biomes/badland/mapgen.lua

173 lines
4.7 KiB
Lua

-- Badland
minetest.register_biome({
name = "badland",
node_top = "badland:badland_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 1,
node_riverbed = "badland:badland_grass",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000,
y_min = 6,
heat_point = 71,
humidity_point = 84,
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"badland:badland_grass"},
sidelen = 16,
fill_ratio = 0.35,
biomes = {"badland"},
decoration = {
"badland:badland_grass_1", "badland:badland_grass_2", "badland:badland_grass_3", "badland:badland_grass_4", "badland:badland_grass_5",
}
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"badland:badland_grass"},
sidelen = 16,
fill_ratio = 0.02,
biomes = {"badland"},
decoration = {
"badland:pumpkin_block",
}
})
---------------------------------------Bush
minetest.register_decoration({
name = "badland:badland_brush",
deco_type = "schematic",
place_on = {"badland:badland_grass"},
place_offset_y = 0,
sidelen = 16,
fill_ratio = 0.008265,
biomes = {"badland"},
y_max = 31000,
y_min = -20,
schematic = minetest.get_modpath("badland").."/schematics/badland_bush.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
----------------------------------Log 1
minetest.register_decoration({
name = "badland:badland_log_1",
deco_type = "schematic",
place_on = {"badland:badland_grass"},
place_offset_y = 0,
sidelen = 16,
fill_ratio = 0.008265,
biomes = {"badland"},
y_max = 31000,
y_min = -20,
schematic = minetest.get_modpath("badland").."/schematics/badland_log_1.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
----------------------------------Log 2
minetest.register_decoration({
name = "badland:badland_log_2",
deco_type = "schematic",
place_on = {"badland:badland_grass"},
place_offset_y = 0,
sidelen = 16,
fill_ratio = 0.008265,
biomes = {"badland"},
y_max = 31000,
y_min = -20,
schematic = minetest.get_modpath("badland").."/schematics/badland_log_2.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
-----------------------Trees
minetest.register_decoration({
name = "badland:badland_tree_1",
deco_type = "schematic",
place_on = {"badland:badland_grass"},
place_offset_y = 0,
sidelen = 16,
fill_ratio = 0.002265,
biomes = {"badland"},
y_max = 31000,
y_min = -20,
schematic = minetest.get_modpath("badland").."/schematics/badland_tree_1.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "badland:badland_tree_2",
deco_type = "schematic",
place_on = {"badland:badland_grass"},
place_offset_y = 0,
sidelen = 16,
fill_ratio = 0.002265,
biomes = {"badland"},
y_max = 31000,
y_min = -20,
schematic = minetest.get_modpath("badland").."/schematics/badland_tree_2.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "badland:badland_tree_3",
deco_type = "schematic",
place_on = {"badland:badland_grass"},
place_offset_y = 0,
sidelen = 16,
fill_ratio = 0.002265,
biomes = {"badland"},
y_max = 31000,
y_min = -20,
schematic = minetest.get_modpath("badland").."/schematics/badland_tree_3.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
---------------------Racine
minetest.register_decoration({
name = "badland:racine_1",
deco_type = "schematic",
place_on = {"badland:badland_grass"},
place_offset_y = 0,
sidelen = 16,
fill_ratio = 0.000665,
biomes = {"badland"},
y_max = 31000,
y_min = -20,
schematic = minetest.get_modpath("badland").."/schematics/racine_1.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
---------------------------Puit
minetest.register_decoration({
name = "badland:puit_1",
deco_type = "schematic",
place_on = {"badland:badland_grass"},
place_offset_y = 0,
sidelen = 16,
fill_ratio = 0.000165,
biomes = {"badland"},
y_max = 31000,
y_min = -20,
schematic = minetest.get_modpath("badland").."/schematics/puit_1.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"badland:badland_grass"},
sidelen = 16,
fill_ratio = 0.02,
biomes = {"badland"},
decoration = {
"japaneseforest:red_firefly", "japaneseforest:orange_firefly", "default:firefly",
}
})