API.txt for more informations.
|
||||
|
||||
Changes in builtin HUD items:
|
||||
- Adds background for Health bar
|
||||
- Uses better textures for Hotbar
|
||||
- Uses texture for crosshair
|
||||
- Positions of builtin statbars can be changed via "hud.conf" file
|
||||
|
||||
This mod gets provided as Modpack aswell, which includes the hunger mod (https://github.com/BlockMen/hunger)
|
||||
More information concerning the hunger mechanics can be get there.
|
||||
|
||||
This mod supports the 3d_armor mod by stu (https://github.com/stujones11/minetest-3d_armor)
|
||||
|
||||
|
||||
|
||||
License:
|
||||
~~~~~~~~
|
||||
(c) Copyright BlockMen (2013-2015)
|
||||
|
||||
|
||||
Code:
|
||||
Licensed under the GNU LGPL version 2.1 or higher.
|
||||
You can redistribute it and/or modify it under
|
||||
the terms of the GNU Lesser General Public License
|
||||
as published by the Free Software Foundation;
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
|
||||
|
||||
|
||||
Textures:
|
||||
hud_heart_fg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_heart_bg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_hunger_fg.png - PilzAdam (WTFPL), modified by BlockMen
|
||||
hud_hunger_bg.png - PilzAdam (WTFPL), modified by BlockMen
|
||||
wieldhand.png (from character.png) - Jordach (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_air_fg.png - kaeza (WTFPL), modified by BlockMen
|
||||
hud_armor_fg.png - Stu (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_armor_bg.png - Stu (CC BY-SA 3.0), modified by BlockMen
|
||||
|
||||
|
||||
Github:
|
||||
~~~~~~~
|
||||
https://github.com/BlockMen/hud
|
||||
|
||||
Forum:
|
||||
~~~~~~
|
||||
https://forum.minetest.net/viewtopic.php?id=6342
|
||||
|
||||
|
||||
Changelog:
|
||||
~~~~~~~~~~
|
||||
see changelog.txt
|
|
@ -0,0 +1,241 @@
|
|||
-- global values
|
||||
hud.registered_items = {}
|
||||
hud.damage_events = {}
|
||||
hud.breath_events = {}
|
||||
|
||||
-- keep id handling internal
|
||||
local hud_id = {} -- hud item ids
|
||||
local sb_bg = {} -- statbar background ids
|
||||
|
||||
-- localize often used table
|
||||
local items = hud.registered_items
|
||||
|
||||
local function throw_error(msg)
|
||||
minetest.log("error", "Better HUD[error]: " .. msg)
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- API
|
||||
--
|
||||
|
||||
function hud.register(name, def)
|
||||
if not name or not def then
|
||||
throw_error("not enough parameters given")
|
||||
return false
|
||||
end
|
||||
|
||||
--TODO: allow other elements
|
||||
if def.hud_elem_type ~= "statbar" then
|
||||
throw_error("The given HUD element is no statbar")
|
||||
return false
|
||||
end
|
||||
if items[name] ~= nil then
|
||||
throw_error("A statbar with that name already exists")
|
||||
return false
|
||||
end
|
||||
|
||||
-- actually register
|
||||
-- add background first since draworder is based on id :\
|
||||
if def.hud_elem_type == "statbar" and def.background ~= nil then
|
||||
sb_bg[name] = table.copy(def)
|
||||
sb_bg[name].text = def.background
|
||||
if not def.autohide_bg and def.max then
|
||||
sb_bg[name].number = def.max
|
||||
end
|
||||
end
|
||||
-- add item itself
|
||||
items[name] = def
|
||||
|
||||
-- register events
|
||||
if def.events then
|
||||
for _,v in pairs(def.events) do
|
||||
if v and v.type and v.func then
|
||||
if v.type == "damage" then
|
||||
table.insert(hud.damage_events, v)
|
||||
end
|
||||
|
||||
if v.type == "breath" then
|
||||
table.insert(hud.breath_events, v)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- no error so far, return sucess
|
||||
return true
|
||||
end
|
||||
|
||||
-- swaps stabar positions
|
||||
function hud.swap_statbar(player, item1, item2)
|
||||
if not player or not item1 or not item2 then
|
||||
throw_error("Not enough parameters given to swap statbars")
|
||||
return false
|
||||
end
|
||||
|
||||
local def1 = items[item1] or nil
|
||||
local def2 = items[item2] or nil
|
||||
|
||||
if not def1 or not def2 then
|
||||
throw_error("Can't swap statbars. Given statbars are not correct")
|
||||
return false
|
||||
end
|
||||
|
||||
local pos_swap = false
|
||||
local p_name = player:get_player_name()
|
||||
local elem1 = hud_id[p_name.."_"..item1]
|
||||
local elem2 = hud_id[p_name.."_"..item2]
|
||||
|
||||
player:hud_change(elem2.id, "offset", def1.offset)
|
||||
player:hud_change(elem1.id, "offset", def2.offset)
|
||||
|
||||
if def1.position.x ~= def2.position.x or def1.position.y ~= def2.position.y then
|
||||
player:hud_change(elem2.id, "position", def1.position)
|
||||
player:hud_change(elem1.id, "position", def2.position)
|
||||
pos_swap = true
|
||||
end
|
||||
|
||||
-- do the items have backgrounds? if so, swap them aswell
|
||||
local bg1 = hud_id[p_name.."_"..item1.."_bg"] or nil
|
||||
local bg2 = hud_id[p_name.."_"..item2.."_bg"] or nil
|
||||
if bg1 ~= nil and bg1.id then
|
||||
player:hud_change(bg1.id, "offset", def2.offset)
|
||||
if pos_swap == true then
|
||||
player:hud_change(bg1.id, "position", def2.position)
|
||||
end
|
||||
end
|
||||
if bg2 ~= nil and bg2.id then
|
||||
player:hud_change(bg2.id, "offset", def1.offset)
|
