//
// Created by aurailus on 02/12/18.
#pragma once
enum class ShaderMod {
NONE = 0,
ROTATE_X,
ROTATE_Y,
ROTATE_Z,
SWAY_ATTACHED,
SWAY_FULL_BLOCK
};
enum class MeshMod {
OFFSET_X,
OFFSET_Y,
OFFSET_Z,
ROTATE_Z