Auri
eb12fa812a
Less intensive texture atlas code, support for in-atlas crops, better structures, biome tinting with other functions :)
...
Todo: Make the texturebuilder take advantage of the cropping support.
2021-09-30 15:50:59 -07:00
Auri
f532ee4fe6
Mod tweaks and perf improvements
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- zeus:flowers -> zeus:vegetation
- Added tall grass to zeus:vegetation
- Added new plants
- Better Voronoi diagram, output debug images
2021-09-26 16:22:07 -07:00
Auri
05af3222ee
Document StringParser because otherwise I'd have no idea what it's doing in two months.
2021-09-23 14:09:14 -07:00
Auri
a481f23dfd
WIP String function parser (for texture modifiers)
2021-09-22 21:57:45 -07:00
Auri
791bdd7eb1
Update file loading and mod config.
2021-09-06 18:33:01 -07:00
Auri
a08af1b260
Bump to C++ 20
2021-09-03 14:22:58 -07:00
Auri
f8a3889f6d
Optimize the MeshVertex format.
2021-08-04 22:17:40 -07:00
Auri
52ae370040
Entity collisions, gravity, & velocity.
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- Refactor Collision, fix deltatime bugs.
- Apply gravity to applicable entities.
- Add callbacks to ItemDef, unused so far.
- Reorganize and document LocalPlayer class.
- Give bees, rabbits, and test entities AI that is *so cute guys seriously look at it*.
- Plains biomes now have flowers.
2020-12-05 21:17:46 -08:00
Auri
7027c687fd
Document and revise Chunk class, and re-implement MapGen-side-lighting.
2020-11-10 17:00:29 -08:00
Auri
31df51d471
Formatting tweaks.
2020-11-08 18:04:56 -08:00
Auri
04e42b92cc
Immediate mode Biome registration, with documentation.
2020-11-08 18:03:03 -08:00
Auri
6d715546d8
Immediate mode Item registration, docs for Register(Block / Item)
2020-11-08 17:12:45 -08:00
Auri
54b3cd072f
Immediate mode for block instantiation.
2020-11-08 16:43:12 -08:00