Zepha/src/lua/LocalLuaParser.cpp

195 lines
6.4 KiB
C++

//
// Created by aurailus on 17/12/18.
//
#include "LocalLuaParser.h"
#include "client/Client.h"
#include "ErrorFormatter.h"
#include "lua/ModException.h"
#include "register/RegisterItem.h"
#include "register/RegisterBlock.h"
#include "register/RegisterBiome.h"
#include "register/RegisterKeybind.h"
// Usertypes
#include "usertype/Target.h"
#include "usertype/Player.h"
#include "usertype/Entity.h"
#include "usertype/Inventory.h"
#include "usertype/Dimension.h"
#include "usertype/ItemStack.h"
#include "usertype/InventoryList.h"
#include "usertype/AnimationManager.h"
#include "usertype/GuiElement.h"
// Modules
#include "modules/Time.h"
#include "modules/Message.h"
#include "modules/Dimension.h"
#include "modules/Structure.h"
// Util
#include "lua/register/CreateRegister.h"
LocalLuaParser::LocalLuaParser(LocalSubgame& game) : LuaParser(game) {}
void LocalLuaParser::init(WorldPtr world, PlayerPtr player, Client& client) {
this->client = &client;
lua.open_libraries(sol::lib::base, sol::lib::string, sol::lib::math, sol::lib::table, sol::lib::debug);
loadApi(world, player);
try {
runFileSandboxed("base/init");
for (string mod : modLoadOrder) if (mod != "base") runFileSandboxed(mod + "/init");
}
catch (sol::error r) {
string err = r.what();
std::cout << Log::err << err << Log::endl;
vec<string> lines;
{
string line;
std::stringstream textStream(err);
while (std::getline(textStream, line, '\n')) lines.emplace_back(line);
}
for (const let& line : lines) {
usize fileNameStart = line.find('/');
if (fileNameStart == string::npos) continue;
usize lineNumStart = line.find(':', fileNameStart + 1);
if (lineNumStart == string::npos) continue;
usize lineNumEnd = line.find(':', lineNumStart + 1);
if (lineNumEnd == string::npos) continue;
string fullPath = line.substr(0, lineNumStart);
fullPath.erase(std::remove_if(fullPath.begin(), fullPath.end(), isspace), fullPath.end());
fileNameStart = fullPath.find('/');
string modName = fullPath.substr(0, fileNameStart);
if (modName == "base") continue;
let iter = mods.find(modName);
if (iter == mods.end()) continue;
for (const let& file : iter->second.files) {
if (file.path != fullPath) continue;
let msg = ErrorFormatter::formatError(fullPath,
std::stoi(line.substr(lineNumStart + 1, lineNumEnd - lineNumStart - 1)),
err, file.file);
throw ModException(msg);
}
}
throw ModException(err);
}
// client.renderer.window.input.setCallback(Util::bind_this(&keybinds, &LuaKeybindHandler::keybindHandler));
}
void LocalLuaParser::update(double delta) {
accumulatedDelta += delta;
while (accumulatedDelta > static_cast<double>(UPDATE_STEP)) {
safe_function(core["__builtin"]["update_entities"], static_cast<double>(UPDATE_STEP));
safe_function(core["__builtin"]["update_delayed_functions"]);
accumulatedDelta -= static_cast<double>(UPDATE_STEP);
}
}
void LocalLuaParser::addMod(const LuaMod& mod) {
mods.emplace(mod.config.name, mod);
}
void LocalLuaParser::setModLoadOrder(const vec<string> order) {
modLoadOrder = order;
}
void LocalLuaParser::loadApi(WorldPtr world, PlayerPtr player) {
//Create Zepha Table
core = lua.create_table();
lua["zepha"] = core;
core["__builtin"] = lua.create_table();
// Types
Api::Usertype::Target::bind(Api::State::CLIENT, lua, core);
Api::Usertype::Entity::bind(Api::State::CLIENT, lua, core);
Api::Usertype::Inventory::bind(Api::State::CLIENT, lua, core);
Api::Usertype::Dimension::bind(Api::State::CLIENT, lua, core);
Api::Usertype::ItemStack::bind(Api::State::CLIENT, lua, core);
Api::Usertype::LocalPlayer::bind(Api::State::CLIENT, lua, core);
Api::Usertype::GuiElement::bind(lua, core, player.l()->getRoot());
Api::Usertype::InventoryList::bind(Api::State::CLIENT, lua, core);
Api::Usertype::LocalAnimationManager::bind(Api::State::CLIENT, lua, core);
core["client"] = true;
core["player"] = Api::Usertype::LocalPlayer(player);
// Modules
modules.emplace_back(std::make_unique<Api::Module::Time>(Api::State::CLIENT, lua, core));
modules.emplace_back(std::make_unique<Api::Module::Message>(Api::State::CLIENT, core, game, **world));
modules.emplace_back(std::make_unique<Api::Module::Dimension>(Api::State::CLIENT, core, game, **world));
modules.emplace_back(std::make_unique<Api::Module::Structure>(Api::State::CLIENT, core, game, **world));
// Register
auto& game = static_cast<LocalSubgame&>(this->game);
Api::Util::createRegister(lua, core, "mesh");
Api::Util::createRegister(lua, core, "item",
[&](const string& iden) { RegisterItem::client(core, game, iden); });
Api::Util::createRegister(lua, core, "block",
[&](const string& iden) { RegisterBlock::client(core, game, iden); });
Api::Util::createRegister(lua, core, "biome",
[&](const string& iden) { RegisterBiome::client(core, game, iden); });
Api::Util::createRegister(lua, core, "keybind",
[&](const string& iden) { RegisterKeybind::client(core, client->renderer.window.input, refs, iden); });
Api::Util::createRegister(lua, core, "blockmodel");
Api::Util::createRegister(lua, core, "entity", nullptr, "entities");
// Keybind Variables
core["keys"] = lua.create_table();
core["keycodes"] = lua.create_table();
for (unsigned short i = 0; i < 350; i++) {
auto key = ::Util::getKeyStr(i);
if (!key.empty()) {
core["keys"][key] = i;
core["keycodes"][i] = key;
}
}
bindModules();
lua.set_function("require", &LocalLuaParser::runFileSandboxed, this);
lua["dofile"] = lua["loadfile"] = lua["require"];
}
sol::protected_function_result LocalLuaParser::runFileSandboxed(const std::string& file) {
size_t modname_length = file.find('/');
if (modname_length == std::string::npos)
throw std::runtime_error("Error opening \"" + file + "\", specified file is invalid.");
std::string modname = file.substr(0, modname_length);
let iter = mods.find(modname);
if (iter == mods.end()) throw std::runtime_error("Error opening \"" + file + "\", mod not found.");
for (const LuaMod::File& f : iter->second.files) {
if (f.path != file) continue;
sol::environment env(lua, sol::create, lua.globals());
env["_PATH"] = f.path.substr(0, f.path.find_last_of('/') + 1);
env["_FILE"] = f.path;
env["_MODNAME"] = modname;
using Pfr = sol::protected_function_result;
let res = lua.safe_script(f.file, env,
[](lua_State*, Pfr pfr) -> Pfr { throw static_cast<sol::error>(pfr); },
"@" + f.path, sol::load_mode::text);
return res;
}
throw std::runtime_error("Error opening \"" + file + "\", file not found.");
}