luxury_decor/bedroom.lua

315 lines
14 KiB
Lua

cabs_table["simple_wooden_bedside_table"] = {
["simple_wooden_bedside_table_1"] = {
{mode="closed", button = "sw_bedt1_1", img_button = "open_button.png"},
{mode="closed", button = "sw_bedt1_2", img_button = "open_button.png"},
{mode="closed", button = "sw_bedt1_3", img_button = "open_button.png"},
},
["simple_wooden_bedside_table_2"] = {
{mode="opened", button = "sw_bedt2_1", img_button = "close_button.png", listname = "sw_bedt2_1", inv_size=6*2},
{mode="closed", button = "sw_bedt2_2", img_button = "open_button.png"},
{mode="closed", button = "sw_bedt2_3", img_button = "open_button.png"},
not_in_creative_inventory=1
},
["simple_wooden_bedside_table_3"] = {
{mode="closed", button = "sw_bedt3_1", img_button = "open_button.png"},
{mode="opened", button = "sw_bedt3_2", img_button = "close_button.png", listname = "sw_bedt3_2", inv_size=6*2},
{mode="closed", button = "sw_bedt3_3", img_button = "open_button.png"},
not_in_creative_inventory=1
},
["simple_wooden_bedside_table_4"] = {
{mode="closed", button = "sw_bedt4_1", img_button = "open_button.png"},
{mode="closed", button = "sw_bedt4_2", img_button = "open_button.png"},
{mode="opened", button = "sw_bedt4_3", img_button = "close_button.png", listname = "sw_bedt4_3", inv_size=6*2},
not_in_creative_inventory=1
},
["simple_wooden_bedside_table_5"] = {
{mode="opened", button = "sw_bedt5_1", img_button = "close_button.png", listname = "sw_bedt5_1", inv_size=6*2},
{mode="closed", button = "sw_bedt5_2", img_button = "open_button.png"},
{mode="opened", button = "sw_bedt5_3", img_button = "close_button.png", listname = "sw_bedt5_3", inv_size=6*2},
not_in_creative_inventory=1
},
["simple_wooden_bedside_table_6"] = {
{mode="opened", button = "sw_bedt6_1", img_button = "close_button.png", listname = "sw_bedt6_1", inv_size=6*2},
{mode="opened", button = "sw_bedt6_2", img_button = "close_button.png", listname = "sw_bedt6_2", inv_size=6*2},
{mode="closed", button = "sw_bedt6_3", img_button = "open_button.png"},
not_in_creative_inventory=1
},
["simple_wooden_bedside_table_7"] = {
{mode="closed", button = "sw_bedt7_1", img_button = "open_button.png"},
{mode="opened", button = "sw_bedt7_2", img_button = "close_button.png", listname = "sw_bedt7_2", inv_size=6*2},
{mode="opened", button = "sw_bedt7_3", img_button = "close_button.png", listname = "sw_bedt7_3", inv_size=6*2},
not_in_creative_inventory=1
},
["simple_wooden_bedside_table_8"] = {
{mode="opened", button = "sw_bedt8_1", img_button = "close_button.png", listname = "sw_bedt8_1", inv_size=6*2},
{mode="opened", button = "sw_bedt8_2", img_button = "close_button.png", listname = "sw_bedt8_2", inv_size=6*2},
{mode="opened", button = "sw_bedt8_3", img_button = "close_button.png", listname = "sw_bedt8_3", inv_size=6*2},
not_in_creative_inventory=1
},
inv_list = {{}, {}, {}}
}
for bedside_t, bedside_ts in pairs(cabs_table["simple_wooden_bedside_table"]) do
if bedside_t ~= "inv_list" then
minetest.register_node("luxury_decor:"..bedside_t, {
description = "Simple Wooden Bedside Table",
visual_scale = 0.5,
inventory_image = "simple_wooden_bedside_table_inv.png",
mesh = bedside_t..".b3d",
tiles = {"simple_bedside_table.png"},
paramtype = "light",
paramtype2 = "facedir",
drop = "luxury_decor:simple_wooden_bedside_table_1",
groups = {choppy=3, not_in_creative_inventory = bedside_ts["not_in_creative_inventory"]},
drawtype = "mesh",
collision_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
},
sounds = default.node_sound_wood_defaults(),
on_construct = function (pos)
local name = minetest.get_node(pos).name
