Fixed an issue with durabilities

It was found that in combat against mobs and/or players that tools and
armor would suddenly have a durability. This fix changes the durability
of all items this mod provides, now instead of setting durability to 0
it is set to 65535 the maximum durability any single item can obtain.

  This does mean that supposed unbreaking tools/armor can wear out and
break... it's just in 65535 uses. (Thus it will appear unbreakable)
This commit is contained in:
david 2021-07-01 13:11:33 -04:00
parent 1364184e69
commit 5c11c37d93
169 changed files with 196 additions and 188 deletions

7
README.md Normal file
View File

@ -0,0 +1,7 @@
# Unbreaking
Tired of your tools or armor wearing out so fast? Get unbreaking tools and armor to solve that.
## Notice
No the tools and armor provided by this mod are not fully unbreakable, instead it's just incredibily durable.

View File

@ -14,10 +14,10 @@ if mcl2 then
longdesc = S("This is a piece of equippable armor which reduces the amount of damage you receive."),
usage = S("To equip it, put it on the corresponding armor slot in your inventory menu."),
elements = {
head = { name = "helmet", description = "Helmet", durability = 0.6857, index = 2,},
head = { name = "helmet", description = "Helmet", durability = unbreaking_uses.6857, index = 2,},
torso = {name = "chestplate", description = "Chestplate", durability = 1.0, index = 3,},
legs = {name = "leggings", description = "Leggings", durability = 0.9375, index = 4,},
feet = {name = "boots", description = "Boots", durability = 0.8125, index = 5,}
legs = {name = "leggings", description = "Leggings", durability = unbreaking_uses.9375, index = 4,},
feet = {name = "boots", description = "Boots", durability = unbreaking_uses.8125, index = 5,}
},
player_view_range_factors = {},
}
@ -45,7 +45,7 @@ if mcl2 then
groups.combat_armor = 1
groups.mcl_armor_points = def.points[name]
groups.mcl_armor_toughness = def.toughness
groups.mcl_armor_uses = 0
groups.mcl_armor_uses = unbreaking_uses
groups.enchantability = def.enchantability
for k, v in pairs(element_groups) do
@ -103,21 +103,21 @@ if mt_g then
armor:register_armor(":unbreaking:helmet_wood", {
description = S("Unbreakable Wood Helmet"),
inventory_image = "3d_armor_inv_helmet_wood.png",
groups = {armor_head=1, armor_heal=0, armor_use=0, flammable=1},
groups = {armor_head=1, armor_heal=0, armor_use=unbreaking_uses, flammable=1},
armor_groups = {fleshy=5},
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
})
armor:register_armor(":unbreaking:chestplate_wood", {
description = S("Unbreakable Wood Chestplate"),
inventory_image = "3d_armor_inv_chestplate_wood.png",
groups = {armor_torso=1, armor_heal=0, armor_use=0, flammable=1},
groups = {armor_torso=1, armor_heal=0, armor_use=unbreaking_uses, flammable=1},
armor_groups = {fleshy=10},
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
})
armor:register_armor(":unbreaking:leggings_wood", {
description = S("Unbreakable Wood Leggings"),
inventory_image = "3d_armor_inv_leggings_wood.png",
groups = {armor_legs=1, armor_heal=0, armor_use=0, flammable=1},
groups = {armor_legs=1, armor_heal=0, armor_use=unbreaking_uses, flammable=1},
armor_groups = {fleshy=10},
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
})
@ -126,7 +126,7 @@ if mt_g then
inventory_image = "3d_armor_inv_boots_wood.png",
armor_groups = {fleshy=5},
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
groups = {armor_feet=1, armor_heal=0, armor_use=0, flammable=1},
groups = {armor_feet=1, armor_heal=0, armor_use=unbreaking_uses, flammable=1},
})
end
-- Cactus
@ -134,28 +134,28 @@ if mt_g then
armor:register_armor(":unbreaking:helmet_cactus", {
description = S("Unbreakable Cactus Helmet"),
inventory_image = "3d_armor_inv_helmet_cactus.png",
groups = {armor_head=1, armor_heal=0, armor_use=0},
groups = {armor_head=1, armor_heal=0, armor_use=unbreaking_uses},
armor_groups = {fleshy=5},
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
})
armor:register_armor(":unbreaking:chestplate_cactus", {
description = S("Unbreakable Cactus Chestplate"),
