advtrains/advtrains/trainlogic.lua

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--trainlogic.lua
--controls train entities stuff about connecting/disconnecting/colliding trains and other things
local benchmark=false
local bm={}
local bmlt=0
local bmsteps=0
local bmstepint=200
printbm=function(action, ta)
if not benchmark then return end
local t=(os.clock()-ta)*1000
if not bm[action] then
bm[action]=t
else
bm[action]=bm[action]+t
end
bmlt=bmlt+t
end
function endstep()
if not benchmark then return end
bmsteps=bmsteps-1
if bmsteps<=0 then
bmsteps=bmstepint
for key, value in pairs(bm) do
minetest.chat_send_all(key.." "..(value/bmstepint).." ms avg.")
end
minetest.chat_send_all("Total time consumed by all advtrains actions per step: "..(bmlt/bmstepint).." ms avg.")
bm={}
bmlt=0
end
end
advtrains.train_accel_force=2--per second and divided by number of wagons
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advtrains.train_brake_force=3--per second, not divided by number of wagons
advtrains.train_roll_force=0.5--per second, not divided by number of wagons, acceleration when rolling without brake
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advtrains.train_emerg_force=10--for emergency brakes(when going off track)
advtrains.audit_interval=30
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advtrains.trains={}
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advtrains.wagon_save={}
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--load initially
advtrains.fpath=minetest.get_worldpath().."/advtrains"
local file, err = io.open(advtrains.fpath, "r")
if not file then
local er=err or "Unknown Error"
print("[advtrains]Failed loading advtrains save file "..er)
else
local tbl = minetest.deserialize(file:read("*a"))
if type(tbl) == "table" then
advtrains.trains=tbl
end
file:close()
end
advtrains.fpath_ws=minetest.get_worldpath().."/advtrains_wagon_save"
local file, err = io.open(advtrains.fpath_ws, "r")
if not file then
local er=err or "Unknown Error"
print("[advtrains]Failed loading advtrains save file "..er)
else
local tbl = minetest.deserialize(file:read("*a"))
if type(tbl) == "table" then
advtrains.wagon_save=tbl
end
file:close()
end
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advtrains.save = function()
--print("[advtrains]saving")
advtrains.invalidate_all_paths()
local datastr = minetest.serialize(advtrains.trains)
if not datastr then
minetest.log("error", "[advtrains] Failed to serialize train data!")
return
end
local file, err = io.open(advtrains.fpath, "w")
if err then
return err
end
file:write(datastr)
file:close()
-- update wagon saves
for _,wagon in pairs(minetest.luaentities) do
if wagon.is_wagon and wagon.initialized then
wagon:get_staticdata()
end
end
--cross out userdata
for w_id, data in pairs(advtrains.wagon_save) do
data.name=nil
data.object=nil
if data.driver then
data.driver_name=data.driver:get_player_name()
data.driver=nil
else
data.driver_name=nil
end
if data.discouple then
data.discouple.object:remove()
data.discouple=nil
end
end
--print(dump(advtrains.wagon_save))
datastr = minetest.serialize(advtrains.wagon_save)
if not datastr then
minetest.log("error", "[advtrains] Failed to serialize train data!")