local img_button1 = "image_button[0.5, 0;1, 2;" .. bedside_ts[1].img_button ..";" .. bedside_ts[1].button .. ";]"
local img_button2 = "image_button[0.5, 2.5;1, 2;" .. bedside_ts[2].img_button .. ";" .. bedside_ts[2].button .. ";]"
local img_button3 = "image_button[0.5, 5;1, 2;" .. bedside_ts[3].img_button .. ";" .. bedside_ts[3].button .. ";]"
local y = 0
local form = "size[9,11.5]" .. img_button1 .. img_button2 .. img_button3
for num, drawer in pairs(bedside_ts) do
if type(drawer) == "table" and drawer.mode == "opened" then
local str_pos = tostring(pos.x) .. ", " .. tostring(pos.y) .. ", " .. tostring(pos.z)
if not cabs_table["simple_wooden_bedside_table"].inv_list[num][str_pos] then
cabs_table["simple_wooden_bedside_table"].inv_list[num][str_pos] = {}
end
local list = "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";".. drawer.listname .. ";1.5,".. y .. ";6, 2]"
form = form .. list
end
y= y+2.5
end
form = form .. "list[current_player;main;0.5,7.5;8,4;]"
local meta = minetest.get_meta(pos)
meta:set_string("formspec", form)
local inv = meta:get_inventory()
for num2, drawer2 in pairs(bedside_ts) do
if type(drawer2) == "table" and drawer2.inv_size ~= nil and drawer2.listname ~= nil then
local str_pos = tostring(pos.x) .. ", " .. tostring(pos.y) .. ", " .. tostring(pos.z)
inv:set_list(bedside_ts[num2].listname, cabs_table["simple_wooden_bedside_table"].inv_list[num2][str_pos])
inv:set_size(bedside_ts[num2].listname, bedside_ts[num2].inv_size)
end
end
inv:set_size("main", 8*4)
end,
on_receive_fields = function (pos, formname, fields, sender)
local name = minetest.get_node(pos).name
local meta = minetest.get_meta(pos)
local defined_mode = cabinets.define_mode(fields, name)
local button_name
for num, drawer in pairs(bedside_ts) do
if type(drawer) == "table" then
local name = drawer.button
if fields[name] then
button_name = name
break
end
end
end
if defined_mode == "closed" then
cabinets.open(pos, "luxury_decor:" .. cabinets.define_needed_cabinet(fields, name), button_name, meta:get_string("formspec"), {"open_Drawer", "open_Drawer", "open_Drawer"})
elseif defined_mode == "opened" then
cabinets.close(pos, "luxury_decor:" .. cabinets.define_needed_cabinet(fields, name), button_name, meta:get_string("formspec"), {"close_Drawer", "close_Drawer", "close_Drawer"})
end
end,
after_dig_node = function (pos, oldnode, oldmetadata, digger)
local name = string.sub(oldnode.name, 14)
local generalized_name = string.sub(name, 1, -3)
if cabs_table[generalized_name][name] then
for num, drawer_lists in pairs(cabs_table[generalized_name].inv_list) do
for cab_pos, drawer_list in pairs(drawer_lists) do
local str_pos = tostring(pos.x) .. "," .. tostring(pos.y) .. "," .. tostring(pos.z)
if cab_pos == str_pos then
cabs_table[generalized_name].inv_list[num][cab_pos] = nil
end
end
end
end
end
})
if not bedside_ts.not_in_creative_inventory then
minetest.register_craft({
output = "luxury_decor:" .. bedside_t,
recipe = {
{"luxury_decor:pine_wooden_board", "luxury_decor:bedside_drawer", ""},
{"luxury_decor:pine_wooden_board", "luxury_decor:bedside_drawer", ""},
{"luxury_decor:pine_wooden_board", "luxury_decor:bedside_drawer", ""}
}
})
end
end
end
minetest.register_craftitem("luxury_decor:bedside_drawer", {
description = "Bedside Drawer",
inventory_image = "bedside_drawer.png",
stack_max = 99
})
minetest.register_craft({
output = "luxury_decor:bedside_drawer",
recipe = {
{"luxury_decor:pine_wooden_board", "luxury_decor:pine_wooden_board", ""},
{"luxury_decor:pine_wooden_board", "", ""},
{"default:stick", "", ""}
}
})
for color, rgb_code in pairs(rgb_colors) do
