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init.lua
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init.lua
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@ -361,7 +361,11 @@ end
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function mobkit.get_box_height(thing)
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if type(thing) == 'table' then thing = thing.object end
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local colbox = thing:get_properties().collisionbox
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return colbox[5]-colbox[2]
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local height
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if colbox then height = colbox[5]-colbox[2]
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else height = 0.1 end
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return height > 0 and height or 0.1
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end
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function mobkit.is_alive(thing) -- thing can be luaentity or objectref.
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@ -441,7 +445,6 @@ function mobkit.make_sound(self, sound)
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return minetest.sound_play(spec, param_table)
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end
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function mobkit.is_neighbor_node_reachable(self,neighbor) -- todo: take either number or pos
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local offset = neighbors[neighbor]
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local pos=mobkit.get_stand_pos(self)
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@ -808,10 +811,10 @@ function mobkit.physics(self)
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end
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-- buoyancy
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local surface = nil
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local spos = mobkit.get_stand_pos(self)
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spos.y = spos.y+0.01
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-- get surface height
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local surface = nil
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local snodepos = mobkit.get_node_pos(spos)
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local surfnode = mobkit.nodeatpos(spos)
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while surfnode and surfnode.drawtype == 'liquid' do
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@ -913,6 +916,7 @@ function mobkit.actfunc(self, staticdata, dtime_s)
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self.armor_groups.immortal = 1
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self.object:set_armor_groups(self.armor_groups)
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self.buoyancy = self.buoyancy or 0
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self.oxygen = self.oxygen or self.lung_capacity
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self.lastvelocity = {x=0,y=0,z=0}
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self.sensefunc=sensors()
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@ -921,6 +925,7 @@ end
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function mobkit.stepfunc(self,dtime) -- not intended to be modified
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self.dtime = min(dtime,0.2)
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self.height = mobkit.get_box_height(self)
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-- physics comes first
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-- self.object:set_acceleration({x=0,y=mobkit.gravity,z=0})
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local vel = self.object:get_velocity()
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