return
end
file, err = io.open(advtrains.fpath_ws, "w")
if err then
return err
end
file:write(datastr)
file:close()
advtrains.save_trackdb()
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end
minetest.register_on_shutdown(advtrains.save)
advtrains.save_and_audit_timer=advtrains.audit_interval
minetest.register_globalstep(function(dtime)
advtrains.save_and_audit_timer=advtrains.save_and_audit_timer-dtime
if advtrains.save_and_audit_timer<=0 then
local t=os.clock()
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--save
advtrains.save()
advtrains.save_and_audit_timer=advtrains.audit_interval
printbm("saving", t)
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end
--regular train step
local t=os.clock()
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for k,v in pairs(advtrains.trains) do
advtrains.train_step(k, v, dtime)
end
--see tracks.lua
if advtrains.detector.clean_step_before then
advtrains.detector.finalize_restore()
end
printbm("trainsteps", t)
endstep()
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end)
function advtrains.train_step(id, train, dtime)
--Legacy: set drives_on and max_speed
if not train.drives_on or not train.max_speed then
advtrains.update_trainpart_properties(id)
end
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--TODO check for all vars to be present
if not train.velocity then
train.velocity=0
end
if not train.movedir or (train.movedir~=1 and train.movedir~=-1) then
train.movedir=1
end
--very unimportant thing: check if couple is here
if train.couple_eid_front and (not minetest.luaentities[train.couple_eid_front] or not minetest.luaentities[train.couple_eid_front].is_couple) then train.couple_eid_front=nil end
if train.couple_eid_back and (not minetest.luaentities[train.couple_eid_back] or not minetest.luaentities[train.couple_eid_back].is_couple) then train.couple_eid_back=nil end
--skip certain things (esp. collision) when not moving
local train_moves=(train.velocity~=0)
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--if not train.last_pos then advtrains.trains[id]=nil return end
if not advtrains.pathpredict(id, train) then
print("pathpredict failed(returned false)")
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train.velocity=0
train.tarvelocity=0
return
end
local path=advtrains.get_or_create_path(id, train)
if not path then
train.velocity=0
train.tarvelocity=0
print("train has no path for whatever reason")
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return
end
local train_end_index=advtrains.get_train_end_index(train)
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--apply off-track handling:
local front_off_track=train.max_index_on_track and train.index>train.max_index_on_track
local back_off_track=train.min_index_on_track and train_end_index<train.min_index_on_track
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if front_off_track and back_off_track then--allow movement in both directions
if train.tarvelocity>1 then train.tarvelocity=1 end
elseif front_off_track then--allow movement only backward
if train.movedir==1 and train.tarvelocity>0 then train.tarvelocity=0 end
if train.movedir==-1 and train.tarvelocity>1 then train.tarvelocity=1 end
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elseif back_off_track then--allow movement only forward
if train.movedir==-1 and train.tarvelocity>0 then train.tarvelocity=0 end
if train.movedir==1 and train.tarvelocity>1 then train.tarvelocity=1 end
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end
--update advtrains.detector
if not train.detector_old_index then
train.detector_old_index = math.floor(train_end_index)
train.detector_old_end_index = math.floor(train_end_index)
end
local ifo, ifn, ibo, ibn = train.detector_old_index, math.floor(train.index), train.detector_old_end_index, math.floor(train_end_index)
if ifn>ifo then
for i=ifo, ifn do
if path[i] then
advtrains.detector.enter_node(path[i], id)
end
end
elseif ifn<ifo then
for i=ifn, ifo do
if path[i] then
advtrains.detector.leave_node(path[i], id)
end
end
end
if ibn<ibo then
for i=ibn, ibn do
if path[i] then
advtrains.detector.enter_node(path[i], id)
end
end
elseif ibn>ibo then
for i=ibo, ibn do
if path[i] then
advtrains.detector.leave_node(path[i], id)
end
end
end
train.detector_old_index = math.floor(train.index)
train.detector_old_end_index = math.floor(train_end_index)
--remove?
if #train.trainparts==0 then
print("[advtrains][train "..sid(id).."] has empty trainparts, removing.")
advtrains.detector.leave_node(path[train.detector_old_index], id)
advtrains.trains[id]=nil
return
end
if train_moves then
--check for collisions by finding objects
--heh, new collision again.
--this time, based on NODES and the advtrains.detector.on_node table.
