cabs_table["simple_wooden_bedside_table"] = { ["simple_wooden_bedside_table_1"] = { {mode="closed", button = "sw_bedt1_1", img_button = "open_button.png"}, {mode="closed", button = "sw_bedt1_2", img_button = "open_button.png"}, {mode="closed", button = "sw_bedt1_3", img_button = "open_button.png"}, }, ["simple_wooden_bedside_table_2"] = { {mode="opened", button = "sw_bedt2_1", img_button = "close_button.png", listname = "sw_bedt2_1", inv_size=6*2}, {mode="closed", button = "sw_bedt2_2", img_button = "open_button.png"}, {mode="closed", button = "sw_bedt2_3", img_button = "open_button.png"}, not_in_creative_inventory=1 }, ["simple_wooden_bedside_table_3"] = { {mode="closed", button = "sw_bedt3_1", img_button = "open_button.png"}, {mode="opened", button = "sw_bedt3_2", img_button = "close_button.png", listname = "sw_bedt3_2", inv_size=6*2}, {mode="closed", button = "sw_bedt3_3", img_button = "open_button.png"}, not_in_creative_inventory=1 }, ["simple_wooden_bedside_table_4"] = { {mode="closed", button = "sw_bedt4_1", img_button = "open_button.png"}, {mode="closed", button = "sw_bedt4_2", img_button = "open_button.png"}, {mode="opened", button = "sw_bedt4_3", img_button = "close_button.png", listname = "sw_bedt4_3", inv_size=6*2}, not_in_creative_inventory=1 }, ["simple_wooden_bedside_table_5"] = { {mode="opened", button = "sw_bedt5_1", img_button = "close_button.png", listname = "sw_bedt5_1", inv_size=6*2}, {mode="closed", button = "sw_bedt5_2", img_button = "open_button.png"}, {mode="opened", button = "sw_bedt5_3", img_button = "close_button.png", listname = "sw_bedt5_3", inv_size=6*2}, not_in_creative_inventory=1 }, ["simple_wooden_bedside_table_6"] = { {mode="opened", button = "sw_bedt6_1", img_button = "close_button.png", listname = "sw_bedt6_1", inv_size=6*2}, {mode="opened", button = "sw_bedt6_2", img_button = "close_button.png", listname = "sw_bedt6_2", inv_size=6*2}, {mode="closed", button = "sw_bedt6_3", img_button = "open_button.png"}, not_in_creative_inventory=1 }, ["simple_wooden_bedside_table_7"] = { {mode="closed", button = "sw_bedt7_1", img_button = "open_button.png"}, {mode="opened", button = "sw_bedt7_2", img_button = "close_button.png", listname = "sw_bedt7_2", inv_size=6*2}, {mode="opened", button = "sw_bedt7_3", img_button = "close_button.png", listname = "sw_bedt7_3", inv_size=6*2}, not_in_creative_inventory=1 }, ["simple_wooden_bedside_table_8"] = { {mode="opened", button = "sw_bedt8_1", img_button = "close_button.png", listname = "sw_bedt8_1", inv_size=6*2}, {mode="opened", button = "sw_bedt8_2", img_button = "close_button.png", listname = "sw_bedt8_2", inv_size=6*2}, {mode="opened", button = "sw_bedt8_3", img_button = "close_button.png", listname = "sw_bedt8_3", inv_size=6*2}, not_in_creative_inventory=1 }, inv_list = {{}, {}, {}} } for bedside_t, bedside_ts in pairs(cabs_table["simple_wooden_bedside_table"]) do if bedside_t ~= "inv_list" then minetest.register_node("luxury_decor:"..bedside_t, { description = "Simple Wooden Bedside Table", visual_scale = 0.5, inventory_image = "simple_wooden_bedside_table_inv.png", mesh = bedside_t..".b3d", tiles = {"simple_bedside_table.png"}, paramtype = "light", paramtype2 = "facedir", drop = "luxury_decor:simple_wooden_bedside_table_1", groups = {choppy=3, not_in_creative_inventory = bedside_ts["not_in_creative_inventory"]}, drawtype = "mesh", collision_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5} }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5} }, sounds = default.node_sound_wood_defaults(), on_construct = function (pos) local name = minetest.get_node(pos).name local