Auri
921649b17b
Add some debug GUI back, fix CLion folder configuration.
2021-08-29 20:38:22 -07:00
Auri
9aec996b74
More Lua GuiElement functionality.
2021-08-24 01:48:53 -07:00
Auri
1c58797480
Connect Scene, Error Scene, stability, bugfixes
2021-08-23 23:31:29 -07:00
Auri
7285ba71f4
CallbackGroup madness
2021-08-22 11:58:52 -07:00
Auri
5bf82c4963
Lua parsing of Gui Elements!!!
2021-08-20 22:48:38 -07:00
Auri
1ec7598ac0
Expression Parsing
2021-08-20 16:19:10 -07:00
Auri
d8dac4d74e
BACKGROUND_HOVER style, hover events.
2021-08-19 20:45:39 -07:00
Auri
e41459090f
New GUI Wip with old style getters.
2021-08-19 13:33:08 -07:00
Auri
f8a3889f6d
Optimize the MeshVertex format.
2021-08-04 22:17:40 -07:00
Auri
e9d7fd0ee9
Performance Improvements, better MeshChunk.
2021-08-03 16:02:34 -07:00
Auri
4519147c84
Fix server diffing chunks to send
2021-07-07 15:39:04 -07:00
Auri
38bec3ab25
Fixed connection & many network packets.
2021-06-22 18:13:39 -07:00
Auri
4487997b92
Supercharged Serialization, Fixed Size types
...
- Serialization classes can now handle **all** trivially copyable types, all vectors / arrays of trivially copyable types, strings (and vectors / arrays of strings), and enums.
- Serialization classes are way shorter and more readable.
- FIXED SIZE integrs, floating points, and vecs
- Shorthands for pointers, vectors, and arrays
- More efficient use of memory in many places
- A lot of network stuff is using fixed-size integers now.
2021-06-21 22:09:35 -07:00
Auri
4b28437b80
Chunk Refactor
...
- compressed and decompressed chunks
- remove Lockable from chunk, chunks should be cloned across threads
- Benchmarks in Main, not ready for build
2021-06-20 17:50:45 -07:00
Auri
d4c9a431f2
Redo NetField, entity serialization & adjustments.
...
- NetField now has explicitly declared indexes to allow for easier debugging.
- Better serialization algorithm for ServerLuaEntity that allows for NetField::ALL
- better deserialization algorithm for LocalDimension and LocalPlayer that warns on unhandled Netfields.
- Documentation for usertype/Entity & ent/Entity & some subclasses.
- Partial setDimension implementation in LuaEntity
- Velocity in LuaEntity
- Collides and gravity properties in LuaEntity (yet unused)
- General cleanup and reorganization
2020-12-04 23:14:35 -08:00
Auri
a53f627acd
Server side messaging, fix right click in inventory.
2020-12-03 16:26:57 -08:00
Auri
eda8fe4a37
new structure format which is kinda broke.
2020-11-28 17:40:10 -08:00
Auri
e49ab18617
Apply new Code Styling to all files.
2020-11-08 22:57:34 -08:00
Auri
0879ae5493
PER DIMENSION MAPGEN!
...
* Per-MapGen Voronoi.
* More generalized Voronoi3D.
* Biome tags.
2020-11-08 18:49:17 -08:00
Auri
fb27da49cb
Remove unused CreateBlockModel class.
2020-11-08 18:14:51 -08:00
Auri
6d715546d8
Immediate mode Item registration, docs for Register(Block / Item)
2020-11-08 17:12:45 -08:00
Auri
54b3cd072f
Immediate mode for block instantiation.
2020-11-08 16:43:12 -08:00
Auri
5419d0a5f6
Bounds helper class, prioritize nearby existing chunks when sending to client.
2020-11-07 16:34:47 -08:00
Auri
a9a12a89d9
Removed ClientState entirely and restructured client data passing.
...
* Updated the fenv polyfill.
* Added a fromString helper to Address.
* Added documentation comments to some classes. More to come!
* Configured CLion code style settings.
2020-11-03 23:29:30 -08:00
Nicole Collings
31cdfbdaa8
reorganize ALL THE THINGS!!
