sethome/init.lua

52 lines
1.5 KiB
Lua

local homes_file = minetest.get_worldpath() .. "/beds_spawns"
local homepos = {}
local function loadhomes()
local input = io.open(homes_file, "r")
if input then
repeat
local x = input:read("*n")
if x == nil then
break
end
local y = input:read("*n")
local z = input:read("*n")
local name = input:read("*l")
homepos[name:sub(2)] = {x = x, y = y, z = z}
until input:read(0) == nil
io.close(input)
else
homepos = {}
end
end
minetest.register_privilege("home", "Can use /sethome and /home")
minetest.register_chatcommand("home", {
description = "Teleport you to your home point",
privs = {home=true},
func = function(name)
local player = minetest.get_player_by_name(name)
if player == nil then
-- just a check to prevent the server crashing
return false
end
loadhomes()
if homepos[name] then
player:setpos(homepos[name])
player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
player:set_physics_override(1, 1, 1)
--minetest.chat_send_player(name, "Teleported to home!")
else
minetest.chat_send_player(name, "You haven't slept in a bed yet.")
end
end,
})
minetest.register_chatcommand("sethome", {
description = "Information about set your home point",
func = function(name)
minetest.chat_send_player(name, "You must sleep in a bed for this.")
end,
})