There was an issue where the recipe was the same for the regular or
the unbreaking hoes. Now they require a hoe and the material to make
that hoe unbreakable.
It was found that in combat against mobs and/or players that tools and
armor would suddenly have a durability. This fix changes the durability
of all items this mod provides, now instead of setting durability to 0
it is set to 65535 the maximum durability any single item can obtain.
This does mean that supposed unbreaking tools/armor can wear out and
break... it's just in 65535 uses. (Thus it will appear unbreakable)
In MineClone2 (MCL2):
* The armor will now correctly be unbreakable.
In Minetest Game (MTG):
* Armor will now correctly be unbreakable.
* Hoes can now be unbreakable.
Unfortunately we now have a series of optional dependencies which at
least 1 series/paths must be avalible.