||||
if pos_swap == true then
|
||||
player:hud_change(bg2.id, "position", def1.position)
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
|
||||
end
|
||||
|
||||
function hud.change_item(player, name, def)
|
||||
if not player or not player:is_player() or not name or not def then
|
||||
throw_error("Not enough parameters given to change HUD item")
|
||||
return false
|
||||
end
|
||||
local i_name = player:get_player_name().."_"..name
|
||||
local elem = hud_id[i_name]
|
||||
if not elem then
|
||||
throw_error("Given HUD element " .. dump(name) .. " does not exist".." hääää")
|
||||
return false
|
||||
end
|
||||
|
||||
-- Only update if values supported and value actually changed
|
||||
-- update supported values (currently number and text only)
|
||||
if def.number and elem.number then
|
||||
if def.number ~= elem.number then
|
||||
if elem.max and def.number > elem.max and not def.max then
|
||||
def.number = elem.max
|
||||
end
|
||||
if def.max then
|
||||
elem.max = def.max
|
||||
end
|
||||
player:hud_change(elem.id, "number", def.number)
|
||||
elem.number = def.number
|
||||
-- hide background when set
|
||||
local bg = hud_id[i_name.."_bg"]
|
||||
if elem.autohide_bg then
|
||||
if def.number < 1 then
|
||||
player:hud_change(bg.id, "number", 0)
|
||||
else
|
||||
local num = bg.number
|
||||
if bg.max then
|
||||
num = bg.max
|
||||
end
|
||||
player:hud_change(bg.id, "number", num)
|
||||
end
|
||||
else
|
||||
if bg and bg.max and bg.max < 1 and def.max and def.max > bg.max then
|
||||
player:hud_change(bg.id, "number", def.max)
|
||||
bg.max = def.max
|
||||
bg.number = def.max
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if def.text and elem.text then
|
||||
if def.text ~= elem.text then
|
||||
player:hud_change(elem.id, "text", def.text)
|
||||
elem.text = def.text
|
||||
end
|
||||
end
|
||||
|
||||
if def.offset and elem.offset then
|
||||
if def.item_name and def.offset == "item" then
|
||||
-- for legacy reasons
|
||||
if def.item_name then
|
||||
hud.swap_statbar(player, name, def.item_name)
|
||||
end
|
||||
else
|
||||
player:hud_change(elem.id, "offset", def.offset)
|
||||
elem.offset = def.offset
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function hud.remove_item(player, name)
|
||||
if not player or not name then
|
||||
throw_error("Not enough parameters given")
|
||||
return false
|
||||
end
|
||||
local i_name = player:get_player_name().."_"..name
|
||||
if hud_id[i_name] == nil then
|
||||
throw_error("Given HUD element " .. dump(name) .. " does not exist")
|
||||
return false
|
||||
end
|
||||
player:hud_remove(hud_id[i_name].id)
|
||||
hud_id[i_name] = nil
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Add registered HUD items to joining players
|
||||
--
|
||||
|
||||
-- Following code is placed here to keep HUD ids internal
|
||||
local function add_hud_item(player, name, def)
|
||||
if not player or not name or not def then
|
||||
throw_error("not enough parameters given")
|
||||
return false
|
||||
end
|
||||
local i_name = player:get_player_name().."_"..name
|
||||
hud_id[i_name] = def
|
||||
hud_id[i_name].id = player:hud_add(def)
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
|
||||
-- first: hide the default statbars
|
||||
local hud_flags = player:hud_get_flags()
|
||||
hud_flags.healthbar = false
|
||||
hud_flags.breathbar = false
|
||||
player:hud_set_flags(hud_flags)
|
||||
|
||||
-- now add the backgrounds for statbars
|
||||
for _,item in pairs(sb_bg) do
|
||||
add_hud_item(player, _.."_bg", item)
|
||||
end
|
||||
-- and finally the actual HUD items
|
||||
for _,item in pairs(items) do
|
||||
add_hud_item(player, _, item)
|
||||
end
|
||||
|
||||
-- fancy hotbar (only when no crafting mod present)
|
||||
if minetest.get_modpath("crafting") == nil then
|
||||
minetest.after(0.5, function()
|
||||
player:hud_set_hotbar_image("hud_hotbar.png")
|
||||
player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
|
||||
end)
|
||||
end
|
||||
end)
|
|
@ -0,0 +1,114 @@
|
|||
HUD_IW_MAX = 8
|
||||
HUD_IW_TICK = 0.4
|
||||
if minetest.is_singleplayer() == true then
|
||||
HUD_IW_TICK = 0.2
|
||||
end
|
||||
|
||||
HUD_SB_SIZE = {x = 24, y = 24}
|
||||
|
||||
HUD_HEALTH_POS = {x = 0.5,y = 1}
|
||||
HUD_HEALTH_OFFSET = {x = -262, y = -87}
|
||||
HUD_AIR_POS = {x = 0.5, y = 1}
|
||||
HUD_AIR_OFFSET = {x = 15, y = -87}
|
||||
HUD_HUNGER_POS = {x = 0.5, y = 1}
|
||||
HUD_HUNGER_OFFSET = {x = 15, y = -110}
|
||||
HUD_ARMOR_POS = {x = 0.5, y = 1}
|
||||
HUD_ARMOR_OFFSET = {x = -262, y = -110}
|
||||
|
||||
-- Reorder everything when using ItemWeel
|
||||
hud.item_wheel = minetest.setting_getbool("hud_item_wheel")
|
||||
if hud.item_wheel then
|
||||
HUD_HEALTH_POS = {x = 0.5,y = 1}
|
||||
HUD_HEALTH_OFFSET = {x = -385, y = -77}
|
||||
HUD_AIR_POS = {x = 0.5, y = 1}
|
||||
HUD_AIR_OFFSET = {x = 150, y = -77}
|
||||
HUD_HUNGER_POS = {x = 0.5, y = 1}
|
||||
HUD_HUNGER_OFFSET = {x = 180, y = -44}
|
||||
HUD_ARMOR_POS = {x = 0.5, y = 1}
|
||||
HUD_ARMOR_OFFSET = {x = -415, y = -44}
|
||||
end
|
||||
|
||||
-- read hud.conf settings
|
||||
hud.read_conf()
|
||||
|
||||