img_button1 = "image_button[0.5, 0;1, 2;" .. bedside_ts[1].img_button ..";" .. bedside_ts[1].button .. ";]" local img_button2 = "image_button[0.5, 2.5;1, 2;" .. bedside_ts[2].img_button .. ";" .. bedside_ts[2].button .. ";]" local img_button3 = "image_button[0.5, 5;1, 2;" .. bedside_ts[3].img_button .. ";" .. bedside_ts[3].button .. ";]" local y = 0 local form = "size[9,11.5]" .. img_button1 .. img_button2 .. img_button3 for num, drawer in pairs(bedside_ts) do if type(drawer) == "table" and drawer.mode == "opened" then local str_pos = tostring(pos.x) .. ", " .. tostring(pos.y) .. ", " .. tostring(pos.z) if not cabs_table["simple_wooden_bedside_table"].inv_list[num][str_pos] then cabs_table["simple_wooden_bedside_table"].inv_list[num][str_pos] = {} end local list = "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";".. drawer.listname .. ";1.5,".. y .. ";6, 2]" form = form .. list end y= y+2.5 end form = form .. "list[current_player;main;0.5,7.5;8,4;]" local meta = minetest.get_meta(pos) meta:set_string("formspec", form) local inv = meta:get_inventory() for num2, drawer2 in pairs(bedside_ts) do if type(drawer2) == "table" and drawer2.inv_size ~= nil and drawer2.listname ~= nil then local str_pos = tostring(pos.x) .. ", " .. tostring(pos.y) .. ", " .. tostring(pos.z) inv:set_list(bedside_ts[num2].listname, cabs_table["simple_wooden_bedside_table"].inv_list[num2][str_pos]) inv:set_size(bedside_ts[num2].listname, bedside_ts[num2].inv_size) end end inv:set_size("main", 8*4) end, on_receive_fields = function (pos, formname, fields, sender) local name = minetest.get_node(pos).name local meta = minetest.get_meta(pos) local defined_mode = cabinets.define_mode(fields, name) local button_name for num, drawer in pairs(bedside_ts) do if type(drawer) == "table" then local name = drawer.button if fields[name] then button_name = name break end end end if defined_mode == "closed" then cabinets.open(pos, "luxury_decor:" .. cabinets.define_needed_cabinet(fields, name), button_name, meta:get_string("formspec"), {"open_Drawer", "open_Drawer", "open_Drawer"}) elseif defined_mode == "opened" then cabinets.close(pos, "luxury_decor:" .. cabinets.define_needed_cabinet(fields, name), button_name, meta:get_string("formspec"), {"close_Drawer", "close_Drawer", "close_Drawer"}) end end, after_dig_node = function (pos, oldnode, oldmetadata, digger) local name = string.sub(oldnode.name, 14) local generalized_name = string.sub(name, 1, -3) if cabs_table[generalized_name][name] then for num, drawer_lists in pairs(cabs_table[generalized_name].inv_list) do for cab_pos, drawer_list in pairs(drawer_lists) do local str_pos = tostring(pos.x) .. "," .. tostring(pos.y) .. "," .. tostring(pos.z) if cab_pos == str_pos then cabs_table[generalized_name].inv_list[num][cab_pos] = nil end end end end end }) if not bedside_ts.not_in_creative_inventory then minetest.register_craft({ output = "luxury_decor:" .. bedside_t, recipe = { {"luxury_decor:pine_wooden_board", "luxury_decor:bedside_drawer", ""}, {"luxury_decor:pine_wooden_board", "luxury_decor:bedside_drawer", ""}, {"luxury_decor:pine_wooden_board", "luxury_decor:bedside_drawer", ""} } }) end end end minetest.register_craftitem("luxury_decor:bedside_drawer", { description = "Bedside Drawer", inventory_image = "bedside_drawer.png", stack_max = 99 }) minetest.register_craft({ output = "luxury_decor:bedside_drawer", recipe = { {"luxury_decor:pine_wooden_board", "luxury_decor:pine_wooden_board", ""}, {"luxury_decor:pine_wooden_board", "", ""}, {"default:stick", "", ""} } }) for color, rgb_code in pairs(rgb_colors) do minetest.register_node("luxury_decor:royal_single_bed_" .. color, { description = "Royal Single Bed", visual_scale = 0.5, mesh = "royal_single_bed.obj", tiles = {"royal_bed.png^(royal_bed_2.png^[colorize:"..rgb_code..")"