// // Created by aurailus on 02/12/18. // #pragma once enum class ShaderMod { NONE = 0, ROTATE_X, ROTATE_Y, ROTATE_Z, SWAY_ATTACHED, SWAY_FULL_BLOCK }; enum class MeshMod { NONE = 0, OFFSET_X, OFFSET_Y, OFFSET_Z, ROTATE_X, ROTATE_Y, ROTATE_Z };