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AiTechEye 2019-02-24 18:48:25 +01:00 committed by GitHub
parent dc3f56110b
commit 503cd712ac
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1 changed files with 48 additions and 31 deletions

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@ -1,42 +1,59 @@
invisible={time=0,armor=minetest.get_modpath("3d_armor")}
invisible={time=0,user={},armor=minetest.get_modpath("3d_armor")}
local fun=function(itemstack, user, pointed_thing,input)
local name=user:get_player_name()
if not invisible.user[name] then
user:set_nametag_attributes({color = {a = 0, r = 255, g = 255, b = 255}})
invisible.user[name]={}
invisible.user[name].collisionbox=user:get_properties().collisionbox
invisible.user[name].visual_size=user:get_properties().visual_size
invisible.user[name].textures=user:get_properties().textures
user:set_properties({
visual = "mesh",
textures={"vexcazer_invisible.png"},
visual_size = {x=0, y=0},
collisionbox = {-0.1,0,-0.1,0.1,0,0.1},
})
minetest.chat_send_player(name, "invisible on")
else
user:set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 255}})
user:set_properties({
visual = "mesh",
textures=invisible.user[name].textures,
visual_size = invisible.user[name].visual_size,
collisionbox=invisible.user[name].collisionbox
})
invisible.user[name]=nil
if invisible.armor then
armor:set_player_armor(user)
armor:update_inventory(user)
end
minetest.chat_send_player(name, "invisible off")
end
end
vexcazer.registry_mode({
name="Invisible",
info="USE to active/inactive",
hide_mode_default=true,
info_admin="Type /vex_unhide to unhide someone",
disallow_damage_on_use=true,
wear_on_use=0,
on_use=function(itemstack, user, pointed_thing,input)
local name=user:get_player_name()
if not invisible[name] then
user:set_nametag_attributes({color = {a = 0, r = 255, g = 255, b = 255}})
invisible[name]={}
invisible[name].tool=sneak
invisible[name].collisionbox=user:get_properties().collisionbox
invisible[name].visual_size=user:get_properties().visual_size
invisible[name].textures=user:get_properties().textures
user:set_properties({
visual = "mesh",
textures={"vexcazer_invisible.png"},
visual_size = {x=0, y=0},
collisionbox = {-0.1,0,-0.1,0.1,0,0.1},
})
minetest.chat_send_player(name, "invisible on")
on_use=fun
})
minetest.register_chatcommand("vex_unhide", {
privs = {vexcazer_ad=true},
param="<player>",
description = "Unhide player",
func = function(name, param)
local p=minetest.get_player_by_name(param)
if not p then
return false, "not a connected player"
elseif not invisible.user[param] then
return false, "not invisible"
else
user:set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 255}})
user:set_properties({
visual = "mesh",
textures=invisible[name].textures,
visual_size = invisible[name].visual_size,
collisionbox=invisible[name].collisionbox
})
invisible[name]=nil
if invisible.armor then
armor:set_player_armor(user)
armor:update_inventory(user)
end
minetest.chat_send_player(name, "invisible off")
fun(0,p)
end
end
})