Fix spawners could be moved to non integer positions causing relative y-pos check to always faile
Add comments Show reason why spawner didn't spawn last time in spawner debug infomaster
parent
15e5a72a9a
commit
ba0b80282e
2
init.lua
2
init.lua
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@ -8,7 +8,7 @@
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--
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-------------------------------------------------------------------------------
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local version = "0.0.9"
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local version = "0.0.10"
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if adv_spawning ~= nil then
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core.log("error", "MOD: adv_spawning requires adv_spawning variable to be available")
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78
internal.lua
78
internal.lua
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@ -373,7 +373,7 @@ end
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-- @param minp (OPTIONAL) override spawner defaults
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-- @param maxp (OPTIONAL) override spawner defaults
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-- @param ignore_active_area set to true for mapgen spawning
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-- @return successfull true/false, permanent_error true,false
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-- @return successfull true/false, permanent_error true,false, reason_string
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--------------------------------------------------------------------------------
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function adv_spawning.handlespawner(spawnername,spawnerpos,minp,maxp,ignore_active_area)
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@ -382,7 +382,7 @@ function adv_spawning.handlespawner(spawnername,spawnerpos,minp,maxp,ignore_acti
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if not adv_spawning.check_daytime(spawndef.daytimes) then
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adv_spawning.log("info","didn't meet daytime check")
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return false,nil
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return false,nil, "daytimecheck failed"
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end
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local max_x = spawnerpos.x + adv_spawning.spawner_distance/2
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@ -412,15 +412,16 @@ function adv_spawning.handlespawner(spawnername,spawnerpos,minp,maxp,ignore_acti
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new_pos.x = math.random(min_x,max_x)
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new_pos.z = math.random(min_z,max_z)
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local yreason = "ukn"
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--check if entity is configured to spawn at surface
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if spawndef.relative_height == nil or
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(spawndef.relative_height.max ~= nil and
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spawndef.relative_height.max <= 1) then
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new_pos.y = adv_spawning.get_surface(lower_y,upper_y,new_pos,
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new_pos.y, yreason = adv_spawning.get_surface(lower_y,upper_y,new_pos,
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spawndef.spawn_inside)
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else
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new_pos.y = adv_spawning.get_relative_pos(lower_y,upper_y,new_pos,
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new_pos.y, yreason = adv_spawning.get_relative_pos(lower_y,upper_y,new_pos,
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spawndef.spawn_inside,
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spawndef.relative_height,
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spawndef.absolute_height)
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@ -432,21 +433,22 @@ function adv_spawning.handlespawner(spawnername,spawnerpos,minp,maxp,ignore_acti
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adv_spawning.log("info",
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minetest.pos_to_string(new_pos) .. " didn't find a suitable y pos "
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.. lower_y .. "<-->" .. upper_y )
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return false,nil
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return false, nil, "didn't find a valid ypos at " .. minetest.pos_to_string(new_pos)
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.. " " .. lower_y .. "<-->" .. upper_y .. " rsn: " .. yreason
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end
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--check absolute height
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if not adv_spawning.check_absolute_height(new_pos,spawndef.absolute_height) then
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adv_spawning.log("info",
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minetest.pos_to_string(new_pos) .. " didn't meet absolute height check")
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return false,true
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return false, true, "absolute height check failed"
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end
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--check active area
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if not ignore_active_area and not adv_spawning.check_active_block(new_pos) then
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adv_spawning.log("info",
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minetest.pos_to_string(new_pos) .. " didn't meet active area check")
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return false,nil
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return false, nil , "area check failed"
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end
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--check surface
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@ -459,7 +461,7 @@ function adv_spawning.handlespawner(spawnername,spawnerpos,minp,maxp,ignore_acti
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minetest.pos_to_string(new_pos) ..
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" didn't meet surface check, is: " ..
