minetest.register_node("frost_land:frost_land_leaves_1", { description = "frost_land Blue Leaves", drawtype = "allfaces_optional", waving = 1, tiles = {"frost_leaves_1.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {""}, rarity = 20}, {items = {"frost_land:frost_land_leaves_1"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves, }) minetest.register_node("frost_land:frost_land_leaves_2", { description = "frost_land Yellow Leaves", drawtype = "allfaces_optional", waving = 1, tiles = {"frost_leaves_2.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {""}, rarity = 20}, {items = {"frost_land:frost_land_leaves_2"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves, }) minetest.register_node("frost_land:frost_land_grass", { description = "Frost Land Grass", tiles = {"frost_land_grass.png", "default_dirt.png", {name = "default_dirt.png^frost_land_grass_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.25}, }), }) minetest.register_node("frost_land:frost_land_wood", { description = "Frost Land Wood", paramtype2 = "facedir", place_param2 = 0, tiles = {"frost_land_wood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("frost_land:frost_land_tree", { description = "Frost Land Tree", tiles = {"frost_land_tree_top.png", "frost_land_tree_top.png", "frost_land_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("frost_land:frost_land_sapling", { description = "Frost Land Sapling", drawtype = "plantlike", tiles = {"frost_land_sapling.png"}, inventory_image = "frost_land_sapling.png", wield_image = "frost_land_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_frost_land_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "frost_land:frost_land_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) if minetest.get_modpath("bonemeal") ~= nil then bonemeal:add_sapling({ {"frost_land:frost_land_sapling", grow_new_frost_land_tree, "soil"}, }) end local function grow_new_frost_land_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(300, 1500)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x-1, y = pos.y, z = pos.z-1}, modpath.."/schematics/frost_tree_1.mts", "0", nil, false) end