local damage_enabled = minetest.setting_getbool("enable_damage")
|
||||
|
||||
hud.show_hunger = minetest.get_modpath("hunger") ~= nil
|
||||
hud.show_armor = minetest.get_modpath("3d_armor") ~= nil
|
||||
|
||||
-- check if some settings are invalid
|
||||
local enable_hunger = minetest.setting_getbool("hud_hunger_enable")
|
||||
if (enable_hunger == true or HUD_ENABLE_HUNGER == true) and not hud.show_hunger then
|
||||
hud.notify_hunger(5)
|
||||
end
|
||||
|
||||
if damage_enabled then
|
||||
hud.register("health", {
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HEALTH_POS,
|
||||
size = HUD_SB_SIZE,
|
||||
text = "hud_heart_fg.png",
|
||||
number = 20,
|
||||
alignment = {x = -1, y = -1},
|
||||
offset = HUD_HEALTH_OFFSET,
|
||||
background = "hud_heart_bg.png",
|
||||
events = {
|
||||
{
|
||||
type = "damage",
|
||||
func = function(player)
|
||||
hud.change_item(player, "health", {number = player:get_hp()})
|
||||
end
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
hud.register("air", {
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_AIR_POS,
|
||||
size = HUD_SB_SIZE,
|
||||
text = "hud_air_fg.png",
|
||||
number = 0,
|
||||
alignment = {x = -1, y = -1},
|
||||
offset = HUD_AIR_OFFSET,
|
||||
background = nil,
|
||||
events = {
|
||||
{
|
||||
type = "breath",
|
||||
func = function(player)
|
||||
local air = player:get_breath()
|
||||
if air > 10 then
|
||||
air = 0
|
||||
end
|
||||
hud.change_item(player, "air", {number = air * 2})
|
||||
end
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
hud.register("armor", {
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_ARMOR_POS,
|
||||
size = HUD_SB_SIZE,
|
||||
text = "hud_armor_fg.png",
|
||||
number = 0,
|
||||
alignment = {x = -1, y = -1},
|
||||
offset = HUD_ARMOR_OFFSET,
|
||||
background = "hud_armor_bg.png",
|
||||
autohide_bg = true,
|
||||
max = 20,
|
||||
})
|
||||
|
||||
hud.register("hunger", {
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HUNGER_POS,
|
||||
size = HUD_SB_SIZE,
|
||||
text = "hud_hunger_fg.png",
|
||||
number = 0,
|
||||
alignment = {x = -1, y = -1},
|
||||
offset = HUD_HUNGER_OFFSET,
|
||||
background = "hud_hunger_bg.png",
|
||||
max = 0,
|
||||
})
|
||||
else
|
||||
hud.show_armor = false
|
||||
end
|
|
@ -1,19 +1 @@
|
|||
default
|
||||
creatures?
|
||||
mobs?
|
||||
moretrees?
|
||||
dwarves?
|
||||
animalmaterials?
|
||||
farming?
|
||||
fishing?
|
||||
glooptest?
|
||||
bushes?
|
||||
docfarming?
|
||||
farmingplus?
|
||||
mtfoods?
|
||||
bushes_classic?
|
||||
mushroom?
|
||||
fruit?
|
||||
mush45?
|
||||
seaplants?
|
||||
mobfcooking?
|
||||
3d_armor?
|
|
@ -0,0 +1,46 @@
|
|||
function hud.read_conf()
|
||||
local mod_path = minetest.get_modpath("hud")
|
||||
local set = io.open(mod_path .. "/hud.conf", "r")
|
||||
if set then
|
||||
dofile(mod_path .. "/hud.conf")
|
||||
set:close()
|
||||
end
|
||||
end
|
||||
|
||||
function hud.notify_hunger(delay, use)
|
||||
local txt_part = "enable"
|
||||
if use then
|
||||
txt_part = "use"
|
||||
end
|
||||
minetest.after(delay, function()
|
||||
minetest.chat_send_all("#Better HUD: You can't " .. txt_part .. " hunger without the \"hunger\" mod")
|
||||
minetest.chat_send_all(" Enable it or download it from \"https://github.com/BlockMen/hunger\"")
|
||||
end)
|
||||
end
|
||||
|
||||
function hud.player_event(player, event)
|
||||
--needed for first update called by on_join
|
||||
minetest.after(0, function()
|
||||
if event == "health_changed" then
|
||||
for _,v in pairs(hud.damage_events) do
|
||||
if v.func then
|
||||
v.func(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if event == "breath_changed" then
|
||||
for _,v in pairs(hud.breath_events) do
|
||||
if v.func then
|
||||
v.func(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if event == "hud_changed" then--called when flags changed
|
||||
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
core.register_playerevent(hud.player_event)
|
|
@ -1,33 +1,35 @@
|
|||
--##Better HUD example config file##
|
||||
------------------------------------
|
||||
-- This example moves the health bar in the top left corner and the hunger bar in the top right corner
|
||||
-- This example moves the statbars in the down left and down right corners. By Echoes91
|
||||
|
||||
-- NOTICE --
|
||||
-- if damage is disabled no statbar is shown at all
|
||||
-- Make sure that the statbars are shown correct on other screen resolutions aswell
|
||||
|
||||
|
||||
--
|
||||
-- general settings
|
||||
--
|
||||
HUD_ENABLE_HUNGER = true --enables/disables hunger
|
||||
HUD_HUNGER_TICK = 300 --sets time for loosing 1/2 bread (of 10) (in seconds)
|
||||
|
||||
|
||||
--!NOTICE!--
|
||||
-- >>if damage is disabled neither health bar nor hunger bar or breath bar is shown
|
||||
HUD_SB_SIZE = {x = 24, y = 24} -- statbar icon size in pixel before (!) scaling
|
||||
|
||||
--
|
||||
-- health bar
|
||||
--
|
||||
HUD_HEALTH_POS = {x=0,y=0} --min 0, max 1
|
||||
HUD_HEALTH_OFFSET = {x=5,y=30} --offset in pixel
|
||||
HUD_HEALTH_POS = {x = 0, y = 1} -- min 0, max 1
|
||||
HUD_HEALTH_OFFSET = {x = 10, y = -30} -- offset in pixel
|
||||
|
||||
--
|
||||
-- hunger bar
|
||||
--
|
||||