}, paramtype = "light", paramtype2 = "facedir", groups = {choppy=3}, drawtype = "mesh", collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -1.44, 0.5, 0.3, 0.46}, {-0.5, -0.5, 0.46, 0.5, 1.5, 0.65}, {-0.5, -0.5, -1.44, 0.5, 0.3, -1.65} } }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -1.44, 0.5, 0.3, 0.46}, {-0.5, -0.5, 0.46, 0.5, 1.5, 0.65}, {-0.5, -0.5, -1.44, 0.5, 0.3, -1.65} } }, sounds = default.node_sound_wood_defaults(), on_rightclick = function (pos, node, clicker, itemstack, pointed_thing) --[[if string.find(itemstack:get_name(), "royal_single_bed") then local color1 = string.sub(node.name, 32, -1) local color2 = string.sub(itemstack:get_name(), 32, -1) local node_dir = minetest.facedir_to_dir(node.param2) local axles_list = {""} local exact_pos = minetest.pointed_thing_to_face_pos(clicker, pointed_thing) if color1 == color2 then local axle for axle, val in pairs(pointed_thing.above) do if val ~= pointed_thing.under[axle] and axle ~= y then if exact_pos[axle] > pos[axle] then minetest.set_node(pos, ) for axis, vector in pairs(minetest.facedir_to_dir(node.param2)) do if vector ~= 0 then axle = axis end end local exact_pos = minetest.pointed_thing_to_face_pos(clicker, pointed_thing) local new_pos = pos for axis, val in pairs(pointed_thing.above) do if val ~= pointed_thing.under and axis ~= axle then if exact_pos[axis] pos[axis] then new_pos[axis] = new_pos[axis] -1 end minetest.remove_node(pos) minetest.set_node(new_pos, {name="luxury_decor:royal_double_bed_" .. color, param1=node.param1, param2=node.param2}) end end end]] if string.find(itemstack:get_name(), "dye:") then local color_dye = string.sub(itemstack:get_name(), 5) minetest.remove_node(pos) minetest.set_node(pos, {name="luxury_decor:royal_single_bed_" .. color_dye, param1=node.param1, param2=node.param2}) itemstack:take_item() return itemstack end end }) minetest.register_craft({ output = "luxury_decor:royal_single_bed_" .. color, recipe = { {"luxury_decor:brass_stick", "luxury_decor:brass_stick", "luxury_decor:brass_stick"}, {"luxury_decor:brass_stick", "luxury_decor:brass_stick", "default:gold_ingot"}, {"wool:white", "default:diamond", "dye:" .. color} } }) minetest.register_node("luxury_decor:royal_double_bed_" .. color, { description = "Royal Double Bed", visual_scale = 0.5, mesh = "royal_double_bed.b3d", tiles = {"royal_bed.png^(royal_bed_2.png^[colorize:"..rgb_code..")"}, paramtype = "light", paramtype2 = "facedir", groups = {choppy=3}, drawtype = "mesh", collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -1.62, 1.5, 0.3, 0.27}, {-0.5, -0.5, 0.27, 1.5, 1.5, 0.47}, {-0.5, -0.5, -1.62, 1.5, 1.5, -1.82} } }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -1.62, 1.5, 0.3, 0.27}, {-0.5, -0.5, 0.27, 1.5, 1.5, 0.47}, {-0.5, -0.5, -1.62, 1.5, 1.5, -1.82} } }, sounds = default.node_sound_wood_defaults(), on_rightclick = function (pos, node, clicker, itemstack, pointed_thing) if string.find(itemstack:get_name(), "dye:") then local color_dye = string.sub(itemstack:get_name(), 5) minetest.remove_node(pos) minetest.set_node(pos, {name="luxury_decor:royal_double_bed_" .. color_dye, param1=node.param1, param2=node.param2}) itemstack:take_item() return itemstack end end }) minetest.register_craft({ type = "shapeless", output = "luxury_decor:royal_double_bed_" .. color, recipe = {"luxury_decor:royal_single_bed_" .. color, "luxury_decor:royal_single_bed_" .. color} }) end