biomes/frost_land/nodes.lua

127 lines
3.7 KiB
Lua

minetest.register_node("frost_land:frost_land_leaves_1", {
description = "frost_land Blue Leaves",
drawtype = "allfaces_optional",
waving = 1,
tiles = {"frost_leaves_1.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {""}, rarity = 20},
{items = {"frost_land:frost_land_leaves_1"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = after_place_leaves,
})
minetest.register_node("frost_land:frost_land_leaves_2", {
description = "frost_land Yellow Leaves",
drawtype = "allfaces_optional",
waving = 1,
tiles = {"frost_leaves_2.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {""}, rarity = 20},
{items = {"frost_land:frost_land_leaves_2"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = after_place_leaves,
})
minetest.register_node("frost_land:frost_land_grass", {
description = "Frost Land Grass",
tiles = {"frost_land_grass.png", "default_dirt.png",
{name = "default_dirt.png^frost_land_grass_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.25},
}),
})
minetest.register_node("frost_land:frost_land_wood", {
description = "Frost Land Wood",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"frost_land_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("frost_land:frost_land_tree", {
description = "Frost Land Tree",
tiles = {"frost_land_tree_top.png", "frost_land_tree_top.png",
"frost_land_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("frost_land:frost_land_sapling", {
description = "Frost Land Sapling",
drawtype = "plantlike",
tiles = {"frost_land_sapling.png"},
inventory_image = "frost_land_sapling.png",
wield_image = "frost_land_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_frost_land_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"frost_land:frost_land_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
if minetest.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"frost_land:frost_land_sapling", grow_new_frost_land_tree, "soil"},
})
end
local function grow_new_frost_land_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(300, 1500))
return
end
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x-1, y = pos.y, z = pos.z-1}, modpath.."/schematics/frost_tree_1.mts", "0", nil, false)
end