HUD_HUNGER_POS = {x=1,y=0} --min 0, max 1
|
||||
HUD_HUNGER_OFFSET = {x=-175,y=30} --offset in pixel
|
||||
HUD_HUNGER_POS = {x = 1, y = 1} -- min 0, max 1
|
||||
HUD_HUNGER_OFFSET = {x = -250, y = -30} -- offset in pixel
|
||||
|
||||
--
|
||||
-- breath bar
|
||||
--
|
||||
HUD_AIR_POS = {x=0.5,y=1} --min 0, max 1
|
||||
HUD_AIR_OFFSET = {x=15,y=-75} --offset in pixel
|
||||
HUD_AIR_POS = {x = 1, y = 1} -- min 0, max 1
|
||||
HUD_AIR_OFFSET = {x = -250, y = -60} -- offset in pixel
|
||||
|
||||
--
|
||||
-- armor bar
|
||||
--
|
||||
HUD_ARMOR_POS = {x = 0, y = 1} -- min 0, max 1
|
||||
HUD_ARMOR_OFFSET = {x = 10, y = -60} -- offset in pixel
|
||||
|
||||
|
|
|
@ -20,302 +20,9 @@
|
|||
|
||||
|
||||
hud = {}
|
||||
local modpath = minetest.get_modpath("hud")
|
||||
|
||||
-- HUD statbar values
|
||||
hud.health = {}
|
||||
hud.hunger = {}
|
||||
hud.air = {}
|
||||
hud.armor = {}
|
||||
hud.hunger_out = {}
|
||||
hud.armor_out = {}
|
||||
|
||||
-- HUD item ids
|
||||
local health_hud = {}
|
||||
local hunger_hud = {}
|
||||
local air_hud = {}
|
||||
local armor_hud = {}
|
||||
local armor_hud_bg = {}
|
||||
|
||||
-- default settings
|
||||
-- statbar positions
|
||||
HUD_HEALTH_POS = {x=0.5,y=0.9}
|
||||
HUD_HEALTH_OFFSET = {x=-175, y=2}
|
||||
HUD_HUNGER_POS = {x=0.5,y=0.9}
|
||||
HUD_HUNGER_OFFSET = {x=15, y=2}
|
||||
HUD_AIR_POS = {x=0.5,y=0.9}
|
||||
HUD_AIR_OFFSET = {x=15,y=-15}
|
||||
HUD_ARMOR_POS = {x=0.5,y=0.9}
|
||||
HUD_ARMOR_OFFSET = {x=-175, y=-15}
|
||||
|
||||
HUD_TICK = 0.2
|
||||
HUD_HUNGER_TICK = 120
|
||||
|
||||
HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
|
||||
if HUD_ENABLE_HUNGER == nil then
|
||||
HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage")
|
||||
end
|
||||
|
||||
HUD_SHOW_ARMOR = false
|
||||
if minetest.get_modpath("3d_armor") ~= nil then
|
||||
HUD_SHOW_ARMOR = true
|
||||
end
|
||||
|
||||
--load custom settings
|
||||
local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
|
||||
if set then
|
||||
dofile(minetest.get_modpath("hud").."/hud.conf")
|
||||
set:close()
|
||||
else
|
||||
if not HUD_ENABLE_HUNGER then
|
||||
HUD_AIR_OFFSET = {x=15,y=0}
|
||||
end
|
||||
end
|
||||
|
||||
local function hide_builtin(player)
|
||||
player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
|
||||
end
|
||||
|
||||
|
||||
local function custom_hud(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
-- fancy hotbar (only when no crafting mod present)
|
||||
if minetest.get_modpath("crafting") == nil then
|
||||
player:hud_set_hotbar_image("hud_hotbar.png")
|
||||
player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
|
||||
end
|
||||
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
--hunger
|
||||
if HUD_ENABLE_HUNGER then
|
||||
player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HUNGER_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_hunger_bg.png",
|
||||
number = 20,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HUNGER_OFFSET,
|
||||
})
|
||||
local h = hud.hunger[name]
|
||||
if h == nil or h > 20 then h = 20 end
|
||||
hunger_hud[name] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HUNGER_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_hunger_fg.png",
|
||||
number = h,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HUNGER_OFFSET,
|
||||
})
|
||||
end
|
||||
--health
|
||||
player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HEALTH_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_heart_bg.png",
|
||||
number = 20,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HEALTH_OFFSET,
|
||||
})
|
||||
health_hud[name] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HEALTH_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_heart_fg.png",
|
||||
number = player:get_hp(),
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HEALTH_OFFSET,
|
||||
})
|
||||
|
||||
--air
|
||||
air_hud[name] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_AIR_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_air_fg.png",
|
||||
number = 0,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_AIR_OFFSET,
|
||||
})
|
||||
|
||||
--armor
|
||||
if HUD_SHOW_ARMOR then
|
||||
armor_hud_bg[name] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_ARMOR_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_armor_bg.png",
|
||||
number = 0,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_ARMOR_OFFSET,
|
||||
})
|
||||
armor_hud[name] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_ARMOR_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_armor_fg.png",
|
||||
number = 0,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_ARMOR_OFFSET,
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--needs to be defined for older version of 3darmor
|
||||
function hud.set_armor()
|
||||
end
|
||||
|
||||
|
||||
if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
|
||||
if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end
|
||||
|
||||
-- update hud elemtens if value has changed
|
||||
local function update_hud(player)
|
||||
local name = player:get_player_name()
|
||||
--air
|
||||
local air = tonumber(hud.air[name])
|
||||
if player:get_breath() ~= air then
