commit
e577b53e02
12
init.lua
12
init.lua
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@ -538,8 +538,8 @@ function mobkit.get_next_waypoint(self,tpos)
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end
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end
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--scan rear
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height, pos2, liq = mobkit.is_neighbor_node_reachable(self,mobkit.neighbor_shift(neighbor,4))
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if height and not liq
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height, pos2, liquidflag = mobkit.is_neighbor_node_reachable(self,mobkit.neighbor_shift(neighbor,4))
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if height and not liquidflag
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and not (nogopos and mobkit.isnear2d(pos2,nogopos,0.1)) then
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update_pos_history(self,pos2)
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return height,pos2
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@ -836,7 +836,7 @@ end
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function mobkit.vitals(self)
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-- vitals: fall damage
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vel = self.object:get_velocity()
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local vel = self.object:get_velocity()
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local velocity_delta = abs(self.lastvelocity.y - vel.y)
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if velocity_delta > mobkit.safe_velocity then
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self.hp = self.hp - floor(self.max_hp * min(1, velocity_delta/mobkit.terminal_velocity))
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@ -919,7 +919,7 @@ function mobkit.actfunc(self, staticdata, dtime_s)
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end
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function mobkit.stepfunc(self,dtime) -- not intended to be modified
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self.dtime = max(dtime,0.05)
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self.dtime = min(dtime,0.2)
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self.height = mobkit.get_box_height(self)
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-- physics comes first
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-- self.object:set_acceleration({x=0,y=mobkit.gravity,z=0})
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@ -1277,8 +1277,8 @@ function mobkit.hq_hunt(self,prty,tgtobj)
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end
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function mobkit.hq_warn(self,prty,tgtobj)
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timer=0
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tgttime = 0
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local timer=0
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local tgttime = 0
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local func = function(self)
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if not mobkit.is_alive(tgtobj) then return true end
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local pos = mobkit.get_stand_pos(self)
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