local collpos
local coll_grace=1
if train.movedir==1 then
collpos=advtrains.get_real_index_position(path, train.index-coll_grace)
else
collpos=advtrains.get_real_index_position(path, train_end_index+coll_grace)
end
if collpos then
local rcollpos=advtrains.round_vector_floor_y(collpos)
for x=-1,1 do
for z=-1,1 do
local testpos=vector.add(rcollpos, {x=x, y=0, z=z})
local testpts=minetest.pos_to_string(testpos)
if advtrains.detector.on_node[testpts] and advtrains.detector.on_node[testpts]~=id then
--collides
advtrains.spawn_couple_on_collide(id, testpos, advtrains.detector.on_node[testpts], train.movedir==-1)
train.recently_collided_with_env=true
train.velocity=0.5*train.velocity
train.movedir=train.movedir*-1
train.tarvelocity=0
end
end
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end
end
end
--check for any trainpart entities if they have been unloaded. do this only if train is near a player, to not spawn entities into unloaded areas
--todo function will be taken by update_trainpart_properties
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train.check_trainpartload=(train.check_trainpartload or 0)-dtime
local node_range=(math.max((minetest.setting_get("active_block_range") or 0),1)*16)
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if train.check_trainpartload<=0 then
local ori_pos=advtrains.get_real_index_position(path, train.index) --not much to calculate
--print("[advtrains][train "..id.."] at "..minetest.pos_to_string(vector.round(ori_pos)))
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local should_check=false
for _,p in ipairs(minetest.get_connected_players()) do
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should_check=should_check or ((vector.distance(ori_pos, p:getpos())<node_range))
end
if should_check then
--it is better to iterate luaentites only once
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--print("check_trainpartload")
local found_uids={}
for _,wagon in pairs(minetest.luaentities) do
if wagon.is_wagon and wagon.initialized and wagon.train_id==id then
if found_uids[wagon.unique_id] then
--duplicate found, delete it
if wagon.object then wagon.object:remove() end
else
found_uids[wagon.unique_id]=true
end
end
end
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--print("found_uids: "..dump(found_uids))
--now iterate trainparts and check. then cross them out to see if there are wagons over for any reason
for pit, w_id in ipairs(train.trainparts) do
if found_uids[w_id] then
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--print(w_id.." still loaded")
elseif advtrains.wagon_save[w_id] then
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--print(w_id.." not loaded, but save available")
--spawn a new and initialize it with the properties from wagon_save
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local le=minetest.env:add_entity(ori_pos, advtrains.wagon_save[w_id].entity_name):get_luaentity()
le:init_from_wagon_save(w_id)
else
print(w_id.." not loaded and no save available")
--what the hell...
table.remove(train.trainparts, pit)
end
end
end
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train.check_trainpartload=2
end
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--handle collided_with_env
if train.recently_collided_with_env then
train.tarvelocity=0
if not train_moves then
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train.recently_collided_with_env=false--reset status when stopped
end
end
if train.locomotives_in_train==0 then
train.tarvelocity=0
end
--make brake adjust the tarvelocity if necessary
if train.brake and (math.ceil(train.velocity)-1)<train.tarvelocity then
train.tarvelocity=math.max((math.ceil(train.velocity)-1), 0)
end
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--apply tarvel(but with physics in mind!)
if train.velocity~=train.tarvelocity then
local applydiff=0
local mass=#train.trainparts
local diff=train.tarvelocity-train.velocity
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if diff>0 then--accelerating, force will be brought on only by locomotives.
--print("accelerating with default force")
applydiff=(math.min((advtrains.train_accel_force*train.locomotives_in_train*dtime)/mass, math.abs(diff)))
else--decelerating
if front_off_track or back_off_track or train.recently_collided_with_env then --every wagon has a brake, so not divided by mass.
--print("braking with emergency force")
applydiff= -(math.min((advtrains.train_emerg_force*dtime), math.abs(diff)))
elseif train.brake then
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--print("braking with default force")
--no math.min, because it can grow beyond tarvelocity, see up there
--dont worry, it will never fall below zero.
applydiff= -((advtrains.train_brake_force*dtime))
else
--print("roll")
applydiff= -(math.min((advtrains.train_roll_force*dtime), math.abs(diff)))
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end
end
train.last_accel=(applydiff*train.movedir)
train.velocity=math.min(math.max( train.velocity+applydiff , 0), train.max_speed or 10)
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else
train.last_accel=0
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end
--move
--TODO 3,5 + 0.7
train.index=train.index and train.index+(((train.velocity*train.movedir)/(train.path_dist[math.floor(train.index)] or 1))*dtime) or 0
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end
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--structure of train table:
--[[
trains={
[train_id]={
trainparts={
[n]=wagon_id
}
path={path}
velocity
tarvelocity
index
trainlen
path_inv_level
last_pos |
last_dir | for pathpredicting.