|
||||
air = player:get_breath()
|
||||
hud.air[name] = air
|
||||
if air > 10 then air = 0 end
|
||||
player:hud_change(air_hud[name], "number", air*2)
|
||||
end
|
||||
--health
|
||||
local hp = tonumber(hud.health[name])
|
||||
if player:get_hp() ~= hp then
|
||||
hp = player:get_hp()
|
||||
hud.health[name] = hp
|
||||
player:hud_change(health_hud[name], "number", hp)
|
||||
end
|
||||
--armor
|
||||
local arm_out = tonumber(hud.armor_out[name])
|
||||
if not arm_out then arm_out = 0 end
|
||||
local arm = tonumber(hud.armor[name])
|
||||
if not arm then arm = 0 end
|
||||
if arm_out ~= arm then
|
||||
hud.armor_out[name] = arm
|
||||
player:hud_change(armor_hud[name], "number", arm)
|
||||
-- hide armor bar completely when there is none
|
||||
if (not armor.def[name].count or armor.def[name].count == 0) and arm == 0 then
|
||||
player:hud_change(armor_hud_bg[name], "number", 0)
|
||||
else
|
||||
player:hud_change(armor_hud_bg[name], "number", 20)
|
||||
end
|
||||
end
|
||||
--hunger
|
||||
local h_out = tonumber(hud.hunger_out[name])
|
||||
local h = tonumber(hud.hunger[name])
|
||||
if h_out ~= h then
|
||||
hud.hunger_out[name] = h
|
||||
-- bar should not have more than 10 icons
|
||||
if h>20 then h=20 end
|
||||
player:hud_change(hunger_hud[name], "number", h)
|
||||
end
|
||||
end
|
||||
|
||||
hud.get_hunger = function(player)
|
||||
local inv = player:get_inventory()
|
||||
if not inv then return nil end
|
||||
local hgp = inv:get_stack("hunger", 1):get_count()
|
||||
if hgp == 0 then
|
||||
hgp = 21
|
||||
inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp}))
|
||||
else
|
||||
hgp = hgp
|
||||
end
|
||||
return hgp-1
|
||||
end
|
||||
|
||||
hud.set_hunger = function(player)
|
||||
local inv = player:get_inventory()
|
||||
local name = player:get_player_name()
|
||||
local value = hud.hunger[name]
|
||||
if not inv or not value then return nil end
|
||||
if value > 30 then value = 30 end
|
||||
if value < 0 then value = 0 end
|
||||
|
||||
inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local inv = player:get_inventory()
|
||||
inv:set_size("hunger",1)
|
||||
hud.health[name] = player:get_hp()
|
||||
if HUD_ENABLE_HUNGER then
|
||||
hud.hunger[name] = hud.get_hunger(player)
|
||||
hud.hunger_out[name] = hud.hunger[name]
|
||||
end
|
||||
hud.armor[name] = 0
|
||||
hud.armor_out[name] = 0
|
||||
local air = player:get_breath()
|
||||
hud.air[name] = air
|
||||
minetest.after(0.5, function()
|
||||
hide_builtin(player)
|
||||
custom_hud(player)
|
||||
if HUD_ENABLE_HUNGER then hud.set_hunger(player) end
|
||||
end)
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
-- reset player breath since the engine doesnt
|
||||
player:set_breath(11)
|
||||
-- reset hunger (and save)
|
||||
hud.hunger[player:get_player_name()] = 20
|
||||
if HUD_ENABLE_HUNGER then
|
||||
minetest.after(0.5, hud.set_hunger, player)
|
||||
end
|
||||
end)
|
||||
|
||||
local main_timer = 0
|
||||
local timer = 0
|
||||
local timer2 = 0
|
||||
minetest.after(2.5, function()
|
||||
minetest.register_globalstep(function(dtime)
|
||||
main_timer = main_timer + dtime
|
||||
timer = timer + dtime
|
||||
timer2 = timer2 + dtime
|
||||
if main_timer > HUD_TICK or timer > 4 or timer2 > HUD_HUNGER_TICK then
|
||||
if main_timer > HUD_TICK then main_timer = 0 end
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
|
||||
-- only proceed if damage is enabled
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
local h = tonumber(hud.hunger[name])
|
||||
local hp = player:get_hp()
|
||||
if HUD_ENABLE_HUNGER and timer > 4 then
|
||||
-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
|
||||
if h > 15 and hp > 0 and hud.air[name] > 0 then
|
||||
player:set_hp(hp+1)
|
||||
-- or damage player by 1 hp if saturation is < 2 (of 30)
|
||||
elseif h <= 1 and minetest.setting_getbool("enable_damage") then
|
||||
if hp-1 >= 0 then player:set_hp(hp-1) end
|
||||
end
|
||||
end
|
||||
-- lower saturation by 1 point after xx seconds
|
||||
if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then
|
||||
if h > 0 then
|
||||
h = h-1
|
||||
hud.hunger[name] = h
|
||||
hud.set_hunger(player)
|
||||
end
|
||||
end
|
||||
-- update current armor level
|
||||
if HUD_SHOW_ARMOR then hud.get_armor(player) end
|
||||
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
if timer > 4 then timer = 0 end
|
||||
if timer2 > HUD_HUNGER_TICK then timer2 = 0 end
|
||||
end)
|
||||
end)
|
||||
dofile(modpath .. "/api.lua")
|
||||
dofile(modpath .. "/functions.lua")
|
||||
dofile(modpath .. "/builtin.lua")
|
||||
dofile(modpath .. "/legacy.lua")
|
||||
|
|
|
@ -0,0 +1,61 @@
|
|||
-- Armor
|
||||
function hud.set_armor()
|
||||
end
|
||||
|
||||
if hud.show_armor then
|
||||
local shields = minetest.get_modpath("shields") ~= nil
|
||||
local armor_org_func = armor.update_armor
|
||||
|
||||
local function get_armor_lvl(def)
|
||||
-- items/protection based display
|
||||
local lvl = def.level or 0
|
||||
local max = 63 -- full diamond armor
|
||||
if shields then
|
||||
max = 84.14 -- full diamond armor + diamond shield
|
||||
end
|
||||
-- TODO: is there a sane way to read out max values?
