2019-07-15 13:32:05 -07:00
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# Zeus Voxel Engine
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2019-04-09 15:55:00 -07:00
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2019-07-24 00:55:18 -07:00
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[![Codacy Rating](https://img.shields.io/codacy/grade/fb6fa8dbb8254a91a2f4c06fae5f1347.svg?logo=codacy)](https://app.codacy.com/app/Aurailus/Zeus_cpp?utm_source=github.com&utm_medium=referral&utm_content=Aurailus/Zeus_cpp&utm_campaign=Badge_Grade_Settings)
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2019-08-21 15:38:47 -07:00
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[![Discord Badge](https://img.shields.io/discord/416379773976051712.svg?color=7289DA&label=discord&logo=discord&logoColor=white)](https://discord.gg/sT7APUG)
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2019-07-24 00:55:18 -07:00
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[![GitHub Commit](https://img.shields.io/github/commit-activity/m/aurailus/zeus_cpp.svg?logo=github&label=commit%20activity)](https://github.com/Aurailus/Zeus_cpp/commits/master)
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2019-07-23 20:33:59 -07:00
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2019-07-15 13:32:05 -07:00
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A highly moddable, fast, extensible C++ Voxel Game. Sounds like all the other ones right? Well - This one's better.
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This project is very early in development, and is not in a usable form right now without extensive configuration (undocumented at this point in time).
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2019-04-09 15:55:25 -07:00
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2019-07-24 18:00:28 -07:00
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(c) 2018-2019 Nicole Collings, All Rights Reserved.
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2019-07-15 13:32:05 -07:00
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You do not have permission to redistribute, copy, or share this work without my explicit written permission.
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You may download the repository and compile it for personal use or potential contributions.
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Please contact me if you have any questions or special requests.
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