.. |
engine
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Synchronize block interaction callbacks, wieldlists, etc. Breaking broke
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2020-07-28 14:11:11 -07:00 |
AnimChannel.cpp
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Not-working userdata customization point think
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2019-08-31 23:58:38 -07:00 |
AnimChannel.h
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Optimize *all* of the imports across *every single file*.. damn.
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2020-07-06 18:34:59 -07:00 |
AnimationSegment.h
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Not-working userdata customization point think
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2019-08-31 23:58:38 -07:00 |
AnimationState.cpp
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Optimize *all* of the imports across *every single file*.. damn.
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2020-07-06 18:34:59 -07:00 |
AnimationState.h
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Optimize *all* of the imports across *every single file*.. damn.
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2020-07-06 18:34:59 -07:00 |
Collidable.cpp
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Tweak Game class, rename to Subgame class, refactor more of the lua API.
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2020-07-25 20:19:18 -07:00 |
Collidable.h
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Tweak Game class, rename to Subgame class, refactor more of the lua API.
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2020-07-25 20:19:18 -07:00 |
Entity.cpp
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Optimize *all* of the imports across *every single file*.. damn.
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2020-07-06 18:34:59 -07:00 |
Entity.h
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Optimize *all* of the imports across *every single file*.. damn.
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2020-07-06 18:34:59 -07:00 |
Model.cpp
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Optimize *all* of the imports across *every single file*.. damn.
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2020-07-06 18:34:59 -07:00 |
Model.h
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Update to sol3, vec3 customization, C++ 17 now required.
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2020-07-23 18:54:11 -07:00 |
ModelAnimation.cpp
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Not-working userdata customization point think
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2019-08-31 23:58:38 -07:00 |
ModelAnimation.h
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Optimize *all* of the imports across *every single file*.. damn.
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2020-07-06 18:34:59 -07:00 |
ModelBone.cpp
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Not-working userdata customization point think
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2019-08-31 23:58:38 -07:00 |
ModelBone.h
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Not-working userdata customization point think
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2019-08-31 23:58:38 -07:00 |