local homes_file = minetest.get_worldpath() .. "/beds_spawns" local homepos = {} local function loadhomes() local input = io.open(homes_file, "r") if input then repeat local x = input:read("*n") if x == nil then break end local y = input:read("*n") local z = input:read("*n") local name = input:read("*l") homepos[name:sub(2)] = {x = x, y = y, z = z} until input:read(0) == nil io.close(input) else homepos = {} end end minetest.register_privilege("home", "Can use /sethome and /home") minetest.register_chatcommand("home", { description = "Teleport you to your home point", privs = {home=true}, func = function(name) local player = minetest.get_player_by_name(name) if player == nil then -- just a check to prevent the server crashing return false end loadhomes() if homepos[name] then player:setpos(homepos[name]) player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0}) player:set_physics_override(1, 1, 1) --minetest.chat_send_player(name, "Teleported to home!") else minetest.chat_send_player(name, "You haven't slept in a bed yet.") end end, }) minetest.register_chatcommand("sethome", { description = "Information about set your home point", func = function(name) minetest.chat_send_player(name, "You must sleep in a bed for this.") end, })