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init.lua
31
init.lua
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@ -41,6 +41,10 @@ local neighbors ={
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-- UTILITY FUNCTIONS
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function mobkit.dot(v1,v2)
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return v1.x*v2.x+v1.y*v2.y+v1.z*v2.z
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end
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function mobkit.dir2neighbor(dir)
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dir.y=0
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dir=vector.round(vector.normalize(dir))
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@ -285,8 +289,8 @@ function mobkit.turn2yaw(self,tyaw,rate)
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local nyaw = (yaw+step*dir)%(pi*2)
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self.object:set_yaw(nyaw-pi)
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if nyaw==tyaw then return true
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else return false end
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if nyaw==tyaw then return true, nyaw-pi
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else return false, nyaw-pi end
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end
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function mobkit.dir_to_rot(v,rot)
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@ -571,13 +575,24 @@ function mobkit.goto_next_waypoint(self,tpos)
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return true
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end
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function mobkit.go_forward_horizontal(self,yaw,speed) -- sets velocity in yaw direction, y component unaffected
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function mobkit.go_forward_horizontal(self,speed) -- sets velocity in yaw direction, y component unaffected
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local y = self.object:get_velocity().y
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local yaw = self.object:get_yaw()
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local vel = vector.multiply(minetest.yaw_to_dir(yaw),speed)
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vel.y = y
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self.object:set_velocity(vel)
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end
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function mobkit.drive_to_pos(self,tpos,speed,turn_rate,dist)
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local pos=self.object:get_pos()
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dist = dist or 0.2
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if mobkit.isnear2d(pos,tpos,dist) then return true end
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local tyaw = minetest.dir_to_yaw(vector.direction(pos,tpos))
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mobkit.turn2yaw(self,tyaw,turn_rate)
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mobkit.go_forward_horizontal(self,speed)
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return false
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end
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function mobkit.timer(self,s) -- returns true approx every s seconds
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local t1 = floor(self.time_total)
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local t2 = floor(self.time_total+self.dtime)
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@ -1469,8 +1484,8 @@ function mobkit.hq_aqua_roam(self,prty,speed)
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end
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mobkit.turn2yaw(self,tyaw,3)
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local yaw = self.object:get_yaw()
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mobkit.go_forward_horizontal(self,yaw,speed)
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-- local yaw = self.object:get_yaw()
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mobkit.go_forward_horizontal(self,speed)
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end
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mobkit.queue_high(self,func,prty)
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end
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@ -1478,8 +1493,8 @@ end
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function mobkit.hq_aqua_turn(self,prty,tyaw,speed)
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local func = function(self)
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local finished=mobkit.turn2yaw(self,tyaw)
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local yaw = self.object:get_yaw()
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mobkit.go_forward_horizontal(self,yaw,speed)
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-- local yaw = self.object:get_yaw()
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mobkit.go_forward_horizontal(self,speed)
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if finished then return true end
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end
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mobkit.queue_high(self,func,prty)
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@ -1530,7 +1545,7 @@ function mobkit.hq_aqua_attack(self,prty,tgtobj,speed)
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mobkit.hq_aqua_turn(self,prty,yaw-pi,speed)
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return true
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end
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mobkit.go_forward_horizontal(self,yaw,speed)
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mobkit.go_forward_horizontal(self,speed)
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end
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mobkit.queue_high(self,func,prty)
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end
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