fake playervelocity no longer needed
parent
b76fab4b09
commit
6af9452159
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@ -98,14 +98,9 @@ if node.velocity==1 then
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local dmg=(8/d)*node.radius
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if ob:get_luaentity() and not ob:get_luaentity().attachplayer and not (ob:get_luaentity().nitroglycerine_dust and ob:get_luaentity().nitroglycerine_dust==2) then
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ob:set_velocity({x=(pos2.x-pos.x)*dmg, y=(pos2.y-pos.y)*dmg, z=(pos2.z-pos.z)*dmg})
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if ob:get_luaentity() and ob:get_luaentity().nitroglycerine_dust then ob:get_luaentity().nitroglycerine_dust=2 end
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elseif ob:is_player() then
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nitroglycerine.new_player=ob
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minetest.add_entity({x=pos2.x,y=pos2.y+1,z=pos2.z}, "nitroglycerine:playerp"):set_velocity({x=(pos2.x-pos.x)*dmg, y=(pos2.y-pos.y)*dmg, z=(pos2.z-pos.z)*dmg})
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nitroglycerine.new_player=nil
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ob:add_player_velocity({x=(pos2.x-pos.x)*dmg, y=(pos2.y-pos.y)*dmg, z=(pos2.z-pos.z)*dmg})
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end
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end
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end
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@ -311,66 +306,6 @@ minetest.register_entity("nitroglycerine:dust",{
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nitroglycerine_dust=1,
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})
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minetest.register_entity("nitroglycerine:playerp",{
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hp_max = 1000,
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physical =true,
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collisionbox = {-0.5,-0.5,-0.5,0.5,1.5,0.5},
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visual = "sprite",
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textures ={"nitroglycerine_air.png"},
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is_visible = true,
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makes_footstep_sound = false,
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pointable=false,
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on_punch=function(self)
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local v=self.object:get_velocity().y
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if v<0.2 and v>-0.2 then
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self.kill(self)
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end
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end,
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kill=function(self,liquid)
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if self.ob and self.ob:get_attach() then
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self.ob:set_detach()
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if not (liquid and liquid>0) then
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local from=math.floor((self.y+0.5)/2)
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local hit=math.floor((self.object:get_pos().y+0.5)/2)
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local d=from-hit
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if d>=0 then
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nitroglycerine.punchdmg(self.ob,d)
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end
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end
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end
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self.object:remove()
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return self
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end,
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on_activate=function(self, staticdata)
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if not nitroglycerine.new_player or minetest.check_player_privs(nitroglycerine.new_player:get_player_name(), {fly=true}) then self.object:remove() return self end
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self.ob=nitroglycerine.new_player
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self.ob:set_attach(self.object, "",{x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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self.object:set_acceleration({x=0,y=-10,z=0})
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self.y=self.object:get_pos().y
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return self
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end,
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on_step=function(self, dtime)
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self.time=self.time+dtime
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if self.time<self.timer then return self end
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self.time=0
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self.timer2=self.timer2-1
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local pos=self.object:get_pos()
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if pos.y>self.y then self.y=pos.y end
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local u=minetest.registered_nodes[minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name]
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if (u and u.walkable or u.liquid_viscosity>0) or self.timer2<0 or (not self.ob or not self.ob:get_attach()) then
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self.kill(self,u.liquid_viscosity)
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end
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return self
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end,
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time=0,
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timer=0.5,
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timer2=100,
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attachplayer=1,
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})
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minetest.register_node("nitroglycerine:icebox", {
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description = "Ice box",
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wield_scale = {x=2, y=2, z=2},
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