It was found that the chestplate texture didn't have all the needed
updates to it's color change. (Showing the original texture was diamond
chestplate of MCL)
Changed tools to not show debug information in logs.
Tools and Armor will repair anywhere in the player's inventory except
the crafting grid.
Renewable Plant Fiber is now the only level needed to being producing
resources.
Added support for one of my other mods Item Replicators (You can now
use it to replicate the Renewable Plant Fiber)
Further refinement of the MCL tools so they don't depend on
_mcl_autogroups just for the times it takes for the tool to mine things.
(Typically found to be 8)
It was found that in MCL it was practically impossible to make
renewing anything as it costs a large amount of leaves. (This fix
reverts to the original way we do things)
Now it's greatly difficult to get these tools/armor in MCL and MTG, as
it now costs 9x9x9 leaves to make 1 piece of the tool or armor.
Also reworked the MCL armor and tools so they should properly work
regardless of MCL version. (I hope, :P)
Originally I decided that in MTG tools were repairing to quickly...
but after further working on the mod I have decided to just repair,
rather than having a difference between MTG and MCL2.
Verified all armor and tools work in both Minetest Game (with
3d_armor) and MineClone2. (If you want armor to repair leave it in the
armor slot, tools stay in your main inventory)