Zepha/src/util/Ray.h

32 lines
371 B
C++

//
// Created by aurailus on 30/12/18.
//
#pragma once
#include <cmath>
#include <glm/vec3.hpp>
class Player;
class Ray {
public:
Ray() = default;
explicit Ray(Player& player);
Ray(glm::vec3 pos, float yaw, float pitch);
void step(float scale);
glm::vec3 getEnd();
float getLength();
private:
glm::vec3 start;
glm::vec3 pos;
glm::vec3 dir;
};