}
}
--a wagon itself has the following properties:
wagon={
unique_id
train_id
pos_in_train (is index difference, including train_span stuff)
pos_in_trainparts (is index in trainparts tabel of trains)
}
inherited by metatable:
wagon_proto={
wagon_span
}
]]
--returns new id
function advtrains.create_new_train_at(pos, pos_prev)
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local newtrain_id=os.time()..os.clock()
while advtrains.trains[newtrain_id] do newtrain_id=os.time()..os.clock() end--ensure uniqueness(will be unneccessary)
advtrains.trains[newtrain_id]={}
advtrains.trains[newtrain_id].last_pos=pos
advtrains.trains[newtrain_id].last_pos_prev=pos_prev
advtrains.trains[newtrain_id].tarvelocity=0
advtrains.trains[newtrain_id].velocity=0
advtrains.trains[newtrain_id].trainparts={}
return newtrain_id
end
--returns false on failure. handle this case!
function advtrains.pathpredict(id, train)
--print("pos ",x,y,z)
--::rerun::
if not train.index then train.index=0 end
if not train.path or #train.path<2 then
if not train.last_pos then
--no chance to recover
print("[advtrains]train hasn't saved last-pos, removing train.")
advtrains.train[id]=nil
return false
end
local node_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(train.last_pos), train.drives_on)
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if node_ok==nil then
--block not loaded, do nothing
return nil
elseif node_ok==false then
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print("[advtrains]no track here, (fail) removing train.")
advtrains.trains[id]=nil
return false
end
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if not train.last_pos_prev then
--no chance to recover
print("[advtrains]train hasn't saved last-pos_prev, removing train.")
advtrains.trains[id]=nil
return false
end
local prevnode_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(train.last_pos_prev), train.drives_on)
if prevnode_ok==nil then
--block not loaded, do nothing
return nil
elseif prevnode_ok==false then
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print("[advtrains]no track at prev, (fail) removing train.")
advtrains.trains[id]=nil
return false
end
train.index=(train.restore_add_index or 0)+(train.savedpos_off_track_index_offset or 0)
--restore_add_index is set by save() to prevent trains hopping to next round index. should be between -0.5 and 0.5
--savedpos_off_track_index_offset is set if train went off track. see below.
train.path={}
train.path_dist={}
train.path[0]=train.last_pos
train.path[-1]=train.last_pos_prev
train.path_dist[-1]=vector.distance(train.last_pos, train.last_pos_prev)
end
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local pregen_front=2
local pregen_back=2
if train.velocity>0 then
if train.movedir>0 then
pregen_front=2+math.ceil(train.velocity*0.15) --assumes server step of 0.1 seconds, +50% tolerance
else
pregen_back=2+math.ceil(train.velocity*0.15)
end
end
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local maxn=advtrains.maxN(train.path)
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while (maxn-train.index) < pregen_front do--pregenerate
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--print("[advtrains]maxn conway for ",maxn,minetest.pos_to_string(path[maxn]),maxn-1,minetest.pos_to_string(path[maxn-1]))
local conway=advtrains.conway(train.path[maxn], train.path[maxn-1], train.drives_on)
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if conway then
train.path[maxn+1]=conway
train.max_index_on_track=maxn
else
--do as if nothing has happened and preceed with path
--but do not update max_index_on_track
--print("over-generating path max to index "..maxn+1)
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train.path[maxn+1]=vector.add(train.path[maxn], vector.subtract(train.path[maxn], train.path[maxn-1]))
end
train.path_dist[maxn]=vector.distance(train.path[maxn+1], train.path[maxn])
maxn=advtrains.maxN(train.path)
end
local minn=advtrains.minN(train.path)
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while (train.index-minn) < (train.trainlen or 0) + pregen_back do --post_generate. has to be at least trainlen. (we let go of the exact calculation here since this would be unuseful here)
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--print("[advtrains]minn conway for ",minn,minetest.pos_to_string(path[minn]),minn+1,minetest.pos_to_string(path[minn+1]))
local conway=advtrains.conway(train.path[minn], train.path[minn+1], train.drives_on)
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if conway then
train.path[minn-1]=conway
train.min_index_on_track=minn
else
--do as if nothing has happened and preceed with path
--but do not update min_index_on_track
--print("over-generating path min to index "..minn-1)
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train.path[minn-1]=vector.add(train.path[minn], vector.subtract(train.path[minn], train.path[minn+1]))
end
train.path_dist[minn-1]=vector.distance(train.path[minn], train.path[minn-1])
minn=advtrains.minN(train.path)
end
if not train.min_index_on_track then train.min_index_on_track=0 end
if not train.max_index_on_track then train.max_index_on_track=0 end
--make pos/yaw available for possible recover calls