|
||||
local ret = lvl/max
|
||||
if ret > 1 then
|
||||
ret = 1
|
||||
end
|
||||
|
||||
return tonumber(20 * ret)
|
||||
end
|
||||
|
||||
function armor.update_armor(self, player)
|
||||
armor_org_func(self, player)
|
||||
local name = player:get_player_name()
|
||||
local def = self.def
|
||||
local armor_lvl = 0
|
||||
if def[name] and def[name].level then
|
||||
armor_lvl = get_armor_lvl(def[name])
|
||||
end
|
||||
hud.change_item(player, "armor", {number = armor_lvl})
|
||||
end
|
||||
end
|
||||
|
||||
-- Hunger related functions
|
||||
if not hud.show_hunger then
|
||||
function hud.set_hunger()
|
||||
hud.notify_hunger(1, true)
|
||||
end
|
||||
|
||||
function hud.get_hunger()
|
||||
hud.notify_hunger(1, true)
|
||||
end
|
||||
|
||||
function hud.item_eat(hp_change, replace_with_item)
|
||||
return function(itemstack, user, pointed_thing)
|
||||
hud.notify_hunger(1, true)
|
||||
local func = minetest.item_eat(hp_change, replace_with_item)
|
||||
return func(itemstack, user, pointed_thing)
|
||||
end
|
||||
end
|
||||
|
||||
function hud.save_hunger()
|
||||
hud.notify_hunger(1, true)
|
||||
end
|
||||
function hud.load_hunger(player)
|
||||
hud.notify_hunger(1, true)
|
||||
end
|
||||
end
|
|
@ -0,0 +1,502 @@
|
|||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
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|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
|
||||
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|
||||
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|
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|
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|
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|
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|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
|
@ -0,0 +1,97 @@
|
|||
Minetest mod "Hunger"
|
||||
=====================
|
||||
Version: 1.1
|
||||
|
||||
(c) Copyright BlockMen (2015)
|
||||
|
||||
|
||||
About this mod:
|
||||
~~~~~~~~~~~~~~~
|
||||
This mod adds hunger mechanics to Minetest, which are based on player actions and on time.
|
||||
Also it changes the eating in Minetest, e.g. an Apple does not restore Health, but it rises your saturation.
|
||||
Example: 1 apple fills up the hunger bar by 1 "bread" (statbar symbol).
|
||||
Although the statbar show 20 hunger points (10 breads) on the HUD you can fill it up to 30 points.
|
||||
|
||||
By default it supports a lot of food already (see full list below) and food that for registered via the API.
|
||||
For more information how to register more food see API.txt
|
||||
|
||||
Information:
|
||||
This mod depends on the "Better HUD" mod (https://github.com/BlockMen/hud) to provide information about your current saturation.
|
||||
|
||||
|
||||
For Modders:
|
||||
~~~~~~~~~~~~
|
||||
This mod alters the behavior of minetest.item_eat().
|
||||
All callbacks that are registered via minetest.register_on_item_eat() are called AFTER this mod actions, so the itemstack
|
||||
will have changed already when callbacks are called. You can get the original itemstack as 6th parameter of your function then.
|
||||
|
||||
License:
|
||||
~~~~~~~~
|
||||
(c) Copyright BlockMen (2015)
|
||||
|
||||
|
||||
Code:
|
||||
Licensed under the GNU LGPL version 2.1 or higher.
|
||||
You can redistribute it and/or modify it under
|
||||
the terms of the GNU Lesser General Public License
|
||||
as published by the Free Software Foundation;
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
|
||||
|
||||
|
||||
Textures:
|
||||
hunger_statbar_poisen.png - BlockMen (CC-BY 3.0)
|
||||
|
||||
Sounds:
|
||||
hunger_eat.ogg - BlockMen (CC-BY 3.0)
|
||||
|
||||
|
||||
Github:
|
||||
~~~~~~~
|
||||
https://github.com/BlockMen/hunger
|
||||
|
||||
Forum:
|
||||
~~~~~~
|
||||
-
|
||||
|
||||
Changelog:
|
||||
~~~~~~~~~~
|
||||
see changelog.txt
|
||||
|
||||
|
||||
Dependencies:
|
||||
~~~~~~~~~~~~~
|
||||
- Default
|
||||
- Farming
|
||||
- Better HUD (https://github.com/BlockMen/hud)
|
||||
|
||||
|
||||
Supported food/mods:
|
||||
~~~~~~~~~~~~~~~~~~~~
|
||||
- Apples (default)
|
||||
- Animalmaterials (mobf modpack)
|
||||
- Bread (default)
|
||||
- Bushes
|
||||
- bushes_classic
|
||||
- Creatures
|
||||
- Dwarves (beer and such)
|
||||
- Docfarming
|
||||
- Fishing
|
||||
- Farming plus
|
||||
- Farming (default and Tenplus1's fork)
|
||||
- Food
|
||||
- fruit
|
||||
- Glooptest
|
||||
- JKMod
|
||||
- kpgmobs
|
||||
- Mobfcooking
|
||||
- Mooretrees
|
||||
- Mtfoods
|
||||
- mushroom
|
||||
- mush45
|
||||
- Seaplants (sea)
|
||||
- Simple mobs
|
|
@ -0,0 +1,29 @@
|
|||
default
|
||||
hud
|
||||
animalmaterials?
|
||||
bucket?
|
||||
bushes?
|
||||
bushes_classic?
|
||||
cooking?
|
||||
creatures?
|
||||
docfarming?
|
||||
dwarves?
|
||||
ethereal?
|
||||
farming?
|
||||
farming_plus?
|
||||
ferns?
|
||||
fishing?
|
||||
fruit?
|
||||
glooptest?
|
||||
jkanimals?
|
||||
jkfarming?
|
||||
jkwine?
|
||||
kpgmobs?
|
||||
mobfcooking?
|
||||
mobs?
|
||||
moretrees?
|
||||
mtfoods?
|
||||
mush45?
|
||||
mushroom?
|
||||
pizza?
|
||||
seaplants?
