steampunk_blimp.PRESSURE_CONSUMPTION = 500 local lost_power = (1/steampunk_blimp.FUEL_CONSUMPTION)*500 local gained_power = (2/steampunk_blimp.FUEL_CONSUMPTION)*500 function steampunk_blimp.start_boyler(self) if self._boiler_pressure < 150 then -- sound and animation if self.sound_handle_pistons then minetest.sound_stop(self.sound_handle_pistons) self.sound_handle_pistons = nil end elseif self._boiler_pressure >= 150 then -- sound --minetest.chat_send_all(dump(self.sound_handle_pistons)) if self.sound_handle_pistons == nil then if self.object then self.sound_handle_pistons = minetest.sound_play({name = "default_cool_lava"},--"default_item_smoke"}, {object = self.object, gain = 0.05, pitch = 0.4, max_hear_distance = 32, loop = true,}) end end end end local function boiler_step(self, accel) steampunk_blimp.start_boyler(self) local consumed_pressure = self._power_lever/steampunk_blimp.PRESSURE_CONSUMPTION if self._engine_running == false then consumed_pressure = consumed_pressure + lost_power end if self._boiler_pressure > 310 then self._boiler_pressure = 310 end if self._boiler_pressure > 155 then --[[-- sound and animation steampunk_blimp.engineSoundPlay(self) self.object:set_animation_frame_speed(steampunk_blimp.iddle_rotation)]]-- steampunk_blimp.engine_set_sound_and_animation(self) end if self._boiler_pressure < 155 then self._power_lever = 0 --if self.sound_handle_pistons then minetest.sound_stop(self.sound_handle_pistons) end self.object:set_animation_frame_speed(0) end self._boiler_pressure = self._boiler_pressure - consumed_pressure end local function furnace_step(self, accel) if self._energy > 0 and self._engine_running then local consumed_power = (1/steampunk_blimp.FUEL_CONSUMPTION) self._boiler_pressure = self._boiler_pressure + gained_power --pressure for the boiler self._energy = self._energy - consumed_power; --removes energy end if self._energy <= 0 then self._engine_running = false if self.sound_handle then minetest.sound_stop(self.sound_handle) end end end function steampunk_blimp.engine_step(self, accel) furnace_step(self, accel) boiler_step(self, accel) if self.driver_name then local player = minetest.get_player_by_name(self.driver_name) local pressure = steampunk_blimp.get_pointer_angle(self._boiler_pressure, 200 ) local water = steampunk_blimp.get_pointer_angle(self._water_level, steampunk_blimp.MAX_FUEL) local coal = self._energy steampunk_blimp.update_hud(player, coal, 180-water, -pressure) end end