inventory_image = "3d_armor_inv_chestplate_cactus.png",
groups = {armor_torso=1, armor_heal=0, armor_use=0},
groups = {armor_torso=1, armor_heal=0, armor_use=unbreaking_uses},
armor_groups = {fleshy=10},
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
})
armor:register_armor(":unbreakable:leggings_cactus", {
description = S("Unbreakable Cactus Leggings"),
inventory_image = "3d_armor_inv_leggings_cactus.png",
groups = {armor_legs=1, armor_heal=0, armor_use=0},
groups = {armor_legs=1, armor_heal=0, armor_use=unbreaking_uses},
armor_groups = {fleshy=10},
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
})
armor:register_armor(":unbreakable:boots_cactus", {
description = S("Unbreakable Cactus Boots"),
inventory_image = "3d_armor_inv_boots_cactus.png",
groups = {armor_feet=1, armor_heal=0, armor_use=0},
groups = {armor_feet=1, armor_heal=0, armor_use=unbreaking_uses},
armor_groups = {fleshy=5},
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
})
@ -165,7 +165,7 @@ if mt_g then
armor:register_armor(":unbreaking:helmet_steel", {
description = S("Unbreakable Steel Helmet"),
inventory_image = "3d_armor_inv_helmet_steel.png",
groups = {armor_head=1, armor_heal=0, armor_use=0,
groups = {armor_head=1, armor_heal=0, armor_use=unbreaking_uses,
physics_speed=-0.01, physics_gravity=0.01},
armor_groups = {fleshy=10},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
@ -173,7 +173,7 @@ if mt_g then
armor:register_armor(":unbreaking:chestplate_steel", {
description = S("Unbreakable Steel Chestplate"),
inventory_image = "3d_armor_inv_chestplate_steel.png",
groups = {armor_torso=1, armor_heal=0, armor_use=0,
groups = {armor_torso=1, armor_heal=0, armor_use=unbreaking_uses,
physics_speed=-0.04, physics_gravity=0.04},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
@ -181,7 +181,7 @@ if mt_g then
armor:register_armor(":unbreaking:leggings_steel", {
description = S("Unbreakable Steel Leggings"),
inventory_image = "3d_armor_inv_leggings_steel.png",
groups = {armor_legs=1, armor_heal=0, armor_use=0,
groups = {armor_legs=1, armor_heal=0, armor_use=unbreaking_uses,
physics_speed=-0.03, physics_gravity=0.03},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
@ -189,7 +189,7 @@ if mt_g then
armor:register_armor(":unbreaking:boots_steel", {
description = S("Unbreakable Steel Boots"),
inventory_image = "3d_armor_inv_boots_steel.png",
groups = {armor_feet=1, armor_heal=0, armor_use=0,
groups = {armor_feet=1, armor_heal=0, armor_use=unbreaking_uses,
physics_speed=-0.01, physics_gravity=0.01},
armor_groups = {fleshy=10},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
@ -200,7 +200,7 @@ if mt_g then
armor:register_armor(":unbreaking:helmet_bronze", {
description = S("Unbreakable Bronze Helmet"),
inventory_image = "3d_armor_inv_helmet_bronze.png",
groups = {armor_head=1, armor_heal=6, armor_use=0,
groups = {armor_head=1, armor_heal=6, armor_use=unbreaking_uses,
physics_speed=-0.01, physics_gravity=0.01},
armor_groups = {fleshy=10},
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
@ -208,7 +208,7 @@ if mt_g then
armor:register_armor(":unbreaking:chestplate_bronze", {
description = S("Unbreakable Bronze Chestplate"),
inventory_image = "3d_armor_inv_chestplate_bronze.png",
groups = {armor_torso=1, armor_heal=6, armor_use=0,
groups = {armor_torso=1, armor_heal=6, armor_use=unbreaking_uses,
physics_speed=-0.04, physics_gravity=0.04},
armor_groups = {fleshy=15},
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
@ -216,7 +216,7 @@ if mt_g then
armor:register_armor(":unbreaking:leggings_bronze", {
description = S("Unbreakable Bronze Leggings"),
inventory_image = "3d_armor_inv_leggings_bronze.png",
groups = {armor_legs=1, armor_heal=6, armor_use=0,
groups = {armor_legs=1, armor_heal=6, armor_use=unbreaking_uses,
physics_speed=-0.03, physics_gravity=0.03},
armor_groups = {fleshy=15},
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
@ -224,7 +224,7 @@ if mt_g then
armor:register_armor(":unbreaking:boots_bronze", {
description = S("Unbreakable Bronze Boots"),
inventory_image = "3d_armor_inv_boots_bronze.png",
groups = {armor_feet=1, armor_heal=6, armor_use=0,