|
|
@ -0,0 +1,15 @@
|
|||
local register_food = hunger.register_food
|
||||
|
||||
register_food("default:apple", 2)
|
||||
register_food("default:old_apple", 1, "", 1)
|
||||
register_food("default:old_bread", 4, "", 3)
|
||||
|
||||
if minetest.get_modpath("farming") ~= nil then
|
||||
register_food("farming:bread", 4)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("creatures") ~= nil then
|
||||
--register_food("creatures:meat", 6)
|
||||
register_food("creatures:flesh", 5)
|
||||
register_food("creatures:rotten_flesh", 4, "", 3)
|
||||
end
|
|
@ -0,0 +1,271 @@
|
|||
-- read/write
|
||||
function hunger.read(player)
|
||||
local inv = player:get_inventory()
|
||||
if not inv then
|
||||
return nil
|
||||
end
|
||||
local hgp = inv:get_stack("hunger", 1):get_count()
|
||||
if hgp == 0 then
|
||||
hgp = 21
|
||||
inv:set_stack("hunger", 1, ItemStack({name = ":", count = hgp}))
|
||||
else
|
||||
hgp = hgp
|
||||
end
|
||||
if tonumber(hgp) > HUNGER_MAX + 1 then
|
||||
hgp = HUNGER_MAX + 1
|
||||
end
|
||||
return hgp - 1
|
||||
end
|
||||
|
||||
function hunger.save(player)
|
||||
local inv = player:get_inventory()
|
||||
local name = player:get_player_name()
|
||||
local value = hunger[name].lvl
|
||||
if not inv or not value then
|
||||
return nil
|
||||
end
|
||||
if value > HUNGER_MAX then
|
||||
value = HUNGER_MAX
|
||||
end
|
||||
if value < 0 then
|
||||
value = 0
|
||||
end
|
||||
inv:set_stack("hunger", 1, ItemStack({name = ":", count = value + 1}))
|
||||
return true
|
||||
end
|
||||
|
||||
function hunger.update_hunger(player, new_lvl)
|
||||
local name = player:get_player_name() or nil
|
||||
if not name then
|
||||
return false
|
||||
end
|
||||
if minetest.setting_getbool("enable_damage") == false then
|
||||
hunger[name] = 20
|
||||
return
|
||||
end
|
||||
local lvl = hunger[name].lvl
|
||||
if new_lvl then
|
||||
lvl = new_lvl
|
||||
end
|
||||
if lvl > HUNGER_MAX then
|
||||
lvl = HUNGER_MAX
|
||||
end
|
||||
hunger[name].lvl = lvl
|
||||
if lvl > 20 then
|
||||
lvl = 20
|
||||
end
|
||||
hud.change_item(player, "hunger", {number = lvl})
|
||||
hunger.save(player)
|
||||
end
|
||||
local update_hunger = hunger.update_hunger
|
||||
|
||||
-- player-action based hunger changes
|
||||
function hunger.handle_node_actions(pos, oldnode, player, ext)
|
||||
if not player or not player:is_player() then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
if not name or not hunger[name] then
|
||||
return
|
||||
end
|
||||
|
||||
local exhaus = hunger[name].exhaus
|
||||
if not exhaus then
|
||||
hunger[name].exhaus = 0
|
||||
--return
|
||||
end
|
||||
|
||||
local new = HUNGER_EXHAUST_PLACE
|
||||
|
||||
-- placenode event
|
||||
if not ext then
|
||||
new = HUNGER_EXHAUST_DIG
|
||||
end
|
||||
|
||||
-- assume its send by action_timer(globalstep)
|
||||
if not pos and not oldnode then
|
||||
new = HUNGER_EXHAUST_MOVE
|
||||
end
|
||||
|
||||
exhaus = exhaus + new
|
||||
|
||||
if exhaus > HUNGER_EXHAUST_LVL then
|
||||
exhaus = 0
|
||||
local h = tonumber(hunger[name].lvl)
|
||||
if h > 0 then
|
||||
update_hunger(player, h - 1)
|
||||
end
|
||||
end
|
||||
|
||||
hunger[name].exhaus = exhaus
|
||||
end
|
||||
|
||||
|
||||
-- Time based hunger functions
|
||||
local hunger_timer = 0
|
||||
local health_timer = 0
|
||||
local action_timer = 0
|
||||
|
||||
local function hunger_globaltimer(dtime)
|
||||
hunger_timer = hunger_timer + dtime
|
||||
health_timer = health_timer + dtime
|
||||
action_timer = action_timer + dtime
|
||||
|
||||
if action_timer > HUNGER_MOVE_TICK then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local controls = player:get_player_control()
|
||||
-- Determine if the player is walking
|
||||
if controls.up or controls.down or controls.left or controls.right then
|
||||
hunger.handle_node_actions(nil, nil, player)
|
||||
end
|
||||
end
|
||||
action_timer = 0
|
||||
end
|
||||
|
||||
-- lower saturation by 1 point after <HUNGER_TICK> second(s)
|
||||
if hunger_timer > HUNGER_TICK then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local tab = hunger[name]
|
||||
if tab then
|
||||
local hunger = tab.lvl
|
||||
if hunger > 0 then
|
||||
update_hunger(player, hunger - 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
hunger_timer = 0
|
||||
end
|
||||
|
||||
-- heal or damage player, depending on saturation
|
||||
if health_timer > HUNGER_HEALTH_TICK then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local tab = hunger[name]
|
||||
if tab then
|
||||
local air = player:get_breath() or 0
|
||||
local hp = player:get_hp()
|
||||
|
||||
-- heal player by 1 hp if not dead and saturation is > 15 (of 30) player is not drowning
|
||||
if tonumber(tab.lvl) > HUNGER_HEAL_LVL and hp > 0 and air > 0 then
|
||||
player:set_hp(hp + HUNGER_HEAL)
|
||||
end
|
||||
|
||||
-- or damage player by 1 hp if saturation is < 2 (of 30)
|
||||
if tonumber(tab.lvl) < HUNGER_STARVE_LVL then
|
||||
player:set_hp(hp - HUNGER_STARVE)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
health_timer = 0
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
minetest.register_globalstep(hunger_globaltimer)
|
||||
end
|
||||
|
||||
|
||||
-- food functions
|
||||
local food = hunger.food
|
||||
|
||||
function hunger.register_food(name, hunger_change, replace_with_item, poisen, heal, sound)
|
||||
food[name] = {}
|
||||
food[name].saturation = hunger_change -- hunger points added
|
