77 lines
2.8 KiB
Lua
77 lines
2.8 KiB
Lua
steampunk_blimp.PRESSURE_CONSUMPTION = 500
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local lost_power = (1/steampunk_blimp.FUEL_CONSUMPTION)*500
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local gained_power = (2/steampunk_blimp.FUEL_CONSUMPTION)*500
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function steampunk_blimp.start_boyler(self)
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if self._boiler_pressure < 150 then
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-- sound and animation
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if self.sound_handle_pistons then
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minetest.sound_stop(self.sound_handle_pistons)
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self.sound_handle_pistons = nil
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end
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elseif self._boiler_pressure >= 150 then
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-- sound
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--minetest.chat_send_all(dump(self.sound_handle_pistons))
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if self.sound_handle_pistons == nil then
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if self.object then
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self.sound_handle_pistons = minetest.sound_play({name = "default_cool_lava"},--"default_item_smoke"},
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{object = self.object, gain = 0.05,
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pitch = 0.4,
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max_hear_distance = 32,
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loop = true,})
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end
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end
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end
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end
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local function boiler_step(self, accel)
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steampunk_blimp.start_boyler(self)
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local consumed_pressure = self._power_lever/steampunk_blimp.PRESSURE_CONSUMPTION
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if self._engine_running == false then consumed_pressure = consumed_pressure + lost_power end
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if self._boiler_pressure > 310 then self._boiler_pressure = 310 end
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if self._boiler_pressure > 155 then
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--[[-- sound and animation
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steampunk_blimp.engineSoundPlay(self)
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self.object:set_animation_frame_speed(steampunk_blimp.iddle_rotation)]]--
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steampunk_blimp.engine_set_sound_and_animation(self)
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end
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if self._boiler_pressure < 155 then
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self._power_lever = 0
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--if self.sound_handle_pistons then minetest.sound_stop(self.sound_handle_pistons) end
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self.object:set_animation_frame_speed(0)
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end
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self._boiler_pressure = self._boiler_pressure - consumed_pressure
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end
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local function furnace_step(self, accel)
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if self._energy > 0 and self._engine_running then
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local consumed_power = (1/steampunk_blimp.FUEL_CONSUMPTION)
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self._boiler_pressure = self._boiler_pressure + gained_power --pressure for the boiler
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self._energy = self._energy - consumed_power; --removes energy
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end
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if self._energy <= 0 then
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self._engine_running = false
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if self.sound_handle then minetest.sound_stop(self.sound_handle) end
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end
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end
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function steampunk_blimp.engine_step(self, accel)
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furnace_step(self, accel)
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boiler_step(self, accel)
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if self.driver_name then
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local player = minetest.get_player_by_name(self.driver_name)
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local pressure = steampunk_blimp.get_pointer_angle(self._boiler_pressure, 200 )
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local water = steampunk_blimp.get_pointer_angle(self._water_level, steampunk_blimp.MAX_FUEL)
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local coal = self._energy
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steampunk_blimp.update_hud(player, coal, 180-water, -pressure)
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end
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end
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