if train.max_index_on_track<train.index then --whoops, train went too far. the saved position will be the last one that lies on a track, and savedpos_off_track_index_offset will hold how far to go from here
train.savedpos_off_track_index_offset=train.index-train.max_index_on_track
train.last_pos=train.path[train.max_index_on_track]
train.last_pos_prev=train.path[train.max_index_on_track-1]
--print("train is off-track (front), last positions kept at "..minetest.pos_to_string(train.last_pos).." / "..minetest.pos_to_string(train.last_pos_prev))
elseif train.min_index_on_track+1>train.index then --whoops, train went even more far. same behavior
train.savedpos_off_track_index_offset=train.index-train.min_index_on_track
train.last_pos=train.path[train.min_index_on_track+1]
train.last_pos_prev=train.path[train.min_index_on_track]
--print("train is off-track (back), last positions kept at "..minetest.pos_to_string(train.last_pos).." / "..minetest.pos_to_string(train.last_pos_prev))
else --regular case
train.savedpos_off_track_index_offset=nil
train.last_pos=train.path[math.floor(train.index+0.5)]
train.last_pos_prev=train.path[math.floor(train.index-0.5)]
end
return train.path
end
function advtrains.get_train_end_index(train)
return advtrains.get_real_path_index(train, train.trainlen or 2)--this function can be found inside wagons.lua since it's more related to wagons. we just set trainlen as pos_in_train
end
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function advtrains.get_or_create_path(id, train)
if not train.path then return advtrains.pathpredict(id, train) end
return train.path
end
function advtrains.add_wagon_to_train(wagon, train_id, index)
local train=advtrains.trains[train_id]
if index then
table.insert(train.trainparts, index, wagon.unique_id)
else
table.insert(train.trainparts, wagon.unique_id)
end
--this is not the usual case!!!
--we may set initialized because the wagon has no chance to step()
wagon.initialized=true
--TODO is this art or can we throw it away?
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advtrains.update_trainpart_properties(train_id)
end
function advtrains.update_trainpart_properties(train_id, invert_flipstate)
local train=advtrains.trains[train_id]
train.drives_on=advtrains.all_tracktypes
train.max_speed=100
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local rel_pos=0
local count_l=0
for i, w_id in ipairs(train.trainparts) do
local any_loaded=false
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for _,wagon in pairs(minetest.luaentities) do
if wagon.is_wagon and wagon.initialized and wagon.unique_id==w_id then
rel_pos=rel_pos+wagon.wagon_span
wagon.train_id=train_id
wagon.pos_in_train=rel_pos
wagon.pos_in_trainparts=i
wagon.old_velocity_vector=nil
if wagon.is_locomotive then
count_l=count_l+1
end
if invert_flipstate then
wagon.wagon_flipped = not wagon.wagon_flipped
end
rel_pos=rel_pos+wagon.wagon_span
any_loaded=true
if wagon.drives_on then
for k,_ in pairs(train.drives_on) do
if not wagon.drives_on[k] then
train.drives_on[k]=nil
end
end
end
train.max_speed=math.min(train.max_speed, wagon.max_speed)
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end
end
if not any_loaded then
print("update_trainpart_properties wagon "..w_id.." not loaded, ignoring it.")
end
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end
train.trainlen=rel_pos
train.locomotives_in_train=count_l
end
function advtrains.split_train_at_wagon(wagon)
--get train
local train=advtrains.trains[wagon.train_id]
local real_pos_in_train=advtrains.get_real_path_index(train, wagon.pos_in_train)
local pos_for_new_train=advtrains.get_or_create_path(wagon.train_id, train)[math.floor(real_pos_in_train+wagon.wagon_span)]
local pos_for_new_train_prev=advtrains.get_or_create_path(wagon.train_id, train)[math.floor(real_pos_in_train-1+wagon.wagon_span)]
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--before doing anything, check if both are rails. else do not allow
if not pos_for_new_train then
print("split_train: pos_for_new_train not set")
return false
end
local node_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(pos_for_new_train), train.drives_on)
if not node_ok then
print("split_train: pos_for_new_train "..minetest.pos_to_string(advtrains.round_vector_floor_y(pos_for_new_train_prev)).." not loaded or is not a rail")
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return false
end
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if not train.last_pos_prev then
print("split_train: pos_for_new_train_prev not set")
return false
end
local prevnode_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(pos_for_new_train), train.drives_on)
if not prevnode_ok then
print("split_train: pos_for_new_train_prev "..minetest.pos_to_string(advtrains.round_vector_floor_y(pos_for_new_train_prev)).." not loaded or is not a rail")
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return false
end
--create subtrain
local newtrain_id=advtrains.create_new_train_at(pos_for_new_train, pos_for_new_train_prev)
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local newtrain=advtrains.trains[newtrain_id]
--insert all wagons to new train
for k,v in ipairs(train.trainparts) do
if k>=wagon.pos_in_trainparts then
table.insert(newtrain.trainparts, v)
train.trainparts[k]=nil
end
end
--update train parts
advtrains.update_trainpart_properties(wagon.train_id)--atm it still is the desierd id.