2020-08-13 00:55:18 -07:00
Nicole Collings
71cbe034dd
Added thread safety to chunks & dimensions, reimplemented animations.
...
* Fixed air becoming invalid when placed with lua.
* Reimplemented client-side animations.
* Update AnimationManager Usertype to new format.
* Updated AnimationState & segment to be less icky.
* Updated some entity textures, added Mouse model and textures.
2020-08-06 16:15:23 -07:00
Nicole Collings
5d46a12077
Reimplement server entities, generic LuaEntity baseclass.
2020-08-05 15:26:15 -07:00
Nicole Collings
06cdc7b2df
Re-implement block breaking & interactions. Move PacketChannel & Type.
...
* Segfault when accessing player in release.
2020-08-03 11:34:35 -07:00
Nicole Collings
b312193969
Covariant Ptr type
2020-08-02 17:16:40 -07:00
Nicole Collings
6a90bb4875
BIG BOI REFACTOR FOR MULTIDIMENSIONS - Doesn't segfault so i'm commit~
2020-07-30 22:07:00 -07:00
Nicole Collings
38b75c212b
Synchronize block interaction callbacks, wieldlists, etc. Breaking broke
2020-07-28 14:11:11 -07:00
Nicole Collings
ad029752ef
Reorganize filesystem.
2020-07-26 19:59:03 -07:00
Nicole Collings
e45baf8901
Remove exit(1)s, fix main menu error handler.
2020-07-26 18:21:33 -07:00
Nicole Collings
ca3f99fdc7
Tweak Game class, rename to Subgame class, refactor more of the lua API.
2020-07-25 20:19:18 -07:00
Nicole Collings
3de0c561e2
Generalize Game class for use with Lua Api Modules
...
In the future, I would like to split item and block defs in two arrays,
and put all definitions inside a `defs` class.
2020-07-25 11:55:48 -07:00
Nicole Collings
d56d6f890a
Update to sol3, vec3 customization, C++ 17 now required.
2020-07-23 18:54:11 -07:00
Nicole Collings
a5e57716ee
Rewrite inventory networking, player networking, tools.
...
+ Made wield and hand lists.
+ Made tool props & block defenses.
+ Crazyblocks mod to test various API features.
2020-07-21 19:33:26 -07:00
Nicole Collings
b3c52031c4
Optimizations, Asynchronous MapGen packets.
2020-07-16 19:38:25 -07:00
Nicole Collings
3c560c8ca2
MapGen rewrite pt. 1 - has DensityBehavior code.
2020-07-15 23:25:39 -07:00
Nicole Collings
4b3a3b36bc
Move src/util/net to src/net, src/server to src/net/server.
2020-07-06 20:00:00 -07:00
Nicole Collings
4ed852255d
Optimize *all* of the imports across *every single file*.. damn.
2020-07-06 18:34:59 -07:00
Nicole Collings
2380c7ea31
Add a mutex to Chunk, safeguard all existing reads/writes.
...
* Clean up more imports.
* Create FileManipulator class.
2020-07-06 14:00:46 -07:00
Nicole Collings
7cdd9bc270
Clean up BlockChunk
2020-06-21 12:52:13 -07:00
Nicole Collings
d38b81705f
Added Vector functionality, remove venus parser, add new blocks.
...
- Add colored lights to default for testing
- Add vector divide function
- Remove Venus Parser
2020-06-20 23:36:13 -07:00
Nicole Collings
0bfe269308
Split lighting functionality and block functionality
2020-05-26 17:16:56 -07:00
Nicole Collings
83dc74004e
Refactor LuaKeybindHandler, Error catching on keybinds and callbacks.
...
* Hotwheel implementation pt 1
2020-05-07 17:21:56 -07:00
Nicole Collings
b9b3db77fd
Fix client-side segfault with uninitialized values.
2020-04-16 22:59:30 -07:00
Nicole Collings
49d9ad73ae
Remove SerialGuiElement, use LuaGuiElement in GuiBuilder
2020-04-13 18:10:39 -07:00
Nicole Collings
afa1b5621d
LocalGuiElement
2020-04-13 16:33:15 -07:00
Nicole Collings
a59e1d2a82
Various shit.
2020-04-06 17:18:57 -07:00