groups = {armor_feet=1, armor_heal=6, armor_use=unbreaking_uses,
physics_speed=-0.01, physics_gravity=0.01},
armor_groups = {fleshy=10},
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
@ -235,28 +235,28 @@ if mt_g then
armor:register_armor(":unbreaking:helmet_diamond", {
description = S("Unbreakable Diamond Helmet"),
inventory_image = "3d_armor_inv_helmet_diamond.png",
groups = {armor_head=1, armor_heal=12, armor_use=0},
groups = {armor_head=1, armor_heal=12, armor_use=unbreaking_uses},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
})
armor:register_armor(":unbreaking:chestplate_diamond", {
description = S("Unbreakable Diamond Chestplate"),
inventory_image = "3d_armor_inv_chestplate_diamond.png",
groups = {armor_torso=1, armor_heal=12, armor_use=0},
groups = {armor_torso=1, armor_heal=12, armor_use=unbreaking_uses},
armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
})
armor:register_armor(":unbreaking:leggings_diamond", {
description = S("Unbreakable Diamond Leggings"),
inventory_image = "3d_armor_inv_leggings_diamond.png",
groups = {armor_legs=1, armor_heal=12, armor_use=0},
groups = {armor_legs=1, armor_heal=12, armor_use=unbreaking_uses},
armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
})
armor:register_armor(":unbreaking:boots_diamond", {
description = S("Unbreakable Diamond Boots"),
inventory_image = "3d_armor_inv_boots_diamond.png",
groups = {armor_feet=1, armor_heal=12, armor_use=0},
groups = {armor_feet=1, armor_heal=12, armor_use=unbreaking_uses},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
})
@ -266,7 +266,7 @@ if mt_g then
armor:register_armor(":unbreaking:helmet_gold", {
description = S("Unbreakable Gold Helmet"),
inventory_image = "3d_armor_inv_helmet_gold.png",
groups = {armor_head=1, armor_heal=6, armor_use=0,
groups = {armor_head=1, armor_heal=6, armor_use=unbreaking_uses,
physics_speed=-0.02, physics_gravity=0.02},
armor_groups = {fleshy=10},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
@ -274,7 +274,7 @@ if mt_g then
armor:register_armor(":unbreaking:chestplate_gold", {
description = S("Unbreakable Gold Chestplate"),
inventory_image = "3d_armor_inv_chestplate_gold.png",
groups = {armor_torso=1, armor_heal=6, armor_use=0,
groups = {armor_torso=1, armor_heal=6, armor_use=unbreaking_uses,
physics_speed=-0.05, physics_gravity=0.05},
armor_groups = {fleshy=15},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
@ -282,7 +282,7 @@ if mt_g then
armor:register_armor(":unbreaking:leggings_gold", {
description = S("Unbreakable Gold Leggings"),
inventory_image = "3d_armor_inv_leggings_gold.png",
groups = {armor_legs=1, armor_heal=6, armor_use=0,
groups = {armor_legs=1, armor_heal=6, armor_use=unbreaking_uses,
physics_speed=-0.04, physics_gravity=0.04},
armor_groups = {fleshy=15},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
@ -290,7 +290,7 @@ if mt_g then
armor:register_armor(":unbreaking:boots_gold", {
description = S("Unbreakable Gold Boots"),
inventory_image = "3d_armor_inv_boots_gold.png",
groups = {armor_feet=1, armor_heal=6, armor_use=0,
groups = {armor_feet=1, armor_heal=6, armor_use=unbreaking_uses,
physics_speed=-0.02, physics_gravity=0.02},
armor_groups = {fleshy=10},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
@ -301,28 +301,28 @@ if mt_g then
armor:register_armor(":unbreaking:helmet_mithril", {
description = S("Unbreakable Mithril Helmet"),
inventory_image = "3d_armor_inv_helmet_mithril.png",
groups = {armor_head=1, armor_heal=12, armor_use=0},
groups = {armor_head=1, armor_heal=12, armor_use=unbreaking_uses},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor(":unbreaking:chestplate_mithril", {
description = S("Unbreakable Mithril Chestplate"),
inventory_image = "3d_armor_inv_chestplate_mithril.png",
groups = {armor_torso=1, armor_heal=12, armor_use=0},
groups = {armor_torso=1, armor_heal=12, armor_use=unbreaking_uses},
armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor(":unbreaking:leggings_mithril", {
description = S("Unbreakable Mithril Leggings"),
inventory_image = "3d_armor_inv_leggings_mithril.png",
