Bugfix Release 1.3.2 (fixed the crash and closing of doors directed towards +X)
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# MultiDecor 1.3.1. Modpack For Minetest.
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# MultiDecor 1.3.2. Modpack For Minetest.
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![logo](https://user-images.githubusercontent.com/25750346/185758916-9acf0ba5-5953-484f-825c-347c6ca7cddd.png)
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## Description
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This modpack adds various detailed furniture components, decorations and exterior stuff with various designs and styles of each epoch. Inspired by Homedecor and based on my abandoned Luxury Decor. Currently it contains the decor stuff only of "modern" style. A simple cheap style without any quaintness and luxury. In future there will be added still few sorts of that: baroque, high-tech, classic and royal.
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## Changelog List
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#### [27.06.24] Release 1.3.2.
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#### [10.06.24] Release 1.3.1.
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#### [30.03.24] Release 1.3.0.
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#### [07.11.23] Release 1.2.5.
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@ -177,7 +177,9 @@ minetest.register_ore({
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ore_type = "sheet",
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ore = "multidecor:granite_block",
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wherein = "default:desert_stone",
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np_stratum_thickness = 8,
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column_height_min = 5,
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column_height_max = 15,
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column_midpoint_factor = 0,
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y_min = -500,
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y_max = 0
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})
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@ -85,9 +85,9 @@ function multidecor.doors.convert_to_entity(pos)
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local start_r, end_r = rot.y, rot.y+math.pi/2
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if is_open then
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dir = hlpfuncs.rot(dir, math.pi/2)
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local new_pos2, rot2 = multidecor.doors.rotate(new_pos, dir, shift)
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rot = rot2
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rot.y = end_r
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else
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rot.y = start_r
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end
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if is_mir_cpart then
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BIN
modern/models/multidecor_sliding_slotted_door.blend1
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BIN
modern/models/multidecor_sliding_slotted_door.blend1
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