Zepha/src/game/def/mesh/ShaderMod.h

25 lines
261 B
C

//
// Created by aurailus on 02/12/18.
//
#pragma once
enum class ShaderMod {
NONE = 0,
ROTATE_X,
ROTATE_Y,
ROTATE_Z,
SWAY_ATTACHED,
SWAY_FULL_BLOCK
};
enum class MeshMod {
NONE = 0,
OFFSET_X,
OFFSET_Y,
OFFSET_Z,
ROTATE_X,
ROTATE_Y,
ROTATE_Z
};