Sound Pack for Minetest
Description:
A Minetest mod that provides a set of free sounds & methods. It is intended as a more universal method for adding sounds to games than depending on MTG & default for sounds only.
As of right now, only sounds from default mod have been added.
Licensing:
Sound file sources & licensing:
Filename (sounds_) / Source | Author | License | Notes |
---|---|---|---|
apple_bite | sonicmariobrotha | CC0 | |
bird* | Jc Guan | CC0 | |
boing | reelworldstudio | CC0 | |
cow_moo* | JosephSardin | CC0 | |
dig_choppy.* | Sheyvan | CC0 | |
dig_cracky.* | Benboncan | CC BY 3.0 | |
dig_crumbly | Mito551 | CC BY-SA 3.0 | |
dig_snappy | blukotek | CC0 | |
dirt_step.* | Mito551 | CC BY-SA 3.0 | |
entity_hit | sonictechtonic | CC BY 3.0 | |
explosion | JuveriSetila | CC0 | |
fuse | Ned Bouhalassa | CC0 | |
gallop_01 | Alan McKinney (alanmcki) | CC BY 3.0 | |
gallop_02 | Alan McKinney (alanmcki) | CC BY 3.0 | |
glass_break.1 | cmusounddesign | CC BY 3.0 | |
glass_break.2 | Tomlija | CC BY 3.0 | |
glass_break.3 | lsprice | CC BY 3.0 | |
glass_step | Mito551 | CC BY-SA 3.0 | |
grass_step.* | Mito551 | CC BY-SA 3.0 | |
gravel_dig.* | lolamadeus | CC0 | |
gravel_dug.* | lolamadeus | CC0 | |
gravel_step | Mito551 | CC BY-SA 3.0 | |
horse_neigh_01 | GoodListener | CC BY 3.0 | |
horse_neigh_02 | foxen10 | CC0 | |
horse_snort_01 | madklown | CC0 | |
horse_snort_02 | 0_ciz | CC0 | |
ice_dig.* | dheming | CC BY 3.0 | |
ice_dug | Angel_Perez_Grandi | CC BY 3.0 | |
ice_step.* | InspectorJ | CC BY 3.0 | |
metal_dig | yadronoff | CC BY 3.0 | |
metal_dug.* | qubodup | CC0 | |
metal_place.* | Ogrebane | CC0 | |
metal_step.* | mypantsfelldown | CC0 | |
node_dug.* | Mito551 | CC BY-SA 3.0 | |
node_place* | Mito551 | CC BY-SA 3.0 | |
pencil_erase | damsur | CC0 | |
pencil_write | NachtmahrTV | CC0 | |
quail | PrincessGrace | CC0 | |
sand_step.* | worthahep88 | CC0 | |
snow_step.* | Ryding | CC0 | |
step_hard.* | Erdie | CC BY 3.0 | |
water_step.1 | AGFX | CC BY 3.0 | |
water_step.2 | AGFX | CC BY 3.0 | |
water_step.3 | AGFX | CC BY 3.0 | |
water_step.4 | AntumDeluge | CC0 | generated with Audacity |
wood_step.* | Mito551 | CC BY-SA 3.0 |
Usage:
If your mod depends on default for node sounds only, then you can easily switch to sounds. Simply add default & sounds as optional dependencies in your mod.conf. sounds aliases or overrides methods used by default to its own. For example default.node_sound_dirt_defaults.
Example code:
function sounds.node_dirt(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_dirt_step", gain=0.4}
tbl.dug = tbl.dug or {name="sounds_dirt_step", gain=1.0}
tbl.place = tbl.place or {name="sounds_node_place_soft", gain=1.0}
sounds.node(tbl)
return tbl
end
default.node_sound_dirt_defaults = sounds.node_dirt
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