Update mobkit_api.txt
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@ -241,6 +241,13 @@ function mobkit.get_terrain_height(pos,steps)
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-- surface height at pos, or nil if not found
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-- surface height at pos, or nil if not found
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-- liquid flag: true if found surface is covered with liquid
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-- liquid flag: true if found surface is covered with liquid
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function mobkit.turn2yaw(self,tyaw,rate)
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-- gradually turns towards yaw
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-- self: luaentity
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-- tyaw: target yaw in radians
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-- rate: turn rate in rads/s
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--returns: true if facing tyaw; current yaw
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function mobkit.timer(self,s)
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function mobkit.timer(self,s)
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-- returns true approx every s seconds
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-- returns true approx every s seconds
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-- used to reduce execution of code that needn't necessarily be done on every engine step
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-- used to reduce execution of code that needn't necessarily be done on every engine step
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@ -326,9 +333,15 @@ function mobkit.make_sound(self,sound)
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-- sound is string, see entity definition
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-- sound is string, see entity definition
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-- makes an entity play sound, or does nothing if not defined
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-- makes an entity play sound, or does nothing if not defined
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function mobkit.go_forward_horizontal(self,yaw,speed)
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function mobkit.go_forward_horizontal(self,speed)
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-- sets an entity's horizontal velocity in yaw direction. Vertical velocity unaffected.
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-- sets an entity's horizontal velocity in yaw direction. Vertical velocity unaffected.
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function mobkit.drive_to_pos(self,tpos,speed,turn_rate,dist)
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-- moves in facing direction while gradually turning towards tpos, returns true if in dist distance from tpos
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-- tpos: target position
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-- speed: in m/s
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-- turn_rate: in rad/s
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-- dist: in m.
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-- Memory functions.
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-- Memory functions.
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