groups = {armor_legs=1, armor_heal=12, armor_use=0},
groups = {armor_legs=1, armor_heal=12, armor_use=unbreaking_uses},
armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor(":unbreaking:boots_mithril", {
description = S("Unbreakable Mithril Boots"),
inventory_image = "3d_armor_inv_boots_mithril.png",
groups = {armor_feet=1, armor_heal=12, armor_use=0},
groups = {armor_feet=1, armor_heal=12, armor_use=unbreaking_uses},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, level=3},
})
@ -332,28 +332,28 @@ if mt_g then
armor:register_armor(":unbreaking:helmet_crystal", {
description = S("Unbreakable Crystal Helmet"),
inventory_image = "3d_armor_inv_helmet_crystal.png",
groups = {armor_head=1, armor_heal=12, armor_use=0, armor_fire=1},
groups = {armor_head=1, armor_heal=12, armor_use=unbreaking_uses, armor_fire=1},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor(":unbreaking:chestplate_crystal", {
description = S("Unbreakable Crystal Chestplate"),
inventory_image = "3d_armor_inv_chestplate_crystal.png",
groups = {armor_torso=1, armor_heal=12, armor_use=0, armor_fire=1},
groups = {armor_torso=1, armor_heal=12, armor_use=unbreaking_uses, armor_fire=1},
armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor(":unbreaking:leggings_crystal", {
description = S("Unbreakable Crystal Leggings"),
inventory_image = "3d_armor_inv_leggings_crystal.png",
groups = {armor_legs=1, armor_heal=12, armor_use=0, armor_fire=1},
groups = {armor_legs=1, armor_heal=12, armor_use=unbreaking_uses, armor_fire=1},
armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor(":unbreaking:boots_crystal", {
description = S("Unbreakable Crystal Boots"),
inventory_image = "3d_armor_inv_boots_crystal.png",
groups = {armor_feet=1, armor_heal=12, armor_use=0, physics_speed=1,
groups = {armor_feet=1, armor_heal=12, armor_use=unbreaking_uses, physics_speed=1,
physics_jump=0.5, armor_fire=1},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, level=3},
@ -371,7 +371,7 @@ elseif mcl2 then
torso = "Tunic",
legs = "Pants",
},
durability = 0,
durability = unbreaking_uses,
enchantability = 15,
points = {
head = 1,
@ -384,7 +384,7 @@ elseif mcl2 then
register_set2({
name = "gold",
description = "Unbreakable Golden",
durability = 0,
durability = unbreaking_uses,
enchantability = 25,
points = {
head = 2,
@ -400,7 +400,7 @@ elseif mcl2 then
register_set2({
name = "chain",
description = "Unbreakable Chain",
durability = 0,
durability = unbreaking_uses,
enchantability = 12,
points = {
head = 2,
@ -414,7 +414,7 @@ elseif mcl2 then
register_set2({
name = "iron",
description = "Unbreakable Iron",
durability = 0,
durability = unbreaking_uses,
enchantability = 9,
points = {
head = 2,
@ -428,7 +428,7 @@ elseif mcl2 then
register_set2({
name = "diamond",
description = "Unbreakable Diamond",
durability = 0,
durability = unbreaking_uses,
enchantability = 10,
points = {
head = 3,
@ -444,7 +444,7 @@ elseif mcl2 then
_doc_items_longdesc = mcl_armor.longdesc,
_doc_items_usagehelp = mcl_armor.usage,
inventory_image = "mcl_armor_inv_elytra.png",
groups = {armor = 1, non_combat_armor = 1, armor_torso = 1, non_combat_torso = 1, mcl_armor_uses = 0},
groups = {armor = 1, non_combat_armor = 1, armor_torso = 1, non_combat_torso = 1, mcl_armor_uses = unbreaking_uses},
sounds = {
_mcl_armor_equip = "mcl_armor_equip_leather",
_mcl_armor_unequip = "mcl_armor_unequip_leather",

View File

@ -1,5 +1,5 @@
-- Settings
-- Mostly if particular groups of tools are "unbreakable" (Rather have an upgrade process to become uobreakable)
-- Mostly if particular groups of tools are "unbreakable"
unbreaking_pick = true
unbreaking_axe = true
unbreaking_shovel = true
@ -7,6 +7,7 @@ unbreaking_sword = false -- Disabled to prevent PVP from being ruthless
unbreaking_hoe = true
unbreaking_shears = true -- Only used if MineClone2 is installed
unbreaking_armors = true -- Only used if 3d_armor or MineClone2 is installed
unbreaking_uses = 65535 -- In this case we actually will be be more of a pseudo unbreaking
-- Execute
dofile(minetest.get_modpath("unbreaking") .. "/tools.lua")

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