minetest.register_node("luxury_decor:royal_single_bed_" .. color, {
description = "Royal Single Bed",
visual_scale = 0.5,
mesh = "royal_single_bed.obj",
tiles = {"royal_bed.png^(royal_bed_2.png^[colorize:"..rgb_code..")"},
paramtype = "light",
paramtype2 = "facedir",
groups = {choppy=3},
drawtype = "mesh",
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -1.44, 0.5, 0.3, 0.46},
{-0.5, -0.5, 0.46, 0.5, 1.5, 0.65},
{-0.5, -0.5, -1.44, 0.5, 0.3, -1.65}
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -1.44, 0.5, 0.3, 0.46},
{-0.5, -0.5, 0.46, 0.5, 1.5, 0.65},
{-0.5, -0.5, -1.44, 0.5, 0.3, -1.65}
}
},
sounds = default.node_sound_wood_defaults(),
on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
--[[if string.find(itemstack:get_name(), "royal_single_bed") then
local color1 = string.sub(node.name, 32, -1)
local color2 = string.sub(itemstack:get_name(), 32, -1)
local node_dir = minetest.facedir_to_dir(node.param2)
local axles_list = {""}
local exact_pos = minetest.pointed_thing_to_face_pos(clicker, pointed_thing)
if color1 == color2 then
local axle
for axle, val in pairs(pointed_thing.above) do
if val ~= pointed_thing.under[axle] and axle ~= y then
if exact_pos[axle] > pos[axle] then
minetest.set_node(pos, )
for axis, vector in pairs(minetest.facedir_to_dir(node.param2)) do
if vector ~= 0 then
axle = axis
end
end
local exact_pos = minetest.pointed_thing_to_face_pos(clicker, pointed_thing)
local new_pos = pos
for axis, val in pairs(pointed_thing.above) do
if val ~= pointed_thing.under and axis ~= axle then
if exact_pos[axis] pos[axis] then
new_pos[axis] = new_pos[axis] -1
end
minetest.remove_node(pos)
minetest.set_node(new_pos, {name="luxury_decor:royal_double_bed_" .. color, param1=node.param1, param2=node.param2})
end
end
end]]
if string.find(itemstack:get_name(), "dye:") then
local color_dye = string.sub(itemstack:get_name(), 5)
minetest.remove_node(pos)
minetest.set_node(pos, {name="luxury_decor:royal_single_bed_" .. color_dye, param1=node.param1, param2=node.param2})
itemstack:take_item()
return itemstack
end
end
})
minetest.register_craft({
output = "luxury_decor:royal_single_bed_" .. color,
recipe = {
{"luxury_decor:brass_stick", "luxury_decor:brass_stick", "luxury_decor:brass_stick"},
{"luxury_decor:brass_stick", "luxury_decor:brass_stick", "default:gold_ingot"},
{"wool:white", "default:diamond", "dye:" .. color}
}
})
minetest.register_node("luxury_decor:royal_double_bed_" .. color, {
description = "Royal Double Bed",
visual_scale = 0.5,
mesh = "royal_double_bed.b3d",
tiles = {"royal_bed.png^(royal_bed_2.png^[colorize:"..rgb_code..")"},
paramtype = "light",
paramtype2 = "facedir",
groups = {choppy=3},
drawtype = "mesh",
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -1.62, 1.5, 0.3, 0.27},
{-0.5, -0.5, 0.27, 1.5, 1.5, 0.47},
{-0.5, -0.5, -1.62, 1.5, 1.5, -1.82}
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -1.62, 1.5, 0.3, 0.27},
{-0.5, -0.5, 0.27, 1.5, 1.5, 0.47},
{-0.5, -0.5, -1.62, 1.5, 1.5, -1.82}
}
},
sounds = default.node_sound_wood_defaults(),
on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
if string.find(itemstack:get_name(), "dye:") then
local color_dye = string.sub(itemstack:get_name(), 5)
minetest.remove_node(pos)
minetest.set_node(pos, {name="luxury_decor:royal_double_bed_" .. color_dye, param1=node.param1, param2=node.param2})
itemstack:take_item()
return itemstack
end
end
})
minetest.register_craft({
type = "shapeless",
output = "luxury_decor:royal_double_bed_" .. color,
recipe = {"luxury_decor:royal_single_bed_" .. color, "luxury_decor:royal_single_bed_" .. color}
})
end