advtrains.update_trainpart_properties(newtrain_id)
train.tarvelocity=0
newtrain.velocity=train.velocity
newtrain.tarvelocity=0
end
--there are 4 cases:
--1/2. F<->R F<->R regular, put second train behind first
--->frontpos of first train will match backpos of second
--3. F<->R R<->F flip one of these trains, take the other as new train
--->backpos's will match
--4. R<->F F<->R flip one of these trains and take it as new parent
--->frontpos's will match
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--true when trains are facing each other. needed on colliding.
-- check done by iterating paths and checking their direction
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--returns nil when not on the same track at all OR when required path items are not generated. this distinction may not always be needed.
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function advtrains.trains_facing(train1, train2)
local sr_pos=train1.path[math.floor(train1.index)]
local sr_pos_p=train1.path[math.floor(train1.index)-1]
for i=advtrains.minN(train2.path), advtrains.maxN(train2.path) do
if vector.equals(sr_pos, train2.path[i]) then
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if train2.path[i+1] and vector.equals(sr_pos_p, train2.path[i+1]) then return true end
if train2.path[i-1] and vector.equals(sr_pos_p, train2.path[i-1]) then return false end
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return nil
end
end
return nil
end
function advtrains.spawn_couple_on_collide(id1, pos, id2, t1_is_backpos)
print("COLLISION: "..sid(id1).." and "..sid(id2).." at "..minetest.pos_to_string(pos)..", t1_is_backpos="..(t1_is_backpos and "true" or "false"))
--TODO:
local train1=advtrains.trains[id1]
local train2=advtrains.trains[id2]
local found
for i=advtrains.minN(train1.path), advtrains.maxN(train1.path) do
if vector.equals(train1.path[i], pos) then
found=true
end
end
if not found then
print("Err: pos not in path")
return
end
local frontpos2=train2.path[math.floor(train2.detector_old_index)]
local backpos2=train2.path[math.floor(train2.detector_old_end_index)]
local t2_is_backpos
print("End positions: "..minetest.pos_to_string(frontpos2)..minetest.pos_to_string(backpos2))
if vector.equals(frontpos2, pos) then
t2_is_backpos=false
elseif vector.equals(backpos2, pos) then
t2_is_backpos=true
else
print("Err: not a endpos")
return --the collision position is not the end position.
end
print("t2_is_backpos="..(t2_is_backpos and "true" or "false"))
local t1_has_couple
if t1_is_backpos then
t1_has_couple=train1.couple_eid_back
else
t1_has_couple=train1.couple_eid_front
end
local t2_has_couple
if t2_is_backpos then
t2_has_couple=train2.couple_eid_back
else
t2_has_couple=train2.couple_eid_front
end
if t1_has_couple then
if minetest.object_refs[t1_has_couple] then minetest.object_refs[t1_has_couple]:remove() end
end
if t2_has_couple then
if minetest.object_refs[t2_has_couple] then minetest.object_refs[t2_has_couple]:remove() end
end
local obj=minetest.add_entity(pos, "advtrains:couple")
if not obj then print("failed creating object") return end
local le=obj:get_luaentity()
le.train_id_1=id1
le.train_id_2=id2
le.train1_is_backpos=t1_is_backpos
le.train2_is_backpos=t2_is_backpos
--find in object_refs
for aoi, compare in pairs(minetest.object_refs) do
if compare==obj then
if t1_is_backpos then
train1.couple_eid_back=aoi
else
train1.couple_eid_front=aoi
end
if t2_is_backpos then
train2.couple_eid_back=aoi
else
train2.couple_eid_front=aoi
end
end
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end
print("Couple entity:"..dump(le))
--also TODO: integrate check_trainpartload into update_trainpart_properties.
