# textdomain:equip_exam # Translators: # Any attribute keys not listed here can be added manually. Just replace # underscores ("_") with spaces (" ") and append it with ": @1" and it # will be translated. # # For example: In the `building_blocks` mod, some nodes and items have # the "slab_desc" attribute. To translate it, add the following line: # # slab desc: @1= # general Equipment Examiner= Specs:= specs unavailable= Close= Technical@nNames= yes= no= Name: @1= ID: @1= Mod: @1= Description: @1= Type: @1= # tool Tool:= node drop level: @1= repair disabled: @1= anvil repair disabled: @1= uses: @1= replace empty with: @1= # node Node:= attached: @1= dig immediate: @1= added fall damage: @1= hand breakable: @1= bouncy: @1= colorable: @1= rail-like: @1= jump disabled: @1= fall: @1= liquid boyancy: @1= level: @1= slippery: @1= drops: @1= ground content: @1= replaced on build: @1= sunlight propagates: @1= walkable: @1= pointable: @1= diggable: @1= climbable: @1= floodable: @1= liquid type: @1= drawtype: @1= # tool & node mine level: @1= chop level: @1= dig level: @1= snap level: @1= explosive level: @1= light level: @1= # weapon Weapon:= attack: @1= # armor Armor:= defense: @1= head def.: @1= torso def.: @1= legs def.: @1= feet def.: @1= shield def.: @1= healing: @1= radiation: @1= # entity punch operable: @1= # other & meta Other:= Meta:= groups:= inventory image: @1= wield image: @1= flammable: @1= immortal: @1= color: @1= meat: @1= eatable: @1= wool: @1= metal: @1= weapon: @1= heavy: @1= speed interval: @1= range: @1= texture: @1= texture alpha mode: @1= stackable: @1= stack max: @1= slots: @1= style: @1= not in creative inventory: @1= liquids pointable: @1= palette: @1= palette index: @1= durability: @1= wear: @1= emits light: @1= backface culling: @1= mesh: @1= paramtype: @1= paramtype2: @1= on rotate: @1= infotext: @1= liquid viscosity: @1= drowning: @1= liquid alternative flowing: @1= liquid range: @1= liquid renewable: @1= liquid alternative source: @1= waving: @1= wallmounted: @1= legacy wallmounted: @1= # xdecor / workbench workbench repairable: @1= # 3d_armor preview: @1= subtype: @1= # shields reciprocate damage: @1= # throwing target: @1= on hit sound: @1= allow protected: @1= mass: @1= strength: @1= # sling:sling cooldown: @1= delay: @1= sound: @1= # technic wear represents: @1=