Zepha/src/client/entity/ParticleEntity.h

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#pragma once
#include "util/Types.h"
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#include "world/dim/ent/DrawableEntity.h"
class BlockDef;
class ParticleEntity : public DrawableEntity {
public:
ParticleEntity(SubgamePtr game, DimensionPtr dim, vec3 pos, BlockDef& block);
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void update(f64 delta, vec3 player);
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void draw(Renderer& renderer) override;
f32 time = 0;
private:
vec3 vel;
};