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end
--order of trains may be irrelevant in some cases. check opposite cases. TODO does this work?
--pos1 and pos2 are just needed to form a median.
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function advtrains.do_connect_trains(first_id, second_id)
local first_wagoncnt=#advtrains.trains[first_id].trainparts
local second_wagoncnt=#advtrains.trains[second_id].trainparts
for _,v in ipairs(advtrains.trains[second_id].trainparts) do
table.insert(advtrains.trains[first_id].trainparts, v)
end
--kick it like physics (with mass being #wagons)
local new_velocity=((advtrains.trains[first_id].velocity*first_wagoncnt)+(advtrains.trains[second_id].velocity*second_wagoncnt))/(first_wagoncnt+second_wagoncnt)
advtrains.trains[second_id]=nil
advtrains.update_trainpart_properties(first_id)
advtrains.trains[first_id].velocity=new_velocity
advtrains.trains[first_id].tarvelocity=0
end
function advtrains.invert_train(train_id)
local train=advtrains.trains[train_id]
local old_path=advtrains.get_or_create_path(train_id, train)
train.path={}
train.index= - advtrains.get_train_end_index(train)
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train.velocity=-train.velocity
train.tarvelocity=-train.tarvelocity
for k,v in pairs(old_path) do
train.path[-k]=v
end
local old_trainparts=train.trainparts
train.trainparts={}
for k,v in ipairs(old_trainparts) do
table.insert(train.trainparts, 1, v)--notice insertion at first place
end
advtrains.update_trainpart_properties(train_id, true)
end
function advtrains.is_train_at_pos(pos)
--print("istrainat: pos "..minetest.pos_to_string(pos))
local checked_trains={}
local objrefs=minetest.get_objects_inside_radius(pos, 2)
for _,v in pairs(objrefs) do
local le=v:get_luaentity()
if le and le.is_wagon and le.initialized and le.train_id and not checked_trains[le.train_id] then
--print("istrainat: checking "..le.train_id)
checked_trains[le.train_id]=true
local path=advtrains.get_or_create_path(le.train_id, le:train())
if path then
--print("has path")
for i=math.floor(advtrains.get_train_end_index(le:train())+0.5),math.floor(le:train().index+0.5) do
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if path[i] then
--print("has pathitem "..i.." "..minetest.pos_to_string(path[i]))
if vector.equals(advtrains.round_vector_floor_y(path[i]), pos) then
return true
end
end
end
end
end
end
return false
end
function advtrains.invalidate_all_paths()
--print("invalidating all paths")
for k,v in pairs(advtrains.trains) do
if v.index then
v.restore_add_index=v.index-math.floor(v.index+0.5)
end
v.path=nil
v.path_dist=nil
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v.index=nil
v.min_index_on_track=nil
v.max_index_on_track=nil
advtrains.detector.setup_restore()
v.detector_old_index=nil
v.detector_old_end_index=nil
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end
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end
--not blocking trains group
function advtrains.train_collides(node)
if node and minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].walkable then
if not minetest.registered_nodes[node.name].groups.not_blocking_trains then
return true
end
end
return false
end
local nonblocknodes={
"default:fence_wood",
"default:fence_acacia_wood",
"default:fence_aspen_wood",
"default:fence_pine_wood",
"default:fence_junglewood",
"default:torch",
"default:sign_wall",
"signs:sign_wall",
"signs:sign_wall_blue",
"signs:sign_wall_brown",
"signs:sign_wall_orange",
"signs:sign_wall_green",
"signs:sign_yard",
"signs:sign_wall_white_black",
"signs:sign_wall_red",
"signs:sign_wall_white_red",
"signs:sign_wall_yellow",
"signs:sign_post",
"signs:sign_hanging",
}
minetest.after(0, function()
for _,name in ipairs(nonblocknodes) do
if minetest.registered_nodes[name] then
minetest.registered_nodes[name].groups.not_blocking_trains=1
end
end
end)