||||
food[name].replace = replace_with_item -- what item is given back after eating
|
||||
food[name].poisen = poisen -- time its poisening
|
||||
food[name].healing = heal -- amount of HP
|
||||
food[name].sound = sound -- special sound that is played when eating
|
||||
end
|
||||
|
||||
-- Poison player
|
||||
local function poisenp(tick, time, time_left, player)
|
||||
time_left = time_left + tick
|
||||
if time_left < time then
|
||||
minetest.after(tick, poisenp, tick, time, time_left, player)
|
||||
else
|
||||
hud.change_item(player, "hunger", {text = "hud_hunger_fg.png"})
|
||||
end
|
||||
local hp = player:get_hp() -1 or 0
|
||||
if hp > 0 then
|
||||
player:set_hp(hp)
|
||||
end
|
||||
end
|
||||
|
||||
-- wrapper for minetest.item_eat (this way we make sure other mods can't break this one)
|
||||
local org_eat = core.do_item_eat
|
||||
core.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
local old_itemstack = itemstack
|
||||
itemstack = hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
for _, callback in pairs(core.registered_on_item_eats) do
|
||||
local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing, old_itemstack)
|
||||
if result then
|
||||
return result
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
function hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
local item = itemstack:get_name()
|
||||
local def = food[item]
|
||||
if not def then
|
||||
def = {}
|
||||
def.saturation = hp_change * 1.3
|
||||
def.replace = replace_with_item
|
||||
end
|
||||
local func = hunger.item_eat(def.saturation, def.replace, def.poisen, def.healing, def.sound)
|
||||
return func(itemstack, user, pointed_thing)
|
||||
end
|
||||
|
||||
function hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sound)
|
||||
return function(itemstack, user, pointed_thing)
|
||||
if itemstack:take_item() ~= nil and user ~= nil then
|
||||
local name = user:get_player_name()
|
||||
local sat = tonumber(hunger[name].lvl)
|
||||
local hp = user:get_hp()
|
||||
-- Saturation
|
||||
if sat < HUNGER_MAX and hunger_change then
|
||||
sat = sat + hunger_change
|
||||
hunger.update_hunger(user, sat)
|
||||
end
|
||||
-- Healing
|
||||
if hp < 20 and heal then
|
||||
hp = hp + heal
|
||||
if hp > 20 then
|
||||
hp = 20
|
||||
end
|
||||
user:set_hp(hp)
|
||||
end
|
||||
-- Poison
|
||||
if poisen then
|
||||
hud.change_item(user, "hunger", {text = "hunger_statbar_poisen.png"})
|
||||
poisenp(1.0, poisen, 0, user)
|
||||
end
|
||||
|
||||
-- eating sound
|
||||
if not sound then
|
||||
sound = "hunger_eat"
|
||||
end
|
||||
minetest.sound_play(sound, {to_player = name, gain = 0.7})
|
||||
|
||||
if replace_with_item then
|
||||
if itemstack:is_empty() then
|
||||
itemstack:add_item(replace_with_item)
|
||||
else
|
||||
local inv = user:get_inventory()
|
||||
if inv:room_for_item("main", {name=replace_with_item}) then
|
||||
inv:add_item("main", replace_with_item)
|
||||
else
|
||||
local pos = user:getpos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
core.add_item(pos, replace_with_item)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
end
|
|
@ -0,0 +1,53 @@
|
|||
hunger = {}
|
||||
hunger.food = {}
|
||||
|
||||
HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
|
||||
HUNGER_HEALTH_TICK = 4 -- time in seconds after player gets healed/damaged
|
||||
HUNGER_MOVE_TICK = 0.5 -- time in seconds after the movement is checked
|
||||
|
||||
HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
|
||||
HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
|
||||
HUNGER_EXHAUST_MOVE = 1.5 -- exhaustion increased this value if player movement detected
|
||||
HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowered
|
||||
|
||||
HUNGER_HEAL = 1 -- number of HP player gets healed after HUNGER_HEALTH_TICK
|
||||
HUNGER_HEAL_LVL = 15 -- lower level of saturation needed to get healed
|
||||
HUNGER_STARVE = 1 -- number of HP player gets damaged by hunger after HUNGER_HEALTH_TICK
|
||||
HUNGER_STARVE_LVL = 3 -- level of staturation that causes starving
|
||||
|
||||
HUNGER_MAX = 30 -- maximum level of saturation
|
||||
|
||||
|
||||
local modpath = minetest.get_modpath("hunger")
|
||||
dofile(modpath .. "/functions.lua")
|
||||
dofile(modpath .. "/food.lua")
|
||||
dofile(modpath .. "/legacy.lua")
|
||||
|
||||
|
||||
-- Callbacks
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local inv = player:get_inventory()
|
||||
inv:set_size("hunger", 1)
|
||||
|
||||
local name = player:get_player_name()
|
||||
hunger[name] = {}
|
||||
hunger[name].lvl = hunger.read(player)
|
||||
hunger[name].exhaus = 0
|
||||
local lvl = hunger[name].lvl
|
||||
if lvl > 20 then
|
||||
lvl = 20
|
||||
end
|
||||
minetest.after(0.8, function()
|
||||
hud.swap_statbar(player, "hunger", "air")
|
||||
hud.change_item(player, "hunger", {number = lvl, max = 20})
|
||||
end)
|
||||
end)
|
||||
|
||||
-- for exhaustion
|
||||
minetest.register_on_placenode(hunger.handle_node_actions)
|
||||
minetest.register_on_dignode(hunger.handle_node_actions)
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
hunger.update_hunger(player, 20)
|
||||
end)
|
||||
end
|
|
@ -0,0 +1,5 @@
|
|||
hud.item_eat = hunger.item_eat
|
||||
hud.set_hunger = hunger.save
|
||||
hud.get_hunger = hunger.load
|
||||
hud.save_hunger = hunger.save
|
||||
hud.load_hunger = hunger.load
|
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Reference in New Issue