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minetest.get_node({x=new_pos.x,z=new_pos.z,y=new_pos.y-1}).name)
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return false,nil
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return false, nil, "surface check failed"
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end
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--flat area check
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@ -470,7 +472,7 @@ function adv_spawning.handlespawner(spawnername,spawnerpos,minp,maxp,ignore_acti
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spawndef.surfaces) then
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adv_spawning.log("info",
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minetest.pos_to_string(new_pos) .. " didn't meet flat area check")
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return false,nil
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return false, nil, "flat area check failed"
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end
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--check collisionbox
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@ -485,28 +487,28 @@ function adv_spawning.handlespawner(spawnername,spawnerpos,minp,maxp,ignore_acti
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if not checkresult then
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adv_spawning.log("info",
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minetest.pos_to_string(new_pos) .. " didn't meet collisionbox check")
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return false,nil
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return false, nil, "collision box check failed"
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end
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--check entities around
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if not adv_spawning.check_entities_around(new_pos,spawndef.entities_around) then
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adv_spawning.log("info",
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minetest.pos_to_string(new_pos) .. " didn't meet entities check")
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return false,nil
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return false, nil, "entitie around check failed"
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end
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--check nodes around
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if not adv_spawning.check_nodes_around(new_pos,spawndef.nodes_around) then
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adv_spawning.log("info",
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minetest.pos_to_string(new_pos) .. " didn't meet nodes check")
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return false,nil
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return false, nil, "nodes around check failed"
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end
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--check light around
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if not adv_spawning.check_light_around(new_pos,spawndef.light_around) then
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adv_spawning.log("info",
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minetest.pos_to_string(new_pos) .. " didn't meet light check")
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return false,nil
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return false, nil, "light check failed"
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end
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-- ONLY use this if you have luajit
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@ -514,31 +516,37 @@ function adv_spawning.handlespawner(spawnername,spawnerpos,minp,maxp,ignore_acti
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-- if not adv_spawning.check_light_around_voxel(new_pos,spawndef.light_around) then
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-- adv_spawning.log("info",
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-- minetest.pos_to_string(new_pos) .. " didn't meet light check")
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-- return false,nil
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-- return false, nil, "luajit light check failed"
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-- end
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--check humidity
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if not adv_spawning.check_humidity_around(new_pos,spawndef.humidity_around) then
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adv_spawning.log("info",
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minetest.pos_to_string(new_pos) .. " didn't meet humidity check")
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return false,nil
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return false, nil, "humidity check failed"
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end
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--check temperature
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if not adv_spawning.check_temperature_around(new_pos,spawndef.temperature_around) then
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adv_spawning.log("info",
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minetest.pos_to_string(new_pos) .. " didn't meet temperature check")
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return false,nil
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return false, nil, "temperature check failed"
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end
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--custom check
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if (spawndef.custom_check ~= nil and
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type(spawndef.custom_check) == "function") then
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local retval, reason = spawndef.custom_check(new_pos,spawndef)
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if not reason then
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reason = "custom check failed"
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end
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if not spawndef.custom_check(new_pos,spawndef) then
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if not retval then
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adv_spawning.log("info",
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minetest.pos_to_string(new_pos) .. " didn't meet custom check")
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return false,nil
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return false, nil, reason
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end
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end
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@ -570,30 +578,47 @@ function adv_spawning.get_surface(y_min,y_max,new_pos,spawn_inside)
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local top_pos = { x=new_pos.x, z=new_pos.z, y=y_max}
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local bottom_pos = { x=new_pos.x, z=new_pos.z, y=y_min}
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-- get list of all nodes within our y-range we could spawn within
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local spawnable_nodes =
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minetest.find_nodes_in_area(bottom_pos, top_pos, spawn_inside)
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-- if there ain't a single node to spawn within get out of here
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if #spawnable_nodes == 0 then
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return nil
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return nil, "no spawnable nodes at all"
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end
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local spawnable_node_passed = false
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-- loop from topmost position to bottom
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for i=y_max, y_min, -1 do
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-- get current position
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local pos = { x=new_pos.x,z=new_pos.z,y=i}
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-- if the node at current position ain't one of those we can spawn within
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if not adv_spawning.contains_pos(spawnable_nodes,pos) then
