Make some variables local
parent
1f8c30820d
commit
a2ae1e59b6
14
init.lua
14
init.lua
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@ -1,16 +1,16 @@
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-- NPC max walk speed
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-- NPC max walk speed
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walk_limit = 2
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local walk_limit = 2
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-- Player animation speed
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-- Player animation speed
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animation_speed = 30
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local animation_speed = 30
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-- Player animation blending
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-- Player animation blending
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-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
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-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
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animation_blend = 0
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local animation_blend = 0
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-- Default player appearance
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-- Default player appearance
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default_model = "character.x"
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local default_model = "character.x"
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available_npc_textures = {
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local available_npc_textures = {
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texture_1 = {"jordan4ibanez.png", },
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texture_1 = {"jordan4ibanez.png", },
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texture_2 = {"zombie.png", },
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texture_2 = {"zombie.png", },
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texture_3 = {"celeron55.png", },
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texture_3 = {"celeron55.png", },
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@ -19,7 +19,7 @@ available_npc_textures = {
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-- Frame ranges for each player model
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-- Frame ranges for each player model
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function player_get_animations(model)
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local function player_get_animations(model)
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if model == "character.x" then
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if model == "character.x" then
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return {
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return {
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stand_START = 0,
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stand_START = 0,
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@ -51,7 +51,7 @@ local ANIM_MINE = 6
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function player_update_visuals(self)
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function player_update_visuals(self)
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--local name = get_player_name()
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--local name = get_player_name()
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visual = default_model
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local visual = default_model
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player_anim = 0 -- Animation will be set further below immediately
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player_anim = 0 -- Animation will be set further below immediately
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--player_sneak[name] = false
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--player_sneak[name] = false
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prop = {
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prop = {
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