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-- get more information about this node
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local node = minetest.get_node(pos)
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local text = "false"
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if spawnable_node_passed then
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text = "true"
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end
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-- if node ain't unloaded and we did already see a spawnable node above
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-- return position above as pos to spawn
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if node.name ~= "ignore" and
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spawnable_node_passed then
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return i+1
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return i+1, "pos found"
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end
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else
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-- set marker about having seen a spawnable node above
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spawnable_node_passed = true
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end
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end
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return nil
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return nil, "no matching node, nodecnt: " .. #spawnable_nodes
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end
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--------------------------------------------------------------------------------
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@ -612,7 +637,8 @@ function adv_spawning.get_relative_pos(y_min,y_max,new_pos,spawn_inside,relative
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if y_val == nil then
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if (relative_height.min ~= nil or
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relative_height.max ~= nil) then
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return nil
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return nil, "y_pos not witing range of "
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.. relative_height.min .. "<-->" .. relative_height.max
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else
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y_val = y_min
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end
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@ -636,17 +662,17 @@ function adv_spawning.get_relative_pos(y_min,y_max,new_pos,spawn_inside,relative
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if top_pos.y < bottom_pos.y then
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--print("Invalid interval: " .. bottom_pos.y .. "<-->" .. top_pos.y)
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return nil
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return nil, "invalid interval: " .. bottom_pos.y .. "<-->" .. top_pos.y
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end
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local spawnable_nodes =
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minetest.find_nodes_in_area(bottom_pos, top_pos, spawn_inside)
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if #spawnable_nodes > 0 then
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return spawnable_nodes[math.random(1,#spawnable_nodes)].y
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return spawnable_nodes[math.random(1,#spawnable_nodes)].y, "rpos found"
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else
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--print("no suitable nodes" .. bottom_pos.y .. "<-->" .. top_pos.y)
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return nil
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return nil, "no spawnable nodes found around"
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end
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end
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@ -1225,7 +1251,7 @@ function adv_spawning.check_flat_area(new_pos,flat_area,spawn_inside,surfaces)
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local required_nodes = (range*2+1)*(range*2+1) - current_deviation
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if surface == nil then
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if surfaces == nil then
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local ground_nodes =
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minetest.find_nodes_in_area(back_left, front_right, spawn_inside)
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@ -61,13 +61,17 @@ function adv_spawning.seed_step(self,dtime)
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end
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while tries > 0 do
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local successfull, permanent_error, reason =
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adv_spawning.handlespawner(key,self.object:getpos())
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if adv_spawning.handlespawner(key,self.object:getpos()) then
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if successfull then
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self.spawning_data[key] =
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adv_spawning.spawner_definitions[key].spawn_interval
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self.spawn_fail_reasons[key] = "successfull spawned"
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else
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self.spawning_data[key] =
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adv_spawning.spawner_definitions[key].spawn_interval/4
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self.spawn_fail_reasons[key] = reason
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end
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--check quota again
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@ -117,8 +121,18 @@ function adv_spawning.seed_activate(self)
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adv_spawning.seed_validate_spawndata(self)
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self.pending_spawners = {}
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self.spawn_fail_reasons = {}
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self.initialized_spawners = 0
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self.activated = true
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-- fix unaligned own pos
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local pos = self.object:getpos()
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pos.x = math.floor(pos.x + 0.5)
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pos.y = math.floor(pos.y + 0.5)
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pos.z = math.floor(pos.z + 0.5)
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self.object:setpos(pos)
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if not adv_spawning.quota_leave() then
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adv_spawning.dbg_log(2, "on activate " .. self.name .. " did use way too much time")
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@ -138,7 +152,13 @@ function adv_spawning.on_rightclick(self, clicker)
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print("ADV_SPAWNING: Spawner may spawn " .. adv_spawning.table_count(self.spawning_data) .. " mobs:")
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local index = 1
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for key,value in pairs(self.spawning_data) do
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print(string.format("%3d:",index) .. string.format("%30s ",key) .. string.format("%3d s", value))
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local reason = "unknown"
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if self.spawn_fail_reasons[key] then
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reason = self.spawn_fail_reasons[key]
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end
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print(string.format("%3d:",index) .. string.format("%30s ",key) .. string.format("%3d s (", value) .. reason .. ")")
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index = index +1
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end
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end
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